protected:
SignalProxy *signalProxy() const;
+ void writeMessage(const QByteArray &msg);
+ virtual void processMessage(const QByteArray &msg) = 0;
+
// These protocol messages get handled internally and won't reach SignalProxy
void handle(const Protocol::HeartBeat &heartBeat);
void handle(const Protocol::HeartBeatReply &heartBeatReply);
virtual void dispatch(const Protocol::HeartBeatReply &msg) = 0;
protected slots:
- virtual void onSocketDataAvailable() = 0;
virtual void onSocketStateChanged(QAbstractSocket::SocketState state);
virtual void onSocketError(QAbstractSocket::SocketError error);
private slots:
+ void onReadyRead();
+
void sendHeartBeat();
void changeHeartBeatInterval(int secs);
+private:
+ bool readMessage(QByteArray &msg);
+
private:
QTcpSocket *_socket;
SignalProxy *_signalProxy;
QTimer *_heartBeatTimer;
int _heartBeatCount;
int _lag;
+ quint32 _msgSize;
};
#endif