properly handling disconnects - this might even fix an antique bug with duplicate...
[quassel.git] / src / client / clientsyncer.cpp
index 2b53270..ed59b99 100644 (file)
@@ -169,6 +169,11 @@ void ClientSyncer::coreSocketConnected() {
   SignalProxy::writeDataToDevice(socket, clientInit);
 }
 
+void ClientSyncer::useInternalCore() {
+  emit startInternalCore();
+  emit connectToInternalCore(Client::instance()->signalProxy());
+}
+
 void ClientSyncer::coreSocketDisconnected() {
   emit socketDisconnected();
   Client::instance()->disconnectFromCore();
@@ -240,17 +245,22 @@ void ClientSyncer::loginToCore(const QString &user, const QString &passwd) {
   SignalProxy::writeDataToDevice(socket, clientLogin);
 }
 
+void ClientSyncer::internalSessionStateReceived(const QVariant &packedState) {
+  QVariantMap state = packedState.toMap();
+  emit sessionProgress(1, 1);
+  Client::instance()->setConnectedToInternalCore();
+  syncToCore(state);
+}
+
 void ClientSyncer::sessionStateReceived(const QVariantMap &state) {
   emit sessionProgress(1, 1);
   disconnect(this, SIGNAL(recvPartialItem(quint32, quint32)), this, SIGNAL(sessionProgress(quint32, quint32)));
   disconnect(socket, 0, this, 0);  // rest of communication happens through SignalProxy
-  //Client::signalProxy()->addPeer(socket);
   Client::instance()->setConnectedToCore(socket, coreConnectionInfo["AccountId"].value<AccountId>());
   syncToCore(state);
 }
 
 void ClientSyncer::syncToCore(const QVariantMap &sessionState) {
-
   // create identities
   foreach(QVariant vid, sessionState["Identities"].toList()) {
     Client::instance()->coreIdentityCreated(vid.value<Identity>());