- clientInit["ClientVersion"] = Global::quasselVersion;
- clientInit["ClientBuild"] = 860; // FIXME legacy!
- clientInit["ClientDate"] = Global::quasselBuildDate;
- clientInit["ProtocolVersion"] = Global::protocolVersion;
+ clientInit["ClientVersion"] = Quassel::buildInfo().fancyVersionString;
+ clientInit["ClientDate"] = Quassel::buildInfo().buildDate;
+ clientInit["ProtocolVersion"] = Quassel::buildInfo().protocolVersion;
void ClientSyncer::coreSocketDisconnected() {
emit socketDisconnected();
Client::instance()->disconnectFromCore();
void ClientSyncer::coreSocketDisconnected() {
emit socketDisconnected();
Client::instance()->disconnectFromCore();
void ClientSyncer::clientInitAck(const QVariantMap &msg) {
// Core has accepted our version info and sent its own. Let's see if we accept it as well...
void ClientSyncer::clientInitAck(const QVariantMap &msg) {
// Core has accepted our version info and sent its own. Let's see if we accept it as well...
- uint ver = 0;
- if(!msg.contains("ProtocolVersion") && msg["CoreBuild"].toUInt() >= 732) ver = 1; // legacy!
- if(msg.contains("ProtocolVersion")) ver = msg["ProtocolVersion"].toUInt();
- if(ver < Global::clientNeedsProtocol) {
+ uint ver = msg["ProtocolVersion"].toUInt();
+ if(ver < Quassel::buildInfo().clientNeedsProtocol) {
+void ClientSyncer::internalSessionStateReceived(const QVariant &packedState) {
+ QVariantMap state = packedState.toMap();
+ emit sessionProgress(1, 1);
+ Client::instance()->setConnectedToInternalCore();
+ syncToCore(state);
+}
+
void ClientSyncer::sessionStateReceived(const QVariantMap &state) {
emit sessionProgress(1, 1);
disconnect(this, SIGNAL(recvPartialItem(quint32, quint32)), this, SIGNAL(sessionProgress(quint32, quint32)));
disconnect(socket, 0, this, 0); // rest of communication happens through SignalProxy
void ClientSyncer::sessionStateReceived(const QVariantMap &state) {
emit sessionProgress(1, 1);
disconnect(this, SIGNAL(recvPartialItem(quint32, quint32)), this, SIGNAL(sessionProgress(quint32, quint32)));
disconnect(socket, 0, this, 0); // rest of communication happens through SignalProxy
Client::instance()->setConnectedToCore(socket, coreConnectionInfo["AccountId"].value<AccountId>());
syncToCore(state);
}
void ClientSyncer::syncToCore(const QVariantMap &sessionState) {
Client::instance()->setConnectedToCore(socket, coreConnectionInfo["AccountId"].value<AccountId>());
syncToCore(state);
}
void ClientSyncer::syncToCore(const QVariantMap &sessionState) {
// create identities
foreach(QVariant vid, sessionState["Identities"].toList()) {
Client::instance()->coreIdentityCreated(vid.value<Identity>());
// create identities
foreach(QVariant vid, sessionState["Identities"].toList()) {
Client::instance()->coreIdentityCreated(vid.value<Identity>());