static inline NetworkModel *networkModel() { return instance()->_networkModel; }
static inline BufferModel *bufferModel() { return instance()->_bufferModel; }
static inline SignalProxy *signalProxy() { return instance()->_signalProxy; }
- static inline BufferSyncer *bufferSyncer() { return instance()->_bufferSyncer; }
static AccountId currentCoreAccount();
static void checkForHighlight(Message &msg);
static void setBufferLastSeen(BufferId id, const QDateTime &seen); // this is synced to core and other clients
+ static void removeBuffer(BufferId id);
signals:
void sendInput(BufferInfo, QString message);
void setCoreConfiguration(const QVariantMap &settings);
void bufferRemoved(BufferId bufferId);
+ void bufferRenamed(BufferId bufferId, const QString &newName);
private slots:
//void coreSocketError(QAbstractSocket::SocketError);
void init();
static void addNetwork(Network *);
-
static void setCurrentCoreAccount(AccountId);
+ static inline BufferSyncer *bufferSyncer() { return instance()->_bufferSyncer; }
static QPointer<Client> instanceptr;