static void init(AbstractUi *);
static void destroy();
+ static QList<BufferId> allBufferIds();
static Buffer *buffer(BufferId);
static BufferId statusBufferId(QString net);
static BufferId bufferId(QString net, QString buf);
static AbstractUiMsg *layoutMsg(const Message &);
+ static bool isConnected();
+
signals:
void sendInput(BufferId, QString message);
void showBuffer(Buffer *);
void bufferDestroyed(Buffer *);
void backlogReceived(Buffer *, QList<Message>);
void requestBacklog(BufferId, QVariant, QVariant);
+ void requestNetworkStates();
void recvPartialItem(quint32 avail, quint32 size);
void coreConnectionError(QString errorMsg);
+ void connected();
+ void disconnected();
+
public slots:
//void selectBuffer(Buffer *);
- void connectToCore(QString host, quint16 port);
+ //void connectToLocalCore();
+ void connectToCore(const VarMap &);
void disconnectFromCore();
private slots:
static Client *instanceptr;
void syncToCore();
+ QVariant connectToLocalCore(QString user, QString passwd); // defined in main.cpp
+ void disconnectFromLocalCore(); // defined in main.cpp
enum ClientMode { LocalCore, RemoteCore };
static ClientMode clientMode;
QTcpSocket socket;
quint32 blockSize;
+ static bool connectedToCore;
static QHash<BufferId, Buffer *> buffers;
static QHash<uint, BufferId> bufferIds;
static QHash<QString, QHash<QString, VarMap> > nicks;
- static QHash<QString, bool> connected;
+ static QHash<QString, bool> netConnected;
static QHash<QString, QString> ownNick;
- static QList<BufferId> coreBuffers;
+ //static QList<BufferId> coreBuffers;
QTimer *layoutTimer;
QList<Buffer *> layoutQueue;