+ //! Reads a data item from a device that has been written by writeDataToDevice().
+ /** If not enough data bytes are available, the function returns false and the QVariant reference
+ * remains untouched.
+ */
+ static bool readDataFromDevice(QIODevice *dev, quint32 &blockSize, QVariant &item, bool compressed = false);
+
+ static QString methodBaseName(const QMetaMethod &method);
+
+ const QList<int> &argTypes(QObject *obj, int methodId);
+ const int &returnType(QObject *obj, int methodId);
+ const int &minArgCount(QObject *obj, int methodId);
+ const QByteArray &methodName(QObject *obj, int methodId);
+ const QHash<QByteArray, int> &syncMap(SyncableObject *obj);
+ const QHash<int, int> &receiveMap(SyncableObject *obj);
+ int updatedRemotelyId(SyncableObject *obj);
+
+ typedef QHash<int, QList<int> > ArgHash;
+ typedef QHash<int, QByteArray> MethodNameHash;
+ struct ClassInfo {
+ ArgHash argTypes;
+ QHash<int, int> returnType;
+ QHash<int, int> minArgCount;
+ MethodNameHash methodNames;
+ int updatedRemotelyId; // id of the updatedRemotely() signal - makes things faster
+ QHash<QByteArray, int> syncMap;
+ QHash<int, int> receiveMap;
+ };
+
+ void dumpProxyStats();
+
+private slots:
+ void dataAvailable();
+ void detachSender();
+ void removePeerBySender();
+ void objectRenamed(const QString &newname, const QString &oldname);
+ void objectRenamed(const QByteArray &classname, const QString &newname, const QString &oldname);
+ void sendHeartBeat();
+ void receiveHeartBeat(AbstractPeer *peer, const QVariantList ¶ms);
+ void receiveHeartBeatReply(AbstractPeer *peer, const QVariantList ¶ms);