#ifndef _CLIENT_H_
#define _CLIENT_H_
-#include <QtCore>
-#include <QtNetwork>
+#include <QAbstractSocket>
+#include <QTcpSocket>
+#include <QList>
-#include "quasselui.h"
#include "buffer.h"
#include "message.h"
#include "proxy_common.h"
+class AbstractUi;
class ClientProxy;
class BufferTreeModel;
+class QtGui;
+
+class QTimer;
class Client : public QObject {
Q_OBJECT
static bool isConnected();
+ static void storeSessionData(const QString &key, const QVariant &data);
+ static QVariant retrieveSessionData(const QString &key, const QVariant &def = QVariant());
+
signals:
void sendInput(BufferId, QString message);
void showBuffer(Buffer *);
void connected();
void disconnected();
+ void sessionDataChanged(const QString &key);
+ void sessionDataChanged(const QString &key, const QVariant &data);
+ void sendSessionData(const QString &key, const QVariant &data);
+
public slots:
//void selectBuffer(Buffer *);
//void connectToLocalCore();
private slots:
void updateCoreData(UserId, QString);
void updateLocalData(QString, QVariant);
+ void recvSessionData(const QString &key, const QVariant &data);
void recvProxySignal(ClientSignal sig, QVariant arg1, QVariant arg2, QVariant arg3);
void serverError(QAbstractSocket::SocketError);
static QHash<QString, QHash<QString, VarMap> > nicks;
static QHash<QString, bool> netConnected;
static QHash<QString, QString> ownNick;
- //static QList<BufferId> coreBuffers;
QTimer *layoutTimer;
QList<Buffer *> layoutQueue;
+
+ VarMap sessionData;
};
#endif