#include "corenetworkconfig.h"
#include "coresessioneventprocessor.h"
#include "coreusersettings.h"
#include "corenetworkconfig.h"
#include "coresessioneventprocessor.h"
#include "coreusersettings.h"
_coreInfo(this),
_eventManager(new EventManager(this)),
_eventStringifier(new EventStringifier(this)),
_coreInfo(this),
_eventManager(new EventManager(this)),
_eventStringifier(new EventStringifier(this)),
- _eventProcessor(new CoreSessionEventProcessor(this)),
+ _sessionEventProcessor(new CoreSessionEventProcessor(this)),
+ _ctcpParser(new CtcpParser(this)),
_ircParser(new IrcParser(this)),
scriptEngine(new QScriptEngine(this)),
_ircParser(new IrcParser(this)),
scriptEngine(new QScriptEngine(this)),
- eventManager()->registerObject(eventProcessor(), EventManager::HighPriority); // needs to process events *before* the stringifier!
+ eventManager()->registerObject(sessionEventProcessor(), EventManager::HighPriority); // needs to process events *before* the stringifier!
+ eventManager()->registerObject(ctcpParser(), EventManager::NormalPriority);
eventManager()->registerObject(eventStringifier(), EventManager::NormalPriority);
eventManager()->registerObject(this, EventManager::LowPriority); // for sending MessageEvents to the client
eventManager()->registerObject(eventStringifier(), EventManager::NormalPriority);
eventManager()->registerObject(this, EventManager::LowPriority); // for sending MessageEvents to the client
+ // some events need to be handled after msg generation
+ eventManager()->registerObject(sessionEventProcessor(), EventManager::LowPriority, "lateProcess");
+ eventManager()->registerObject(ctcpParser(), EventManager::LowPriority, "send");
// periodically save our session state
connect(&(Core::instance()->syncTimer()), SIGNAL(timeout()), this, SLOT(saveSessionState()));
// periodically save our session state
connect(&(Core::instance()->syncTimer()), SIGNAL(timeout()), this, SLOT(saveSessionState()));
CoreNetwork *net = network(bufinfo.networkId());
if(net) {
net->userInput(bufinfo, msg);
CoreNetwork *net = network(bufinfo.networkId());
if(net) {
net->userInput(bufinfo, msg);
if(_messageQueue.count() == 1) {
const RawMessage &rawMsg = _messageQueue.first();
bool createBuffer = !(rawMsg.flags & Message::Redirected);
if(_messageQueue.count() == 1) {
const RawMessage &rawMsg = _messageQueue.first();
bool createBuffer = !(rawMsg.flags & Message::Redirected);
connect(net, SIGNAL(displayMsg(NetworkId, Message::Type, BufferInfo::Type, const QString &, const QString &, const QString &, Message::Flags)),
SLOT(recvMessageFromServer(NetworkId, Message::Type, BufferInfo::Type, const QString &, const QString &, const QString &, Message::Flags)));
connect(net, SIGNAL(displayStatusMsg(QString)), SLOT(recvStatusMsgFromServer(QString)));
connect(net, SIGNAL(displayMsg(NetworkId, Message::Type, BufferInfo::Type, const QString &, const QString &, const QString &, Message::Flags)),
SLOT(recvMessageFromServer(NetworkId, Message::Type, BufferInfo::Type, const QString &, const QString &, const QString &, Message::Flags)));
connect(net, SIGNAL(displayStatusMsg(QString)), SLOT(recvStatusMsgFromServer(QString)));
- connect(net, SIGNAL(disconnected(NetworkId)), this, SLOT(destroyNetwork(NetworkId)));
+ connect(net, SIGNAL(disconnected(NetworkId)), SLOT(destroyNetwork(NetworkId)));