void coreHasData();
void coreSocketConnected();
void coreSocketDisconnected();
- void coreSocketStateChanged(QAbstractSocket::SocketState);
void userInput(BufferInfo, QString);
void recvBacklogData(BufferInfo, QVariantList, bool);
void updateBufferInfo(BufferInfo);
+ void layoutMsg();
+
+private slots:
void bufferDestroyed();
void networkInfoDestroyed();
- void layoutMsg();
-
private:
Client(QObject *parent = 0);
virtual ~Client();