#include "quassel.h"
#include "signalproxy.h"
+//#ifdef BUILD_MONO
+#include "core.h"
+//#endif
+
ClientSyncer::ClientSyncer(QObject *parent)
: QObject(parent)
{
blockSize = 0;
connect(Client::signalProxy(), SIGNAL(disconnected()), this, SLOT(coreSocketDisconnected()));
+
+ //#ifdef BUILD_MONO
+ connect(this, SIGNAL(connectToInternalCore(SignalProxy *)), Core::instance(), SLOT(setupInternalClientSession(SignalProxy *)));
+ connect(Core::instance(), SIGNAL(sessionState(const QVariant &)), this, SLOT(internalSessionStateReceived(const QVariant &)));
+ //#endif
}
ClientSyncer::~ClientSyncer() {
SignalProxy::writeDataToDevice(socket, clientInit);
}
+void ClientSyncer::useInternalCore() {
+ emit connectToInternalCore(Client::instance()->signalProxy());
+}
+
void ClientSyncer::coreSocketDisconnected() {
emit socketDisconnected();
Client::instance()->disconnectFromCore();
SignalProxy::writeDataToDevice(socket, clientLogin);
}
+void ClientSyncer::internalSessionStateReceived(const QVariant &packedState) {
+ QVariantMap state = packedState.toMap();
+ emit sessionProgress(1, 1);
+ // Client::instance()->setConnectedToCore(socket, AccountId());
+ syncToCore(state);
+}
+
void ClientSyncer::sessionStateReceived(const QVariantMap &state) {
emit sessionProgress(1, 1);
disconnect(this, SIGNAL(recvPartialItem(quint32, quint32)), this, SIGNAL(sessionProgress(quint32, quint32)));