return instance()->_networks.values();
}
-Network *Client::network(uint networkid) {
+Network *Client::network(NetworkId networkid) {
if(instance()->_networks.contains(networkid))
return instance()->_networks[networkid];
else
/*** ***/
-void Client::fakeInput(uint bufferUid, QString message) {
+void Client::fakeInput(BufferId bufferUid, QString message) {
Buffer *buff = buffer(bufferUid);
if(!buff)
qWarning() << "No Buffer with uid" << bufferUid << "can't send Input" << message;