Q_PROPERTY(QByteArray codecForDecoding READ codecForDecoding WRITE setCodecForDecoding STORED false)
Q_PROPERTY(IdentityId identityId READ identity WRITE setIdentity STORED false)
Q_PROPERTY(bool isConnected READ isConnected WRITE setConnected STORED false)
- Q_PROPERTY(Network::ConnectionState connectionState READ connectionState WRITE setConnectionState STORED false)
+ //Q_PROPERTY(Network::ConnectionState connectionState READ connectionState WRITE setConnectionState STORED false)
+ Q_PROPERTY(int connectionState READ connectionState WRITE setConnectionState STORED false)
public:
enum ConnectionState { Disconnected, Connecting, Initializing, Initialized, Disconnecting };
bool isChannelName(const QString &channelname) const;
bool isConnected() const;
- Network::ConnectionState connectionState() const;
+ //Network::ConnectionState connectionState() const;
+ int connectionState() const;
QString prefixToMode(const QString &prefix);
QString prefixToMode(const QCharRef &prefix);
void setNetworkName(const QString &networkName);
void setCurrentServer(const QString ¤tServer);
void setConnected(bool isConnected);
- void setConnectionState(Network::ConnectionState state);
+ //void setConnectionState(Network::ConnectionState state);
+ void setConnectionState(int state);
void setMyNick(const QString &mynick);
void setIdentity(IdentityId);
void currentServerSet(const QString ¤tServer);
void connectedSet(bool isConnected);
void connectionStateSet(Network::ConnectionState);
+ void connectionStateSet(int);
void connectionError(const QString &errorMsg);
void myNickSet(const QString &mynick);
void identitySet(IdentityId);