The Monolithic build behaves now like a regular IRC client.
[quassel.git] / src / client / clientsyncer.cpp
index 655875f..0c6993b 100644 (file)
@@ -26,8 +26,6 @@
 
 #include "client.h"
 #include "identity.h"
-#include "ircuser.h"
-#include "ircchannel.h"
 #include "network.h"
 #include "networkmodel.h"
 #include "quassel.h"
@@ -170,6 +168,34 @@ void ClientSyncer::coreSocketConnected() {
 }
 
 void ClientSyncer::useInternalCore() {
+  AccountId internalAccountId;
+
+  CoreAccountSettings accountSettings;
+  QList<AccountId> knownAccounts = accountSettings.knownAccounts();
+  foreach(AccountId id, knownAccounts) {
+    if(!id.isValid())
+      continue;
+    QVariantMap data = accountSettings.retrieveAccountData(id);
+    if(data.contains("InternalAccount") && data["InternalAccount"].toBool()) {
+      internalAccountId = id;
+      break;
+    }
+  }
+
+  if(!internalAccountId.isValid()) {
+    for(AccountId i = 1;; i++) {
+      if(!knownAccounts.contains(i)) {
+       internalAccountId = i;
+       break;
+      }
+    }
+    QVariantMap data;
+    data["InternalAccount"] = true;
+    accountSettings.storeAccountData(internalAccountId, data);
+  }
+
+  coreConnectionInfo["AccountId"] = QVariant::fromValue<AccountId>(internalAccountId);
+  emit startInternalCore(this);
   emit connectToInternalCore(Client::instance()->signalProxy());
 }
 
@@ -247,7 +273,7 @@ void ClientSyncer::loginToCore(const QString &user, const QString &passwd) {
 void ClientSyncer::internalSessionStateReceived(const QVariant &packedState) {
   QVariantMap state = packedState.toMap();
   emit sessionProgress(1, 1);
-  // Client::instance()->setConnectedToCore(socket, AccountId());
+  Client::instance()->setConnectedToCore(coreConnectionInfo["AccountId"].value<AccountId>());
   syncToCore(state);
 }
 
@@ -255,13 +281,11 @@ void ClientSyncer::sessionStateReceived(const QVariantMap &state) {
   emit sessionProgress(1, 1);
   disconnect(this, SIGNAL(recvPartialItem(quint32, quint32)), this, SIGNAL(sessionProgress(quint32, quint32)));
   disconnect(socket, 0, this, 0);  // rest of communication happens through SignalProxy
-  //Client::signalProxy()->addPeer(socket);
-  Client::instance()->setConnectedToCore(socket, coreConnectionInfo["AccountId"].value<AccountId>());
+  Client::instance()->setConnectedToCore(coreConnectionInfo["AccountId"].value<AccountId>(), socket);
   syncToCore(state);
 }
 
 void ClientSyncer::syncToCore(const QVariantMap &sessionState) {
-
   // create identities
   foreach(QVariant vid, sessionState["Identities"].toList()) {
     Client::instance()->coreIdentityCreated(vid.value<Identity>());
@@ -285,6 +309,8 @@ void ClientSyncer::syncToCore(const QVariantMap &sessionState) {
   // create network objects
   foreach(QVariant networkid, networkids) {
     NetworkId netid = networkid.value<NetworkId>();
+    if(Client::network(netid))
+      continue;
     Network *net = new Network(netid, Client::instance());
     netsToSync.insert(net);
     connect(net, SIGNAL(initDone()), this, SLOT(networkInitDone()));