Reenabled Activity levels
[quassel.git] / src / client / client.cpp
index 6b941c6..de43a0b 100644 (file)
@@ -1,11 +1,11 @@
 /***************************************************************************
- *   Copyright (C) 2005-07 by The Quassel Team                             *
+ *   Copyright (C) 2005-08 by the Quassel Project                          *
  *   devel@quassel-irc.org                                                 *
  *                                                                         *
  *   This program is free software; you can redistribute it and/or modify  *
  *   it under the terms of the GNU General Public License as published by  *
  *   the Free Software Foundation; either version 2 of the License, or     *
- *   (at your option) any later version.                                   *
+ *   (at your option) version 3.                                           *
  *                                                                         *
  *   This program is distributed in the hope that it will be useful,       *
  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 
 #include "client.h"
 
-#include "networkinfo.h"
-#include "ircuser.h"
+#include "bufferinfo.h"
+#include "global.h"
+#include "identity.h"
 #include "ircchannel.h"
-
+#include "ircuser.h"
 #include "message.h"
-
-#include "bufferinfo.h"
-#include "buffertreemodel.h"
+#include "network.h"
+#include "networkmodel.h"
+#include "buffermodel.h"
+#include "nickmodel.h"
 #include "quasselui.h"
 #include "signalproxy.h"
-#include "synchronizer.h"
 #include "util.h"
 
 QPointer<Client> Client::instanceptr = 0;
 
-// ==============================
-//  public Static Methods
-// ==============================
+/*** Initialization/destruction ***/
+
 Client *Client::instance() {
   if(!instanceptr)
     instanceptr = new Client();
@@ -45,7 +45,8 @@ Client *Client::instance() {
 }
 
 void Client::destroy() {
-  delete instanceptr;
+  //delete instanceptr;
+  instanceptr->deleteLater();
 }
 
 void Client::init(AbstractUi *ui) {
@@ -53,17 +54,74 @@ void Client::init(AbstractUi *ui) {
   instance()->init();
 }
 
-QList<NetworkInfo *> Client::networkInfos() {
-  return instance()->_networkInfo.values();
+Client::Client(QObject *parent)
+  : QObject(parent),
+    socket(0),
+    _signalProxy(new SignalProxy(SignalProxy::Client, this)),
+    mainUi(0),
+    _networkModel(0),
+    _bufferModel(0),
+    _nickModel(0),
+    _connectedToCore(false),
+    _syncedToCore(false)
+{
 }
 
-NetworkInfo *Client::networkInfo(uint networkid) {
-  if(instance()->_networkInfo.contains(networkid))
-    return instance()->_networkInfo[networkid];
-  else
-    return 0;
+Client::~Client() {
+  disconnectFromCore();
+}
+
+void Client::init() {
+
+  _networkModel = new NetworkModel(this);
+  connect(this, SIGNAL(bufferUpdated(BufferInfo)),
+          _networkModel, SLOT(bufferUpdated(BufferInfo)));
+
+  _bufferModel = new BufferModel(_networkModel);
+  _nickModel = new NickModel(_networkModel);
+
+  SignalProxy *p = signalProxy();
+  p->attachSignal(this, SIGNAL(sendSessionData(const QString &, const QVariant &)),
+                  SIGNAL(clientSessionDataChanged(const QString &, const QVariant &)));
+  p->attachSlot(SIGNAL(coreSessionDataChanged(const QString &, const QVariant &)),
+                this, SLOT(recvSessionData(const QString &, const QVariant &)));
+  //p->attachSlot(SIGNAL(networkConnected(uint)),
+  //FIXME              this, SLOT(networkConnected(uint)));
+  //p->attachSlot(SIGNAL(networkDisconnected(uint)),
+  //FIXME              this, SLOT(networkDisconnected(uint)));
+  p->attachSlot(SIGNAL(displayMsg(const Message &)),
+                this, SLOT(recvMessage(const Message &)));
+  p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)),
+                this, SLOT(recvStatusMsg(QString, QString)));
+
+
+  p->attachSlot(SIGNAL(backlogData(BufferInfo, const QVariantList &, bool)), this, SLOT(recvBacklogData(BufferInfo, const QVariantList &, bool)));
+  p->attachSlot(SIGNAL(bufferInfoUpdated(BufferInfo)), this, SLOT(updateBufferInfo(BufferInfo)));
+  p->attachSignal(this, SIGNAL(sendInput(BufferInfo, QString)));
+  p->attachSignal(this, SIGNAL(requestNetworkStates()));
+
+  p->attachSignal(this, SIGNAL(requestCreateIdentity(const Identity &)), SIGNAL(createIdentity(const Identity &)));
+  p->attachSignal(this, SIGNAL(requestUpdateIdentity(const Identity &)), SIGNAL(updateIdentity(const Identity &)));
+  p->attachSignal(this, SIGNAL(requestRemoveIdentity(IdentityId)), SIGNAL(removeIdentity(IdentityId)));
+  p->attachSlot(SIGNAL(identityCreated(const Identity &)), this, SLOT(coreIdentityCreated(const Identity &)));
+  p->attachSlot(SIGNAL(identityRemoved(IdentityId)), this, SLOT(coreIdentityRemoved(IdentityId)));
+
+  connect(p, SIGNAL(disconnected()), this, SLOT(disconnectFromCore()));
+
+  //connect(mainUi, SIGNAL(connectToCore(const QVariantMap &)), this, SLOT(connectToCore(const QVariantMap &)));
+  connect(mainUi, SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore()));
+  connect(this, SIGNAL(connected()), mainUi, SLOT(connectedToCore()));
+  connect(this, SIGNAL(disconnected()), mainUi, SLOT(disconnectedFromCore()));
+
+  layoutTimer = new QTimer(this);
+  layoutTimer->setInterval(0);
+  layoutTimer->setSingleShot(false);
+  connect(layoutTimer, SIGNAL(timeout()), this, SLOT(layoutMsg()));
+
 }
 
+/*** public static methods ***/
+
 QList<BufferInfo> Client::allBufferInfos() {
   QList<BufferInfo> bufferids;
   foreach(Buffer *buffer, buffers()) {
@@ -76,312 +134,181 @@ QList<Buffer *> Client::buffers() {
   return instance()->_buffers.values();
 }
 
-Buffer *Client::buffer(uint bufferUid) {
+
+// FIXME remove
+Buffer *Client::buffer(BufferId bufferUid) {
   if(instance()->_buffers.contains(bufferUid))
     return instance()->_buffers[bufferUid];
   else
     return 0;
 }
 
+// FIXME remove
 Buffer *Client::buffer(BufferInfo id) {
   Buffer *buff = buffer(id.uid());
-  
+
   if(!buff) {
     Client *client = Client::instance();
-    Buffer *buff = new Buffer(id, client);
-
-    connect(buff, SIGNAL(userInput(BufferInfo, QString)),
-           client, SLOT(userInput(BufferInfo, QString)));
-    connect(buff, SIGNAL(bufferUpdated(Buffer *)),
-           client, SIGNAL(bufferUpdated(Buffer *)));
-    connect(buff, SIGNAL(bufferDestroyed(Buffer *)),
-           client, SIGNAL(bufferDestroyed(Buffer *)));
-    connect(buff, SIGNAL(bufferDestroyed(Buffer *)),
-           client, SLOT(removeBuffer(Buffer *)));
-    
+    buff = new Buffer(id, client);
+    connect(buff, SIGNAL(destroyed()),
+           client, SLOT(bufferDestroyed()));
     client->_buffers[id.uid()] = buff;
-    emit client->bufferUpdated(buff);
+    emit client->bufferUpdated(id);
   }
-  
+  Q_ASSERT(buff);
   return buff;
 }
 
-// FIXME switch to netids!
-// WHEN IS THIS NEEDED ANYHOW!?
-BufferInfo Client::bufferInfo(QString net, QString buf) {
-  foreach(Buffer *buffer_, buffers()) {
-    BufferInfo bufferInfo = buffer_->bufferInfo();
-    if(bufferInfo.network() == net && bufferInfo.buffer() == buf)
-      return bufferInfo;
-  }
-  Q_ASSERT(false);  // should never happen!
-  return BufferInfo();
-}
 
-BufferInfo Client::statusBufferInfo(QString net) {
-  return bufferInfo(net, "");
+NetworkModel *Client::networkModel() {
+  return instance()->_networkModel;
 }
 
-BufferTreeModel *Client::bufferModel() {
+BufferModel *Client::bufferModel() {
   return instance()->_bufferModel;
 }
 
+NickModel *Client::nickModel() {
+  return instance()->_nickModel;
+}
+
+
 SignalProxy *Client::signalProxy() {
   return instance()->_signalProxy;
 }
 
-// ==============================
-//  Constructor / Decon
-// ==============================
-Client::Client(QObject *parent)
-  : QObject(parent),
-    socket(0),
-    _signalProxy(new SignalProxy(SignalProxy::Client, 0, this)),
-    mainUi(0),
-    _bufferModel(0),
-    connectedToCore(false)
-{
+bool Client::isConnected() {
+  return instance()->_connectedToCore;
 }
 
-Client::~Client() {
-// since we're now the parent of buffers this should be no longer needed
-  
-//   foreach(Buffer *buf, buffers.values()) delete buf; // this is done by disconnectFromCore()! FIXME?
-//   Q_ASSERT(!buffers.count());
+bool Client::isSynced() {
+  return instance()->_syncedToCore;
 }
 
-void Client::init() {
-  blockSize = 0;
-
-  _bufferModel = new BufferTreeModel(this);
-
-  connect(this, SIGNAL(bufferSelected(Buffer *)),
-         _bufferModel, SLOT(selectBuffer(Buffer *)));
-  connect(this, SIGNAL(bufferUpdated(Buffer *)),
-         _bufferModel, SLOT(bufferUpdated(Buffer *)));
-  connect(this, SIGNAL(bufferActivity(Buffer::ActivityLevel, Buffer *)),
-         _bufferModel, SLOT(bufferActivity(Buffer::ActivityLevel, Buffer *)));
-
-  SignalProxy *p = signalProxy();
-  p->attachSignal(this, SIGNAL(sendSessionData(const QString &, const QVariant &)),
-                 SIGNAL(clientSessionDataChanged(const QString &, const QVariant &)));
-  p->attachSlot(SIGNAL(coreSessionDataChanged(const QString &, const QVariant &)),
-               this, SLOT(recvSessionData(const QString &, const QVariant &)));
-  p->attachSlot(SIGNAL(coreState(const QVariant &)),
-               this, SLOT(recvCoreState(const QVariant &)));
-  p->attachSlot(SIGNAL(networkConnected(uint)),
-               this, SLOT(networkConnected(uint)));
-  p->attachSlot(SIGNAL(networkDisconnected(uint)),
-               this, SLOT(networkDisconnected(uint)));
-  p->attachSlot(SIGNAL(displayMsg(const Message &)),
-               this, SLOT(recvMessage(const Message &)));
-  p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)),
-               this, SLOT(recvStatusMsg(QString, QString)));
+/*** Network handling ***/
 
+QList<NetworkId> Client::networkIds() {
+  return instance()->_networks.keys();
+}
 
-  p->attachSlot(SIGNAL(backlogData(BufferInfo, const QVariantList &, bool)), this, SLOT(recvBacklogData(BufferInfo, const QVariantList &, bool)));
-  p->attachSlot(SIGNAL(bufferInfoUpdated(BufferInfo)), this, SLOT(updateBufferInfo(BufferInfo)));
-  p->attachSignal(this, SIGNAL(sendInput(BufferInfo, QString)));
-  p->attachSignal(this, SIGNAL(requestNetworkStates()));
+const Network * Client::network(NetworkId networkid) {
+  if(instance()->_networks.contains(networkid)) return instance()->_networks[networkid];
+  else return 0;
+}
 
-  connect(mainUi, SIGNAL(connectToCore(const QVariantMap &)), this, SLOT(connectToCore(const QVariantMap &)));
-  connect(mainUi, SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore()));
-  connect(this, SIGNAL(connected()), mainUi, SLOT(connectedToCore()));
-  connect(this, SIGNAL(disconnected()), mainUi, SLOT(disconnectedFromCore()));
-
-  layoutTimer = new QTimer(this);
-  layoutTimer->setInterval(0);
-  layoutTimer->setSingleShot(false);
-  connect(layoutTimer, SIGNAL(timeout()), this, SLOT(layoutMsg()));
+/*** Identity handling ***/
 
+QList<IdentityId> Client::identityIds() {
+  return instance()->_identities.keys();
 }
 
-bool Client::isConnected() {
-  return instance()->connectedToCore;
+const Identity * Client::identity(IdentityId id) {
+  if(instance()->_identities.contains(id)) return instance()->_identities[id];
+  else return 0;
 }
 
-void Client::connectToCore(const QVariantMap &conn) {
-  // TODO implement SSL
-  coreConnectionInfo = conn;
-  
-  if(isConnected()) {
-    emit coreConnectionError(tr("Already connected to Core!"));
-    return;
-  }
-  
-  if(socket != 0)
-    socket->deleteLater();
-  
-  if(conn["Host"].toString().isEmpty()) {
-    clientMode = LocalCore;
-    socket = new QBuffer(this);
-    connect(socket, SIGNAL(readyRead()), this, SLOT(coreHasData()));
-    socket->open(QIODevice::ReadWrite);
-    //QVariant state = connectToLocalCore(coreConnectionInfo["User"].toString(), coreConnectionInfo["Password"].toString());
-    //syncToCore(state);
-    coreSocketConnected();
-  } else {
-    clientMode = RemoteCore;
-    emit coreConnectionMsg(tr("Connecting..."));
-    Q_ASSERT(!socket);
-    QTcpSocket *sock = new QTcpSocket(this);
-    socket = sock;
-    connect(sock, SIGNAL(readyRead()), this, SLOT(coreHasData()));
-    connect(sock, SIGNAL(connected()), this, SLOT(coreSocketConnected()));
-    connect(sock, SIGNAL(disconnected()), this, SLOT(coreSocketDisconnected()));
-    connect(signalProxy(), SIGNAL(peerDisconnected()), this, SLOT(coreSocketDisconnected()));
-    //connect(sock, SIGNAL(stateChanged(QAbstractSocket::SocketState)), this, SLOT(coreSocketStateChanged(QAbstractSocket::SocketState)));
-    connect(sock, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(coreSocketError(QAbstractSocket::SocketError)));
-    sock->connectToHost(conn["Host"].toString(), conn["Port"].toUInt());
-  }
+void Client::createIdentity(const Identity &id) {
+  emit instance()->requestCreateIdentity(id);
 }
 
-void Client::disconnectFromCore() {
-  if(clientMode == RemoteCore) {
-    socket->close();
-    //QAbstractSocket *sock = qobject_cast<QAbstractSocket*>(socket);
-    //Q_ASSERT(sock);
-    //sock->disconnectFromHost();
-  } else {
-    socket->close();
-    //disconnectFromLocalCore();
-    coreSocketDisconnected();
-  }
+void Client::updateIdentity(const Identity &id) {
+  emit instance()->requestUpdateIdentity(id);
 }
 
-void Client::coreSocketConnected() {
-  connect(this, SIGNAL(recvPartialItem(uint, uint)), this, SIGNAL(coreConnectionProgress(uint, uint)));
-  emit coreConnectionMsg(tr("Synchronizing to core..."));
-  QVariantMap clientInit;
-  clientInit["GuiProtocol"] = GUI_PROTOCOL;
-  clientInit["User"] = coreConnectionInfo["User"].toString();
-  clientInit["Password"] = coreConnectionInfo["Password"].toString();
-  writeDataToDevice(socket, clientInit);
+void Client::removeIdentity(IdentityId id) {
+  emit instance()->requestRemoveIdentity(id);
 }
 
-void Client::coreSocketDisconnected() {
-  instance()->connectedToCore = false;
-  emit disconnected();
-  socket->deleteLater();
-  blockSize = 0;
-
-  /* Clear internal data. Hopefully nothing relies on it at this point. */
-  _bufferModel->clear();
-  // Buffers, if deleted, send a signal that causes their removal from buffers and bufferInfos.
-  // So we cannot simply go through the array in a loop (or use qDeleteAll) for deletion...
-  while(!_buffers.empty()) {
-    delete _buffers.take(_buffers.keys()[0]);
+void Client::coreIdentityCreated(const Identity &other) {
+  if(!_identities.contains(other.id())) {
+    Identity *identity = new Identity(other, this);
+    _identities[other.id()] = identity;
+    identity->setInitialized();
+    signalProxy()->synchronize(identity);
+    emit identityCreated(other.id());
+  } else {
+    qWarning() << tr("Identity already exists in client!");
   }
-  Q_ASSERT(_buffers.empty());
+}
 
-  while(!_networkInfo.empty()) {
-    delete _networkInfo.take(_networkInfo.keys()[0]);
+void Client::coreIdentityRemoved(IdentityId id) {
+  if(_identities.contains(id)) {
+    emit identityRemoved(id);
+    Identity *i = _identities.take(id);
+    i->deleteLater();
   }
-    
-  coreConnectionInfo.clear();
-  sessionData.clear();
-  layoutQueue.clear();
-  layoutTimer->stop();
 }
 
-void Client::coreSocketStateChanged(QAbstractSocket::SocketState state) {
-  if(state == QAbstractSocket::UnconnectedState) coreSocketDisconnected();
+/***  ***/
+void Client::userInput(BufferInfo bufferInfo, QString message) {
+  emit instance()->sendInput(bufferInfo, message);
 }
 
-void Client::recvCoreState(const QVariant &state) {
-  disconnect(this, SIGNAL(recvPartialItem(uint, uint)), this, SIGNAL(coreConnectionProgress(uint, uint)));
-  disconnect(socket, 0, this, 0);  // rest of communication happens through SignalProxy
+/*** core connection stuff ***/
+
+void Client::setConnectedToCore(QIODevice *sock) {
+  socket = sock;
   signalProxy()->addPeer(socket);
-  syncToCore(state);
+  _connectedToCore = true;
 }
 
-// TODO: auth errors
-void Client::syncToCore(const QVariant &coreState) {
-  if(!coreState.toMap().contains("SessionState")) {
-    emit coreConnectionError(tr("Invalid data received from core!"));
-    disconnectFromCore();
-    return;
-  }
-
-  QVariantMap sessionState = coreState.toMap()["SessionState"].toMap();
-
-  // store sessionData
-  QVariantMap sessData = sessionState["SessionData"].toMap();
-  foreach(QString key, sessData.keys())
-    recvSessionData(key, sessData[key]);
-
-  // store Buffer details
-  QVariantList coreBuffers = sessionState["Buffers"].toList();
-  /* make lookups by id faster */
-  foreach(QVariant vid, coreBuffers) {
-    buffer(vid.value<BufferInfo>()); // create all buffers, so we see them in the network views
-  }
-
-  // create networkInfo objects
-  QVariantList networkids = sessionState["Networks"].toList();
-  foreach(QVariant networkid, networkids) {
-    networkConnected(networkid.toUInt());
-  }
-  
-  instance()->connectedToCore = true;
-  updateCoreConnectionProgress();
+void Client::setSyncedToCore() {
+  _syncedToCore = true;
+  emit connected();
+  emit coreConnectionStateChanged(true);
 }
 
-void Client::updateCoreConnectionProgress() {
-  // we'll do this in three steps:
-  // 1.) networks
-  // 2.) channels
-  // 3.) ircusers
-
-  int numNets = networkInfos().count();
-  int numNetsWaiting = 0;
-
-  int numIrcUsers = 0;
-  int numIrcUsersWaiting = 0;
-
-  int numChannels = 0;
-  int numChannelsWaiting = 0;
-
-  foreach(NetworkInfo *net, networkInfos()) {
-    if(! net->initialized())
-      numNetsWaiting++;
-
-    numIrcUsers += net->ircUsers().count();
-    foreach(IrcUser *user, net->ircUsers()) {
-      if(! user->initialized())
-       numIrcUsersWaiting++;
-    }
+void Client::disconnectFromCore() {
+  if(socket) {
+    socket->close();
+    socket->deleteLater();
+  }
+  _connectedToCore = false;
+  _syncedToCore = false;
+  emit disconnected();
+  emit coreConnectionStateChanged(false);
 
-    numChannels += net->ircChannels().count();
-    foreach(IrcChannel *channel, net->ircChannels()) {
-      if(! channel->initialized())
-       numChannelsWaiting++;
-    }
+  // Clear internal data. Hopefully nothing relies on it at this point.
+  _networkModel->clear();
 
+  QHash<NetworkId, Network*>::iterator netIter = _networks.begin();
+  while(netIter != _networks.end()) {
+    Network *net = netIter.value();
+    disconnect(net, SIGNAL(destroyed()), this, 0);
+    netIter = _networks.erase(netIter);
+    net->deleteLater();
   }
-
-  if(numNetsWaiting > 0) {
-    emit coreConnectionMsg(tr("Requesting network states..."));
-    emit coreConnectionProgress(numNets - numNetsWaiting, numNets);
-    return;
+  Q_ASSERT(_networks.isEmpty());
+
+  QHash<BufferId, Buffer *>::iterator bufferIter =  _buffers.begin();
+  while(bufferIter != _buffers.end()) {
+    Buffer *buffer = bufferIter.value();
+    disconnect(buffer, SIGNAL(destroyed()), this, 0);
+    bufferIter = _buffers.erase(bufferIter);
+    buffer->deleteLater();
   }
-
-  if(numIrcUsersWaiting > 0) {
-    emit coreConnectionMsg(tr("Requesting User states..."));
-    emit coreConnectionProgress(numIrcUsers - numIrcUsersWaiting, numIrcUsers);
-    return;
+  Q_ASSERT(_buffers.isEmpty());
+
+  QHash<IdentityId, Identity*>::iterator idIter = _identities.begin();
+  while(idIter != _identities.end()) {
+    Identity *id = idIter.value();
+    emit identityRemoved(id->id());
+    idIter = _identities.erase(idIter);
+    id->deleteLater();
   }
+  Q_ASSERT(_identities.isEmpty());
 
-  if(numChannelsWaiting > 0) {
-    emit coreConnectionMsg(tr("Requesting Channel states..."));
-    emit coreConnectionProgress(numChannels - numChannelsWaiting, numChannels);
-    return;
-  }
+  sessionData.clear();
+  layoutQueue.clear();
+  layoutTimer->stop();
+}
 
-  emit coreConnectionProgress(1,1);
-  emit connected();
+void Client::setCoreConfiguration(const QVariantMap &settings) {
+  SignalProxy::writeDataToDevice(socket, settings);
 }
 
+/*** Session data ***/
+
 void Client::recvSessionData(const QString &key, const QVariant &data) {
   sessionData[key] = data;
   emit sessionDataChanged(key, data);
@@ -404,75 +331,81 @@ QStringList Client::sessionDataKeys() {
   return instance()->sessionData.keys();
 }
 
-void Client::coreSocketError(QAbstractSocket::SocketError) {
-  emit coreConnectionError(socket->errorString());
-  socket->deleteLater();
-}
-
-void Client::coreHasData() {
-  QVariant item;
-  if(readDataFromDevice(socket, blockSize, item)) {
-    emit recvPartialItem(1,1);
-    recvCoreState(item);
-    blockSize = 0;
-    return;
-  }
-  if(blockSize > 0) {
-    emit recvPartialItem(socket->bytesAvailable(), blockSize);
-  }
-}
+/*** ***/
 
+/*
 void Client::networkConnected(uint netid) {
   // TODO: create statusBuffer / switch to networkids
   //BufferInfo id = statusBufferInfo(net);
   //Buffer *b = buffer(id);
   //b->setActive(true);
 
-  NetworkInfo *netinfo = new NetworkInfo(netid, signalProxy(), this);
-  connect(netinfo, SIGNAL(initDone()), this, SLOT(updateCoreConnectionProgress()));
-  connect(netinfo, SIGNAL(ircUserInitDone()), this, SLOT(updateCoreConnectionProgress()));
-  connect(netinfo, SIGNAL(ircChannelInitDone()), this, SLOT(updateCoreConnectionProgress()));
-  _networkInfo[netid] = netinfo;
+  Network *netinfo = new Network(netid, this);
+  netinfo->setProxy(signalProxy());
+  networkModel()->attachNetwork(netinfo);
+  connect(netinfo, SIGNAL(destroyed()), this, SLOT(networkDestroyed()));
+  _networks[netid] = netinfo;
 }
 
-void Client::networkDisconnected(uint networkid) {
-  foreach(Buffer *buffer, buffers()) {
-    if(buffer->bufferInfo().networkId() != networkid)
-      continue;
-
-    //buffer->displayMsg(Message(bufferid, Message::Server, tr("Server disconnected."))); FIXME
-    buffer->setActive(false);
+void Client::networkDisconnected(NetworkId networkid) {
+  if(!_networks.contains(networkid)) {
+    qWarning() << "Client::networkDisconnected(uint): unknown Network" << networkid;
+    return;
   }
-  
-  Q_ASSERT(networkInfo(networkid));
-  if(!networkInfo(networkid)->initialized()) {
+
+  Network *net = _networks.take(networkid);
+  if(!net->isInitialized()) {
     qDebug() << "Network" << networkid << "disconnected while not yet initialized!";
     updateCoreConnectionProgress();
   }
+  net->deleteLater();
+}
+*/
+
+void Client::addNetwork(NetworkId netid) {
+  Network *net = new Network(netid, instance());
+  addNetwork(net);
+}
+
+void Client::addNetwork(Network *net) {
+  net->setProxy(signalProxy());
+  signalProxy()->synchronize(net);
+  networkModel()->attachNetwork(net);
+  connect(net, SIGNAL(destroyed()), instance(), SLOT(networkDestroyed()));
+  instance()->_networks[net->networkId()] = net;
+  emit instance()->networkAdded(net->networkId());
+  //if(net->networkId() == 1) net->requestConnect(); // FIXME
 }
 
+/*** ***/
+
 void Client::updateBufferInfo(BufferInfo id) {
-  buffer(id)->updateBufferInfo(id);
+  emit bufferUpdated(id);
 }
 
+void Client::bufferDestroyed() {
+  Buffer *buffer = static_cast<Buffer *>(sender());
+  QHash<BufferId, Buffer *>::iterator iter = _buffers.begin();
+  while(iter != _buffers.end()) {
+    if(iter.value() == buffer) {
+      iter = _buffers.erase(iter);
+      break;
+    }
+    iter++;
+  }
+}
 
-void Client::removeBuffer(Buffer *b) {
-  _buffers.remove(b->bufferInfo().uid());
+void Client::networkDestroyed() {
+  Network *netinfo = static_cast<Network *>(sender());
+  NetworkId networkId = netinfo->networkId();
+  if(_networks.contains(networkId))
+    _networks.remove(networkId);
 }
 
 void Client::recvMessage(const Message &msg) {
   Buffer *b = buffer(msg.buffer());
-
-  Buffer::ActivityLevel level = Buffer::OtherActivity;
-  if(msg.type() == Message::Plain || msg.type() == Message::Notice){
-    level |= Buffer::NewMessage;
-  }
-  if(msg.flags() & Message::Highlight){
-    level |= Buffer::Highlight;
-  }
-  emit bufferActivity(level, b);
-
   b->appendMsg(msg);
+  networkModel()->updateBufferActivity(msg);
 }
 
 void Client::recvStatusMsg(QString /*net*/, QString /*msg*/) {
@@ -484,6 +417,7 @@ void Client::recvBacklogData(BufferInfo id, QVariantList msgs, bool /*done*/) {
   foreach(QVariant v, msgs) {
     Message msg = v.value<Message>();
     b->prependMsg(msg);
+    // networkModel()->updateBufferActivity(msg);
     if(!layoutQueue.contains(b)) layoutQueue.append(b);
   }
   if(layoutQueue.count() && !layoutTimer->isActive()) layoutTimer->start();
@@ -504,7 +438,3 @@ AbstractUiMsg *Client::layoutMsg(const Message &msg) {
   return instance()->mainUi->layoutMsg(msg);
 }
 
-void Client::userInput(BufferInfo id, QString msg) {
-  emit sendInput(id, msg);
-}
-