_userModes[ircuser] = sortedModes[i];
ircuser->joinChannel(this, true);
- connect(ircuser, SIGNAL(nickSet(QString)), this, SLOT(ircUserNickSet(QString)));
+ connect(ircuser, &IrcUser::nickSet, this, selectOverload<QString>(&IrcChannel::ircUserNickSet));
// connect(ircuser, SIGNAL(destroyed()), this, SLOT(ircUserDestroyed()));
// If you wonder why there is no counterpart to ircUserJoined: