instance()->connectedToCore = true;
updateCoreConnectionProgress();
+
+ emit connected(); // FIXME EgS: moved here from updateCoreConnectionProgress
}
void Client::updateCoreConnectionProgress() {
}
emit coreConnectionProgress(1,1);
- emit connected();
+ //emit connected(); // FIXME EgS: This caused the double backlog... but... we shouldn't be calling this whole function all the time...
foreach(NetworkInfo *net, networkInfos()) {
disconnect(net, 0, this, SLOT(updateCoreConnectionProgress()));
}
-
+
// signalProxy()->dumpProxyStats();
}
//Buffer *b = buffer(id);
//b->setActive(true);
+ // FIXME EgS: do we really need to call updateCoreConnectionProgress whenever a new network is connected?
NetworkInfo *netinfo = new NetworkInfo(netid, signalProxy(), this);
connect(netinfo, SIGNAL(initDone()), this, SLOT(updateCoreConnectionProgress()));
connect(netinfo, SIGNAL(ircUserInitDone()), this, SLOT(updateCoreConnectionProgress()));