***************************************************************************/
#include "core.h"
-#include "server.h"
-#include "global.h"
-#include "util.h"
-#include "coreproxy.h"
+#include "coresession.h"
#include "sqlitestorage.h"
-
-#include <QtSql>
-#include <QSettings>
+#include "util.h"
Core *Core::instanceptr = 0;
-Core * Core::instance() {
+Core *Core::instance() {
if(instanceptr) return instanceptr;
instanceptr = new Core();
instanceptr->init();
}
Core::Core() {
- qDebug() << "core";
}
void Core::init() {
}
//SqliteStorage::init();
storage = new SqliteStorage();
- connect(Global::instance(), SIGNAL(dataPutLocally(UserId, QString)), this, SLOT(updateGlobalData(UserId, QString)));
connect(&server, SIGNAL(newConnection()), this, SLOT(incomingConnection()));
- //startListening(); // FIXME
- if(Global::runMode == Global::Monolithic) { // TODO Make GUI user configurable
- try {
- guiUser = storage->validateUser("Default", "password");
- } catch(Storage::AuthError) {
- guiUser = storage->addUser("Default", "password");
- }
- Q_ASSERT(guiUser);
- Global::setGuiUser(guiUser);
- createSession(guiUser);
- } else guiUser = 0;
-
- // Read global settings from config file
- QSettings s;
- s.beginGroup("Global");
- foreach(QString unum, s.childGroups()) {
- UserId uid = unum.toUInt();
- s.beginGroup(unum);
- foreach(QString key, s.childKeys()) {
- Global::updateData(uid, key, s.value(key));
- }
- s.endGroup();
- }
- s.endGroup();
+ startListening(); // FIXME make configurable
+ guiUser = 0;
}
Core::~Core() {
- foreach(QTcpSocket *sock, validClients.keys()) {
- delete sock;
- }
qDeleteAll(sessions);
delete storage;
}
Q_ASSERT(!core->sessions.contains(uid));
CoreSession *sess = new CoreSession(uid, core->storage);
core->sessions[uid] = sess;
- connect(sess, SIGNAL(proxySignal(CoreSignal, QVariant, QVariant, QVariant)), core, SLOT(recvProxySignal(CoreSignal, QVariant, QVariant, QVariant)));
return sess;
}
void Core::incomingConnection() {
// TODO implement SSL
+ // TODO While
QTcpSocket *socket = server.nextPendingConnection();
connect(socket, SIGNAL(disconnected()), this, SLOT(clientDisconnected()));
connect(socket, SIGNAL(readyRead()), this, SLOT(clientHasData()));
Q_ASSERT(socket && blockSizes.contains(socket));
quint32 bsize = blockSizes.value(socket);
QVariant item;
- while(readDataFromDevice(socket, bsize, item)) {
- if(validClients.contains(socket)) {
- QList<QVariant> sigdata = item.toList();
- if((ClientSignal)sigdata[0].toInt() == GS_UPDATE_GLOBAL_DATA) {
- processClientUpdate(socket, sigdata[1].toString(), sigdata[2]);
- } else {
- sessions[validClients[socket]]->processSignal((ClientSignal)sigdata[0].toInt(), sigdata[1], sigdata[2], sigdata[3]);
- }
- } else {
- // we need to auth the client
- try {
- processClientInit(socket, item);
- } catch(Storage::AuthError) {
- qWarning() << "Authentification error!"; // FIXME
- socket->close();
- return;
- } catch(Exception e) {
- qWarning() << "Client init error:" << e.msg();
- socket->close();
- return;
- }
+ if(readDataFromDevice(socket, bsize, item)) {
+ // we need to auth the client
+ try {
+ processClientInit(socket, item);
+ } catch(Storage::AuthError) {
+ qWarning() << "Authentification error!"; // FIXME: send auth error to client
+ socket->close();
+ return;
+ } catch(Exception e) {
+ qWarning() << "Client init error:" << e.msg();
+ socket->close();
+ return;
}
- blockSizes[socket] = bsize = 0;
}
- blockSizes[socket] = bsize;
+ blockSizes[socket] = bsize = 0; // FIXME blockSizes aufräum0rn!
}
+// FIXME: no longer called, since connection handling is now in SignalProxy
void Core::clientDisconnected() {
QTcpSocket *socket = dynamic_cast<QTcpSocket*>(sender());
blockSizes.remove(socket);
- validClients.remove(socket);
qDebug() << "Client disconnected.";
// TODO remove unneeded sessions - if necessary/possible...
}
+QVariant Core::connectLocalClient(QString user, QString passwd) {
+ UserId uid = instance()->storage->validateUser(user, passwd);
+ QVariant reply = instance()->initSession(uid);
+ instance()->guiUser = uid;
+ qDebug() << "Local client connected.";
+ return reply;
+}
+
+void Core::disconnectLocalClient() {
+ qDebug() << "Local client disconnected.";
+ instance()->guiUser = 0;
+}
+
void Core::processClientInit(QTcpSocket *socket, const QVariant &v) {
- VarMap msg = v.toMap();
- if(msg["GUIProtocol"].toUInt() != GUI_PROTOCOL) {
+ QVariantMap msg = v.toMap();
+ if(msg["GuiProtocol"].toUInt() != GUI_PROTOCOL) {
//qWarning() << "Client version mismatch.";
throw Exception("GUI client version mismatch");
}
- // Auth
+ // Auth
UserId uid = storage->validateUser(msg["User"].toString(), msg["Password"].toString()); // throws exception if this failed
+ QVariant reply = initSession(uid);
+ disconnect(socket, 0, this, 0);
+ sessions[uid]->addClient(socket);
+ qDebug() << "Client initialized successfully.";
+ writeDataToDevice(socket, reply);
+}
+QVariant Core::initSession(UserId uid) {
// Find or create session for validated user
CoreSession *sess;
- if(sessions.contains(uid)) sess = sessions[uid];
- else {
+ if(sessions.contains(uid))
+ sess = sessions[uid];
+ else
sess = createSession(uid);
- validClients[socket] = uid;
- }
- VarMap reply;
- VarMap coreData;
- // FIXME
- QStringList dataKeys = Global::keys(uid);
- QString key;
- foreach(key, dataKeys) {
- coreData[key] = Global::data(key);
- }
- reply["CoreData"] = coreData;
+ QVariantMap reply;
reply["SessionState"] = sess->sessionState();
- QList<QVariant> sigdata;
- sigdata.append(CS_CORE_STATE); sigdata.append(QVariant(reply)); sigdata.append(QVariant()); sigdata.append(QVariant());
- writeDataToDevice(socket, QVariant(sigdata));
- sess->sendServerStates();
-}
-
-void Core::processClientUpdate(QTcpSocket *socket, QString key, const QVariant &data) {
- UserId uid = validClients[socket];
- Global::updateData(uid, key, data);
- QList<QVariant> sigdata;
- sigdata.append(CS_UPDATE_GLOBAL_DATA); sigdata.append(key); sigdata.append(data); sigdata.append(QVariant());
- foreach(QTcpSocket *s, validClients.keys()) {
- if(validClients[s] == uid && s != socket) writeDataToDevice(s, QVariant(sigdata));
- }
-}
-
-void Core::updateGlobalData(UserId uid, QString key) {
- QVariant data = Global::data(uid, key);
- QList<QVariant> sigdata;
- sigdata.append(CS_UPDATE_GLOBAL_DATA); sigdata.append(key); sigdata.append(data); sigdata.append(QVariant());
- foreach(QTcpSocket *socket, validClients.keys()) {
- if(validClients[socket] == uid) writeDataToDevice(socket, QVariant(sigdata));
- }
-}
-
-void Core::recvProxySignal(CoreSignal sig, QVariant arg1, QVariant arg2, QVariant arg3) {
- CoreSession *sess = qobject_cast<CoreSession*>(sender());
- Q_ASSERT(sess);
- UserId uid = sess->userId();
- QList<QVariant> sigdata;
- sigdata.append(sig); sigdata.append(arg1); sigdata.append(arg2); sigdata.append(arg3);
- //qDebug() << "Sending signal: " << sigdata;
- foreach(QTcpSocket *socket, validClients.keys()) {
- if(validClients[socket] == uid) writeDataToDevice(socket, QVariant(sigdata));
- }
-}
-
-/*
- // Read global settings from config file
- QSettings s;
- s.beginGroup("Global");
- QString key;
- foreach(key, s.childKeys()) {
- global->updateData(key, s.value(key));
- }
-
- global->updateData("CoreReady", true);
- // Now that we are in sync, we can connect signals to automatically store further updates.
- // I don't think we care if global data changed locally or if it was updated by a client.
- connect(global, SIGNAL(dataUpdatedRemotely(QString)), SLOT(globalDataUpdated(QString)));
- connect(global, SIGNAL(dataPutLocally(QString)), SLOT(globalDataUpdated(QString)));
-
-}
- */
-
-CoreSession::CoreSession(UserId uid, Storage *_storage) : user(uid), storage(_storage) {
- coreProxy = new CoreProxy();
-
- connect(coreProxy, SIGNAL(send(CoreSignal, QVariant, QVariant, QVariant)), this, SIGNAL(proxySignal(CoreSignal, QVariant, QVariant, QVariant)));
- connect(coreProxy, SIGNAL(requestServerStates()), this, SIGNAL(serverStateRequested()));
- connect(coreProxy, SIGNAL(gsRequestConnect(QStringList)), this, SLOT(connectToIrc(QStringList)));
- connect(coreProxy, SIGNAL(gsUserInput(BufferId, QString)), this, SLOT(msgFromGui(BufferId, QString)));
- connect(coreProxy, SIGNAL(gsImportBacklog()), storage, SLOT(importOldBacklog()));
- connect(coreProxy, SIGNAL(gsRequestBacklog(BufferId, QVariant, QVariant)), this, SLOT(sendBacklog(BufferId, QVariant, QVariant)));
- connect(this, SIGNAL(displayMsg(Message)), coreProxy, SLOT(csDisplayMsg(Message)));
- connect(this, SIGNAL(displayStatusMsg(QString, QString)), coreProxy, SLOT(csDisplayStatusMsg(QString, QString)));
- connect(this, SIGNAL(backlogData(BufferId, QList<QVariant>, bool)), coreProxy, SLOT(csBacklogData(BufferId, QList<QVariant>, bool)));
- connect(this, SIGNAL(bufferIdUpdated(BufferId)), coreProxy, SLOT(csUpdateBufferId(BufferId)));
- connect(storage, SIGNAL(bufferIdUpdated(BufferId)), coreProxy, SLOT(csUpdateBufferId(BufferId)));
- connect(Global::instance(), SIGNAL(dataUpdatedRemotely(UserId, QString)), this, SLOT(globalDataUpdated(UserId, QString)));
- connect(Global::instance(), SIGNAL(dataPutLocally(UserId, QString)), this, SLOT(globalDataUpdated(UserId, QString)));
-}
-
-CoreSession::~CoreSession() {
-
-}
-
-UserId CoreSession::userId() {
- return user;
-}
-
-void CoreSession::processSignal(ClientSignal sig, QVariant arg1, QVariant arg2, QVariant arg3) {
- coreProxy->recv(sig, arg1, arg2, arg3);
-}
-
-void CoreSession::globalDataUpdated(UserId uid, QString key) {
- Q_ASSERT(uid == userId());
- QVariant data = Global::data(userId(), key);
- QSettings s;
- s.setValue(QString("Global/%1/").arg(userId())+key, data);
-}
-
-void CoreSession::connectToIrc(QStringList networks) {
- foreach(QString net, networks) {
- if(servers.contains(net)) {
-
- } else {
- Server *server = new Server(userId(), net);
- connect(this, SIGNAL(serverStateRequested()), server, SLOT(sendState()));
- connect(this, SIGNAL(connectToIrc(QString)), server, SLOT(connectToIrc(QString)));
- connect(this, SIGNAL(disconnectFromIrc(QString)), server, SLOT(disconnectFromIrc(QString)));
- connect(this, SIGNAL(msgFromGui(QString, QString, QString)), server, SLOT(userInput(QString, QString, QString)));
-
- connect(server, SIGNAL(connected(QString)), this, SLOT(serverConnected(QString)));
- connect(server, SIGNAL(disconnected(QString)), this, SLOT(serverDisconnected(QString)));
-
- connect(server, SIGNAL(serverState(QString, VarMap)), coreProxy, SLOT(csServerState(QString, VarMap)));
- //connect(server, SIGNAL(displayMsg(Message)), this, SLOT(recvMessageFromServer(Message)));
- connect(server, SIGNAL(displayMsg(Message::Type, QString, QString, QString, quint8)), this, SLOT(recvMessageFromServer(Message::Type, QString, QString, QString, quint8)));
- connect(server, SIGNAL(displayStatusMsg(QString)), this, SLOT(recvStatusMsgFromServer(QString)));
- connect(server, SIGNAL(modeSet(QString, QString, QString)), coreProxy, SLOT(csModeSet(QString, QString, QString)));
- connect(server, SIGNAL(topicSet(QString, QString, QString)), coreProxy, SLOT(csTopicSet(QString, QString, QString)));
- connect(server, SIGNAL(nickAdded(QString, QString, VarMap)), coreProxy, SLOT(csNickAdded(QString, QString, VarMap)));
- connect(server, SIGNAL(nickRenamed(QString, QString, QString)), coreProxy, SLOT(csNickRenamed(QString, QString, QString)));
- connect(server, SIGNAL(nickRemoved(QString, QString)), coreProxy, SLOT(csNickRemoved(QString, QString)));
- connect(server, SIGNAL(nickUpdated(QString, QString, VarMap)), coreProxy, SLOT(csNickUpdated(QString, QString, VarMap)));
- connect(server, SIGNAL(ownNickSet(QString, QString)), coreProxy, SLOT(csOwnNickSet(QString, QString)));
- connect(server, SIGNAL(queryRequested(QString, QString)), coreProxy, SLOT(csQueryRequested(QString, QString)));
- // TODO add error handling
- connect(server, SIGNAL(connected(QString)), coreProxy, SLOT(csServerConnected(QString)));
- connect(server, SIGNAL(disconnected(QString)), coreProxy, SLOT(csServerDisconnected(QString)));
-
- server->start();
- servers[net] = server;
- }
- emit connectToIrc(net);
- }
-}
-
-void CoreSession::serverConnected(QString net) {
- storage->getBufferId(userId(), net); // create status buffer
-}
-
-void CoreSession::serverDisconnected(QString net) {
- delete servers[net];
- servers.remove(net);
- coreProxy->csServerDisconnected(net);
-}
-
-void CoreSession::msgFromGui(BufferId bufid, QString msg) {
- emit msgFromGui(bufid.network(), bufid.buffer(), msg);
-}
-
-// ALL messages coming pass through these functions before going to the GUI.
-// So this is the perfect place for storing the backlog and log stuff.
-
-void CoreSession::recvMessageFromServer(Message::Type type, QString target, QString text, QString sender, quint8 flags) {
- Server *s = qobject_cast<Server*>(this->sender());
- Q_ASSERT(s);
- BufferId buf;
- if((flags & Message::PrivMsg) && !(flags & Message::Self)) {
- buf = storage->getBufferId(user, s->getNetwork(), nickFromMask(sender));
- } else {
- buf = storage->getBufferId(user, s->getNetwork(), target);
- }
- Message msg(buf, type, text, sender, flags);
- msg.msgId = storage->logMessage(msg); //qDebug() << msg.msgId;
- Q_ASSERT(msg.msgId);
- emit displayMsg(msg);
+ return reply;
}
-
-void CoreSession::recvStatusMsgFromServer(QString msg) {
- Server *s = qobject_cast<Server*>(sender());
- Q_ASSERT(s);
- emit displayStatusMsg(s->getNetwork(), msg);
-}
-
-
-QList<BufferId> CoreSession::buffers() const {
- return storage->requestBuffers(user);
-}
-
-
-QVariant CoreSession::sessionState() {
- VarMap v;
- QList<QVariant> bufs;
- foreach(BufferId id, storage->requestBuffers(user)) { bufs.append(QVariant::fromValue(id)); }
- v["Buffers"] = bufs;
-
- return v;
-}
-
-void CoreSession::sendServerStates() {
- emit serverStateRequested();
-}
-
-void CoreSession::sendBacklog(BufferId id, QVariant v1, QVariant v2) {
- QList<QVariant> log;
- QList<Message> msglist;
- if(v1.type() == QVariant::DateTime) {
-
-
- } else {
- msglist = storage->requestMsgs(id, v1.toInt(), v2.toInt());
- }
-
- // Send messages out in smaller packages - we don't want to make the signal data too large!
- for(int i = 0; i < msglist.count(); i++) {
- log.append(QVariant::fromValue(msglist[i]));
- if(log.count() >= 5) {
- emit backlogData(id, log, i >= msglist.count() - 1);
- log.clear();
- }
- }
- if(log.count() > 0) emit backlogData(id, log, true);
-}
-
-
-//Core *core = 0;