inline void resetPingTimeout() { _lastPingTime = 0; }
+ inline void displayMsg(Message::Type msgType, BufferInfo::Type bufferType, const QString &target, const QString &text, const QString &sender = "", Message::Flags flags = Message::None) {
+ emit displayMsg(networkId(), msgType, bufferType, target, text, sender, flags);
+ }
+
signals:
void recvRawServerMsg(QString);
void displayStatusMsg(QString);
- void displayMsg(Message::Type, BufferInfo::Type, QString target, QString text, QString sender = "", Message::Flags flags = Message::None);
+ void displayMsg(NetworkId, Message::Type, BufferInfo::Type, const QString &target, const QString &text, const QString &sender = "", Message::Flags flags = Message::None);
void disconnected(NetworkId networkId);
void connectionError(const QString &errorMsg);