static bool isConnected();
+ static void storeSessionData(const QString &key, const QVariant &data);
+ static QVariant retrieveSessionData(const QString &key, const QVariant &def = QVariant());
+
signals:
void sendInput(BufferId, QString message);
void showBuffer(Buffer *);
void connected();
void disconnected();
+ void sessionDataChanged(const QString &key);
+ void sessionDataChanged(const QString &key, const QVariant &data);
+ void sendSessionData(const QString &key, const QVariant &data);
+
public slots:
//void selectBuffer(Buffer *);
//void connectToLocalCore();
private slots:
void updateCoreData(UserId, QString);
void updateLocalData(QString, QVariant);
+ void recvSessionData(const QString &key, const QVariant &data);
void recvProxySignal(ClientSignal sig, QVariant arg1, QVariant arg2, QVariant arg3);
void serverError(QAbstractSocket::SocketError);
QTimer *layoutTimer;
QList<Buffer *> layoutQueue;
+
+ VarMap sessionData;
};
#endif