public slots:
inline void csUpdateGlobalData(QString key, QVariant data) { send(CS_UPDATE_GLOBAL_DATA, key, data); }
+ inline void csSessionDataChanged(const QString &key, const QVariant &data) { send(CS_SESSION_DATA_CHANGED, key, data); }
inline void csServerConnected(QString net) { send(CS_SERVER_CONNECTED, net); }
inline void csServerDisconnected(QString net) { send(CS_SERVER_DISCONNECTED, net); }
inline void csServerState(QString net, VarMap data) { send(CS_SERVER_STATE, net, data); }
signals:
void gsPutGlobalData(QString, QVariant);
+ void gsSessionDataChanged(const QString &, const QVariant &);
void gsUserInput(BufferId, QString);
void gsRequestConnect(QStringList networks);
void gsImportBacklog();