_networkId(networkid),
_identity(0),
_myNick(QString()),
+ _latency(0),
_networkName(QString("<not initialized>")),
_currentServer(QString()),
_connected(false),
emit myNickSet(nickname);
}
+void Network::setLatency(int latency) {
+ if(_latency == latency)
+ return;
+ _latency = latency;
+ emit latencySet(latency);
+}
+
void Network::setIdentity(IdentityId id) {
_identity = id;
emit identitySet(id);