return _connected;
}
-Network::ConnectionState Network::connectionState() const {
+//Network::ConnectionState Network::connectionState() const {
+int Network::connectionState() const {
return _connectionState;
}
emit connectedSet(connected);
}
-void Network::setConnectionState(ConnectionState state) {
+//void Network::setConnectionState(ConnectionState state) {
+void Network::setConnectionState(int state) {
_connectionState = (ConnectionState)state;
+ //qDebug() << "netstate" << networkId() << networkName() << state;
+ emit connectionStateSet(state);
emit connectionStateSet(_connectionState);
}