static Client *instance();
static void destroy();
static void init(AbstractUi *);
+ static AbstractUi *mainUi();
static QList<NetworkId> networkIds();
static const Network * network(NetworkId);
static void setBufferLastSeenMsg(BufferId id, const MsgId &msgId); // this is synced to core and other clients
static void removeBuffer(BufferId id);
+ static void logMessage(QtMsgType type, const char *msg);
+ static inline const QString &debugLog() { return instance()->_debugLogBuffer; }
+
signals:
void sendInput(BufferInfo, QString message);
void requestNetworkStates();
void newClientSyncer(ClientSyncer *);
+ void logUpdated(const QString &msg);
+
public slots:
//void selectBuffer(Buffer *);
void coreNetworkCreated(NetworkId);
void coreNetworkRemoved(NetworkId);
- void setConnectedToCore(QIODevice *socket, AccountId id);
- void setConnectedToInternalCore();
+ void setConnectedToCore(AccountId id, QIODevice *socket = 0);
void setSyncedToCore();
+ void requestInitialBacklog();
void setSecuredConnection();
static QPointer<Client> instanceptr;
SignalProxy * _signalProxy;
- AbstractUi * mainUi;
+ AbstractUi * _mainUi;
NetworkModel * _networkModel;
BufferModel * _bufferModel;
BufferSyncer * _bufferSyncer;
static AccountId _currentCoreAccount;
+ QString _debugLogBuffer;
+ QTextStream _debugLog;
+
friend class ClientSyncer;
};