SyncableObject(QObject *parent = 0);
SyncableObject(const QString &objectName, QObject *parent = 0);
SyncableObject(const SyncableObject &other, QObject *parent = 0);
+ ~SyncableObject();
//! Stores the object's state into a QVariantMap.
/** The default implementation takes dynamic properties as well as getters that have
virtual void update(const QVariantMap &properties);
protected:
- void sync_call__(SignalProxy::ProxyMode modeType, const char *funcname, ...);
+ void sync_call__(SignalProxy::ProxyMode modeType, const char *funcname, ...) const;
void renameObject(const QString &newName);
SyncableObject &operator=(const SyncableObject &other);
void updatedRemotely();
void updated(const QVariantMap &properties);
void updateRequested(const QVariantMap &properties);
- void objectRenamed(QString newName, QString oldName);
private:
void synchronize(SignalProxy *proxy);
+ void stopSynchronize(SignalProxy *proxy);
bool setInitValue(const QString &property, const QVariant &value);
# define REQUEST(...) sync_call__(SignalProxy::Client, (__FUNCTION__ + _classNameOffset__) , __VA_ARGS__);
#else
# define SYNC(...) sync_call__(SignalProxy::Server, __func__, __VA_ARGS__);
+# define SYNC_OTHER(x, ...) sync_call__(SignalProxy::Server, #x, __VA_ARGS__);
# define REQUEST(...) sync_call__(SignalProxy::Client, __func__, __VA_ARGS__);
+# define REQUEST_OTHER(x, ...) sync_call__(SignalProxy::Client, #x, __VA_ARGS__);
#endif //Q_WS_WIN