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Fix reconnection logic in the client
[quassel.git]
/
src
/
client
/
clientauthhandler.cpp
diff --git
a/src/client/clientauthhandler.cpp
b/src/client/clientauthhandler.cpp
index
0d24a76
..
9440419
100644
(file)
--- a/
src/client/clientauthhandler.cpp
+++ b/
src/client/clientauthhandler.cpp
@@
-114,7
+114,9
@@
void ClientAuthHandler::onSocketStateChanged(QAbstractSocket::SocketState socket
text = tr("Disconnected");
// Ensure the disconnected() signal is sent even if we haven't reached the Connected state yet.
// The baseclass implementation will make sure to only send the signal once.
text = tr("Disconnected");
// Ensure the disconnected() signal is sent even if we haven't reached the Connected state yet.
// The baseclass implementation will make sure to only send the signal once.
- onSocketDisconnected();
+ // However, we do want to prefer a potential socket error signal that may be on route already, so
+ // give this a chance to overtake us by spinning the loop...
+ QTimer::singleShot(0, this, SLOT(onSocketDisconnected()));
}
break;
default:
}
break;
default: