cmake: Autogenerate most of the .qrc resource files
[quassel.git] / src / client / client.cpp
index ab54311..b1e2f11 100644 (file)
@@ -1,5 +1,5 @@
 /***************************************************************************
- *   Copyright (C) 2005-07 by the Quassel IRC Team                         *
+ *   Copyright (C) 2005-2018 by the Quassel Project                        *
  *   devel@quassel-irc.org                                                 *
  *                                                                         *
  *   This program is free software; you can redistribute it and/or modify  *
  *   You should have received a copy of the GNU General Public License     *
  *   along with this program; if not, write to the                         *
  *   Free Software Foundation, Inc.,                                       *
- *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
+ *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.         *
  ***************************************************************************/
 
 #include "client.h"
 
+#include "abstractmessageprocessor.h"
+#include "abstractui.h"
 #include "bufferinfo.h"
-#include "global.h"
-#include "identity.h"
+#include "buffermodel.h"
+#include "buffersettings.h"
+#include "buffersyncer.h"
+#include "bufferviewconfig.h"
+#include "bufferviewoverlay.h"
+#include "clientaliasmanager.h"
+#include "clientbacklogmanager.h"
+#include "clientbufferviewmanager.h"
+#include "clientirclisthelper.h"
+#include "clientidentity.h"
+#include "clientignorelistmanager.h"
+#include "clienttransfermanager.h"
+#include "clientuserinputhandler.h"
+#include "coreaccountmodel.h"
+#include "coreconnection.h"
+#include "dccconfig.h"
 #include "ircchannel.h"
 #include "ircuser.h"
 #include "message.h"
-#include "networkinfo.h"
+#include "messagemodel.h"
+#include "network.h"
+#include "networkconfig.h"
 #include "networkmodel.h"
-#include "quasselui.h"
+#include "quassel.h"
 #include "signalproxy.h"
+#include "transfermodel.h"
 #include "util.h"
+#include "clientauthhandler.h"
 
-QPointer<Client> Client::instanceptr = 0;
+#include <stdio.h>
+#include <stdlib.h>
 
-/*** Initialization/destruction ***/
+Client::Client(std::unique_ptr<AbstractUi> ui, QObject *parent)
+    : QObject(parent), Singleton<Client>(this),
+    _signalProxy(new SignalProxy(SignalProxy::Client, this)),
+    _mainUi(std::move(ui)),
+    _networkModel(new NetworkModel(this)),
+    _bufferModel(new BufferModel(_networkModel)),
+    _bufferSyncer(0),
+    _aliasManager(0),
+    _backlogManager(new ClientBacklogManager(this)),
+    _bufferViewManager(0),
+    _bufferViewOverlay(new BufferViewOverlay(this)),
+    _coreInfo(new CoreInfo(this)),
+    _dccConfig(0),
+    _ircListHelper(new ClientIrcListHelper(this)),
+    _inputHandler(new ClientUserInputHandler(this)),
+    _networkConfig(0),
+    _ignoreListManager(0),
+    _highlightRuleManager(0),
+    _transferManager(0),
+    _transferModel(new TransferModel(this)),
+    _messageModel(_mainUi->createMessageModel(this)),
+    _messageProcessor(_mainUi->createMessageProcessor(this)),
+    _coreAccountModel(new CoreAccountModel(this)),
+    _coreConnection(new CoreConnection(this)),
+    _connected(false)
+{
+    //connect(mainUi(), SIGNAL(connectToCore(const QVariantMap &)), this, SLOT(connectToCore(const QVariantMap &)));
+    connect(mainUi(), SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore()));
+    connect(this, SIGNAL(connected()), mainUi(), SLOT(connectedToCore()));
+    connect(this, SIGNAL(disconnected()), mainUi(), SLOT(disconnectedFromCore()));
 
-Client *Client::instance() {
-  if(!instanceptr)
-    instanceptr = new Client();
-  return instanceptr;
-}
+    connect(this, SIGNAL(networkRemoved(NetworkId)), _networkModel, SLOT(networkRemoved(NetworkId)));
+    connect(this, SIGNAL(networkRemoved(NetworkId)), _messageProcessor, SLOT(networkRemoved(NetworkId)));
 
-void Client::destroy() {
-  delete instanceptr;
-}
+    connect(backlogManager(), SIGNAL(messagesReceived(BufferId, int)), _messageModel, SLOT(messagesReceived(BufferId, int)));
+    connect(coreConnection(), SIGNAL(stateChanged(CoreConnection::ConnectionState)), SLOT(connectionStateChanged(CoreConnection::ConnectionState)));
 
-void Client::init(AbstractUi *ui) {
-  instance()->mainUi = ui;
-  instance()->init();
-}
+    SignalProxy *p = signalProxy();
 
-Client::Client(QObject *parent)
-    : QObject(parent),
-    socket(0),
-    _signalProxy(new SignalProxy(SignalProxy::Client, this)),
-    mainUi(0),
-    _networkModel(0),
-    connectedToCore(false)
-{
+    p->attachSlot(SIGNAL(displayMsg(const Message &)), this, SLOT(recvMessage(const Message &)));
+    p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)), this, SLOT(recvStatusMsg(QString, QString)));
 
-}
+    p->attachSlot(SIGNAL(bufferInfoUpdated(BufferInfo)), _networkModel, SLOT(bufferUpdated(BufferInfo)));
+    p->attachSignal(inputHandler(), SIGNAL(sendInput(BufferInfo, QString)));
+    p->attachSignal(this, SIGNAL(requestNetworkStates()));
 
-Client::~Client() {
+    p->attachSignal(this, SIGNAL(requestCreateIdentity(const Identity &, const QVariantMap &)), SIGNAL(createIdentity(const Identity &, const QVariantMap &)));
+    p->attachSignal(this, SIGNAL(requestRemoveIdentity(IdentityId)), SIGNAL(removeIdentity(IdentityId)));
+    p->attachSlot(SIGNAL(identityCreated(const Identity &)), this, SLOT(coreIdentityCreated(const Identity &)));
+    p->attachSlot(SIGNAL(identityRemoved(IdentityId)), this, SLOT(coreIdentityRemoved(IdentityId)));
 
-}
+    p->attachSignal(this, SIGNAL(requestCreateNetwork(const NetworkInfo &, const QStringList &)), SIGNAL(createNetwork(const NetworkInfo &, const QStringList &)));
+    p->attachSignal(this, SIGNAL(requestRemoveNetwork(NetworkId)), SIGNAL(removeNetwork(NetworkId)));
+    p->attachSlot(SIGNAL(networkCreated(NetworkId)), this, SLOT(coreNetworkCreated(NetworkId)));
+    p->attachSlot(SIGNAL(networkRemoved(NetworkId)), this, SLOT(coreNetworkRemoved(NetworkId)));
 
-void Client::init() {
-  blockSize = 0;
+    p->attachSignal(this, SIGNAL(requestPasswordChange(PeerPtr,QString,QString,QString)), SIGNAL(changePassword(PeerPtr,QString,QString,QString)));
+    p->attachSlot(SIGNAL(passwordChanged(PeerPtr,bool)), this, SLOT(corePasswordChanged(PeerPtr,bool)));
 
-  _networkModel = new NetworkModel(this);
+    p->attachSignal(this, SIGNAL(requestKickClient(int)), SIGNAL(kickClient(int)));
+    p->attachSlot(SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore()));
 
-  connect(this, SIGNAL(bufferSelected(Buffer *)),
-          _networkModel, SLOT(selectBuffer(Buffer *)));
-  connect(this, SIGNAL(bufferUpdated(Buffer *)),
-          _networkModel, SLOT(bufferUpdated(Buffer *)));
-  connect(this, SIGNAL(bufferActivity(Buffer::ActivityLevel, Buffer *)),
-          _networkModel, SLOT(bufferActivity(Buffer::ActivityLevel, Buffer *)));
+    p->synchronize(backlogManager());
+    p->synchronize(coreInfo());
+    p->synchronize(_ircListHelper);
 
-  SignalProxy *p = signalProxy();
-  p->attachSignal(this, SIGNAL(sendSessionData(const QString &, const QVariant &)),
-                  SIGNAL(clientSessionDataChanged(const QString &, const QVariant &)));
-  p->attachSlot(SIGNAL(coreSessionDataChanged(const QString &, const QVariant &)),
-                this, SLOT(recvSessionData(const QString &, const QVariant &)));
-  p->attachSlot(SIGNAL(coreState(const QVariant &)),
-                this, SLOT(recvCoreState(const QVariant &)));
-  p->attachSlot(SIGNAL(networkConnected(uint)),
-                this, SLOT(networkConnected(uint)));
-  p->attachSlot(SIGNAL(networkDisconnected(uint)),
-                this, SLOT(networkDisconnected(uint)));
-  p->attachSlot(SIGNAL(displayMsg(const Message &)),
-                this, SLOT(recvMessage(const Message &)));
-  p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)),
-                this, SLOT(recvStatusMsg(QString, QString)));
+    coreAccountModel()->load();
+    coreConnection()->init();
+}
 
 
-  p->attachSlot(SIGNAL(backlogData(BufferInfo, const QVariantList &, bool)), this, SLOT(recvBacklogData(BufferInfo, const QVariantList &, bool)));
-  p->attachSlot(SIGNAL(bufferInfoUpdated(BufferInfo)), this, SLOT(updateBufferInfo(BufferInfo)));
-  p->attachSignal(this, SIGNAL(sendInput(BufferInfo, QString)));
-  p->attachSignal(this, SIGNAL(requestNetworkStates()));
+Client::~Client()
+{
+    disconnectFromCore();
+}
 
-  p->attachSignal(this, SIGNAL(requestCreateIdentity(const Identity &)), SIGNAL(createIdentity(const Identity &)));
-  p->attachSignal(this, SIGNAL(requestUpdateIdentity(const Identity &)), SIGNAL(updateIdentity(const Identity &)));
-  p->attachSignal(this, SIGNAL(requestRemoveIdentity(IdentityId)), SIGNAL(removeIdentity(IdentityId)));
-  p->attachSlot(SIGNAL(identityCreated(const Identity &)), this, SLOT(coreIdentityCreated(const Identity &)));
-  p->attachSlot(SIGNAL(identityRemoved(IdentityId)), this, SLOT(coreIdentityRemoved(IdentityId)));
 
-  connect(mainUi, SIGNAL(connectToCore(const QVariantMap &)), this, SLOT(connectToCore(const QVariantMap &)));
-  connect(mainUi, SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore()));
-  connect(this, SIGNAL(connected()), mainUi, SLOT(connectedToCore()));
-  connect(this, SIGNAL(disconnected()), mainUi, SLOT(disconnectedFromCore()));
+AbstractUi *Client::mainUi()
+{
+    return instance()->_mainUi.get();
+}
 
-  layoutTimer = new QTimer(this);
-  layoutTimer->setInterval(0);
-  layoutTimer->setSingleShot(false);
-  connect(layoutTimer, SIGNAL(timeout()), this, SLOT(layoutMsg()));
 
+bool Client::isCoreFeatureEnabled(Quassel::Feature feature)
+{
+    return coreConnection()->peer() ? coreConnection()->peer()->hasFeature(feature) : false;
 }
 
-/*** public static methods ***/
 
+bool Client::isConnected()
+{
+    return instance()->_connected;
+}
 
-QList<NetworkInfo *> Client::networkInfos() {
-  return instance()->_networkInfo.values();
+
+bool Client::internalCore()
+{
+    return currentCoreAccount().isInternal();
 }
 
-NetworkInfo *Client::networkInfo(uint networkid) {
-  if(instance()->_networkInfo.contains(networkid))
-    return instance()->_networkInfo[networkid];
-  else
-    return 0;
+
+void Client::onDbUpgradeInProgress(bool inProgress)
+{
+    emit dbUpgradeInProgress(inProgress);
 }
 
-QList<BufferInfo> Client::allBufferInfos() {
-  QList<BufferInfo> bufferids;
-  foreach(Buffer *buffer, buffers()) {
-    bufferids << buffer->bufferInfo();
-  }
-  return bufferids;
+
+void Client::onExitRequested(int exitCode, const QString &reason)
+{
+    if (!reason.isEmpty()) {
+        qCritical() << reason;
+        emit exitRequested(reason);
+    }
+    QCoreApplication::exit(exitCode);
 }
 
-QList<Buffer *> Client::buffers() {
-  return instance()->_buffers.values();
+
+/*** Network handling ***/
+
+QList<NetworkId> Client::networkIds()
+{
+    return instance()->_networks.keys();
 }
 
-Buffer *Client::buffer(uint bufferUid) {
-  if(instance()->_buffers.contains(bufferUid))
-    return instance()->_buffers[bufferUid];
-  else
-    return 0;
+
+const Network *Client::network(NetworkId networkid)
+{
+    if (instance()->_networks.contains(networkid)) return instance()->_networks[networkid];
+    else return 0;
 }
 
-Buffer *Client::buffer(BufferInfo id) {
-  Buffer *buff = buffer(id.uid());
 
-  if(!buff) {
-    Client *client = Client::instance();
-    buff = new Buffer(id, client);
+void Client::createNetwork(const NetworkInfo &info, const QStringList &persistentChannels)
+{
+    emit instance()->requestCreateNetwork(info, persistentChannels);
+}
+
 
-    connect(buff, SIGNAL(userInput(BufferInfo, QString)),
-           client, SLOT(userInput(BufferInfo, QString)));
-    connect(buff, SIGNAL(bufferUpdated(Buffer *)),
-           client, SIGNAL(bufferUpdated(Buffer *)));
-    connect(buff, SIGNAL(destroyed()),
-           client, SLOT(bufferDestroyed()));
-    client->_buffers[id.uid()] = buff;
-    emit client->bufferUpdated(buff);
-  }
-  Q_ASSERT(buff);
-  return buff;
+void Client::removeNetwork(NetworkId id)
+{
+    emit instance()->requestRemoveNetwork(id);
 }
 
-// FIXME switch to netids!
-// WHEN IS THIS NEEDED ANYHOW!?
-// ...only for finding the Buffer for a channel, I guess...
-BufferInfo Client::bufferInfo(QString net, QString buf) {
-  foreach(Buffer *buffer_, buffers()) {
-    BufferInfo bufferInfo = buffer_->bufferInfo();
-    if(!bufferInfo.network().compare(net, Qt::CaseInsensitive) && !bufferInfo.buffer().compare(buf, Qt::CaseInsensitive))
-      return bufferInfo;
-  }
-  Q_ASSERT(false);  // should never happen!
-  return BufferInfo();
+
+void Client::updateNetwork(const NetworkInfo &info)
+{
+    Network *netptr = instance()->_networks.value(info.networkId, 0);
+    if (!netptr) {
+        qWarning() << "Update for unknown network requested:" << info;
+        return;
+    }
+    netptr->requestSetNetworkInfo(info);
 }
 
-BufferInfo Client::statusBufferInfo(QString net) {
-  return bufferInfo(net, "");
+
+void Client::addNetwork(Network *net)
+{
+    net->setProxy(signalProxy());
+    signalProxy()->synchronize(net);
+    networkModel()->attachNetwork(net);
+    connect(net, SIGNAL(destroyed()), instance(), SLOT(networkDestroyed()));
+    instance()->_networks[net->networkId()] = net;
+    emit instance()->networkCreated(net->networkId());
 }
 
-NetworkModel *Client::networkModel() {
-  return instance()->_networkModel;
+
+void Client::coreNetworkCreated(NetworkId id)
+{
+    if (_networks.contains(id)) {
+        qWarning() << "Creation of already existing network requested!";
+        return;
+    }
+    Network *net = new Network(id, this);
+    addNetwork(net);
 }
 
-SignalProxy *Client::signalProxy() {
-  return instance()->_signalProxy;
+
+void Client::coreNetworkRemoved(NetworkId id)
+{
+    if (!_networks.contains(id))
+        return;
+    Network *net = _networks.take(id);
+    emit networkRemoved(net->networkId());
+    net->deleteLater();
 }
 
 
 /*** Identity handling ***/
 
-QList<IdentityId> Client::identityIds() {
-  return instance()->_identities.keys();
+QList<IdentityId> Client::identityIds()
+{
+    return instance()->_identities.keys();
 }
 
-const Identity * Client::identity(IdentityId id) {
-  if(instance()->_identities.contains(id)) return instance()->_identities[id];
-  else return 0;
+
+const Identity *Client::identity(IdentityId id)
+{
+    if (instance()->_identities.contains(id)) return instance()->_identities[id];
+    else return 0;
 }
 
 
-void Client::createIdentity(const Identity &id) {
-  emit instance()->requestCreateIdentity(id);
+void Client::createIdentity(const CertIdentity &id)
+{
+    QVariantMap additional;
+#ifdef HAVE_SSL
+    additional["KeyPem"] = id.sslKey().toPem();
+    additional["CertPem"] = id.sslCert().toPem();
+#endif
+    emit instance()->requestCreateIdentity(id, additional);
 }
 
-void Client::updateIdentity(const Identity &id) {
-  emit instance()->requestUpdateIdentity(id);
+
+void Client::updateIdentity(IdentityId id, const QVariantMap &ser)
+{
+    Identity *idptr = instance()->_identities.value(id, 0);
+    if (!idptr) {
+        qWarning() << "Update for unknown identity requested:" << id;
+        return;
+    }
+    idptr->requestUpdate(ser);
 }
 
-void Client::removeIdentity(IdentityId id) {
-  emit instance()->requestRemoveIdentity(id);
+
+void Client::removeIdentity(IdentityId id)
+{
+    emit instance()->requestRemoveIdentity(id);
 }
 
-void Client::coreIdentityCreated(const Identity &other) {
-  if(!_identities.contains(other.id())) {
-    Identity *identity = new Identity(other, this);
-    _identities[other.id()] = identity;
-    identity->setInitialized();
-    signalProxy()->synchronize(identity);
-    emit identityCreated(other.id());
-  } else {
-    qWarning() << tr("Identity already exists in client!");
-  }
+
+void Client::coreIdentityCreated(const Identity &other)
+{
+    if (!_identities.contains(other.id())) {
+        Identity *identity = new Identity(other, this);
+        _identities[other.id()] = identity;
+        identity->setInitialized();
+        signalProxy()->synchronize(identity);
+        emit identityCreated(other.id());
+    }
+    else {
+        qWarning() << tr("Identity already exists in client!");
+    }
 }
 
-void Client::coreIdentityRemoved(IdentityId id) {
-  if(_identities.contains(id)) {
-    emit identityRemoved(id);
-    Identity *i = _identities.take(id);
-    i->deleteLater();
-  }
+
+void Client::coreIdentityRemoved(IdentityId id)
+{
+    if (_identities.contains(id)) {
+        emit identityRemoved(id);
+        Identity *i = _identities.take(id);
+        i->deleteLater();
+    }
 }
 
-/***  ***/
 
+/*** User input handling ***/
 
-bool Client::isConnected() {
-  return instance()->connectedToCore;
+void Client::userInput(const BufferInfo &bufferInfo, const QString &message)
+{
+    // we need to make sure that AliasManager is ready before processing input
+    if (aliasManager() && aliasManager()->isInitialized())
+        inputHandler()->handleUserInput(bufferInfo, message);
+    else
+        instance()->_userInputBuffer.append(qMakePair(bufferInfo, message));
 }
 
-void Client::fakeInput(uint bufferUid, QString message) {
-  Buffer *buff = buffer(bufferUid);
-  if(!buff)
-    qWarning() << "No Buffer with uid" << bufferUid << "can't send Input" << message;
-  else
-    emit instance()->sendInput(buff->bufferInfo(), message);
-}
 
-void Client::fakeInput(BufferInfo bufferInfo, QString message) {
-  fakeInput(bufferInfo, message);
+void Client::sendBufferedUserInput()
+{
+    for (int i = 0; i < _userInputBuffer.count(); i++)
+        userInput(_userInputBuffer.at(i).first, _userInputBuffer.at(i).second);
+
+    _userInputBuffer.clear();
 }
 
-void Client::connectToCore(const QVariantMap &conn) {
-  // TODO implement SSL
-  coreConnectionInfo = conn;
-  if(isConnected()) {
-    emit coreConnectionError(tr("Already connected to Core!"));
-    return;
-  }
-  
-  if(socket != 0)
-    socket->deleteLater();
-  
-  if(conn["Host"].toString().isEmpty()) {
-    clientMode = LocalCore;
-    socket = new QBuffer(this);
-    connect(socket, SIGNAL(readyRead()), this, SLOT(coreHasData()));
-    socket->open(QIODevice::ReadWrite);
-    //QVariant state = connectToLocalCore(coreConnectionInfo["User"].toString(), coreConnectionInfo["Password"].toString());
-    //syncToCore(state);
-    coreSocketConnected();
-  } else {
-    clientMode = RemoteCore;
-    emit coreConnectionMsg(tr("Connecting..."));
-    Q_ASSERT(!socket);
-    QTcpSocket *sock = new QTcpSocket(this);
-    socket = sock;
-    connect(sock, SIGNAL(readyRead()), this, SLOT(coreHasData()));
-    connect(sock, SIGNAL(connected()), this, SLOT(coreSocketConnected()));
-    connect(signalProxy(), SIGNAL(disconnected()), this, SLOT(coreSocketDisconnected()));
-    connect(sock, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(coreSocketError(QAbstractSocket::SocketError)));
-    sock->connectToHost(conn["Host"].toString(), conn["Port"].toUInt());
-  }
+
+/*** core connection stuff ***/
+
+void Client::connectionStateChanged(CoreConnection::ConnectionState state)
+{
+    switch (state) {
+    case CoreConnection::Disconnected:
+        setDisconnectedFromCore();
+        break;
+    case CoreConnection::Synchronized:
+        setSyncedToCore();
+        break;
+    default:
+        break;
+    }
 }
 
-void Client::disconnectFromCore() {
-  socket->close();
+
+void Client::setSyncedToCore()
+{
+    // create buffersyncer
+    Q_ASSERT(!_bufferSyncer);
+    _bufferSyncer = new BufferSyncer(this);
+    connect(bufferSyncer(), SIGNAL(lastSeenMsgSet(BufferId, MsgId)), _networkModel, SLOT(setLastSeenMsgId(BufferId, MsgId)));
+    connect(bufferSyncer(), SIGNAL(markerLineSet(BufferId, MsgId)), _networkModel, SLOT(setMarkerLineMsgId(BufferId, MsgId)));
+    connect(bufferSyncer(), SIGNAL(bufferRemoved(BufferId)), this, SLOT(bufferRemoved(BufferId)));
+    connect(bufferSyncer(), SIGNAL(bufferRenamed(BufferId, QString)), this, SLOT(bufferRenamed(BufferId, QString)));
+    connect(bufferSyncer(), SIGNAL(buffersPermanentlyMerged(BufferId, BufferId)), this, SLOT(buffersPermanentlyMerged(BufferId, BufferId)));
+    connect(bufferSyncer(), SIGNAL(buffersPermanentlyMerged(BufferId, BufferId)), _messageModel, SLOT(buffersPermanentlyMerged(BufferId, BufferId)));
+    connect(bufferSyncer(), SIGNAL(bufferMarkedAsRead(BufferId)), SIGNAL(bufferMarkedAsRead(BufferId)));
+    connect(bufferSyncer(), SIGNAL(bufferActivityChanged(BufferId, const Message::Types)), _networkModel, SLOT(bufferActivityChanged(BufferId, const Message::Types)));
+    connect(bufferSyncer(), SIGNAL(highlightCountChanged(BufferId, int)), _networkModel, SLOT(highlightCountChanged(BufferId, int)));
+    connect(networkModel(), SIGNAL(requestSetLastSeenMsg(BufferId, MsgId)), bufferSyncer(), SLOT(requestSetLastSeenMsg(BufferId, const MsgId &)));
+
+    SignalProxy *p = signalProxy();
+    p->synchronize(bufferSyncer());
+
+    // create a new BufferViewManager
+    Q_ASSERT(!_bufferViewManager);
+    _bufferViewManager = new ClientBufferViewManager(p, this);
+    connect(_bufferViewManager, SIGNAL(initDone()), _bufferViewOverlay, SLOT(restore()));
+
+    // create AliasManager
+    Q_ASSERT(!_aliasManager);
+    _aliasManager = new ClientAliasManager(this);
+    connect(aliasManager(), SIGNAL(initDone()), SLOT(sendBufferedUserInput()));
+    p->synchronize(aliasManager());
+
+    // create NetworkConfig
+    Q_ASSERT(!_networkConfig);
+    _networkConfig = new NetworkConfig("GlobalNetworkConfig", this);
+    p->synchronize(networkConfig());
+
+    // create IgnoreListManager
+    Q_ASSERT(!_ignoreListManager);
+    _ignoreListManager = new ClientIgnoreListManager(this);
+    p->synchronize(ignoreListManager());
+
+    // create Core-Side HighlightRuleManager
+    Q_ASSERT(!_highlightRuleManager);
+    _highlightRuleManager = new HighlightRuleManager(this);
+    p->synchronize(highlightRuleManager());
+    // Listen to network removed events
+    connect(this, SIGNAL(networkRemoved(NetworkId)),
+        _highlightRuleManager, SLOT(networkRemoved(NetworkId)));
+
+/*  not ready yet
+    // create TransferManager and DccConfig if core supports them
+    Q_ASSERT(!_dccConfig);
+    Q_ASSERT(!_transferManager);
+    if (isCoreFeatureEnabled(Quassel::Feature::DccFileTransfer)) {
+        _dccConfig = new DccConfig(this);
+        p->synchronize(dccConfig());
+        _transferManager = new ClientTransferManager(this);
+        _transferModel->setManager(_transferManager);
+        p->synchronize(transferManager());
+    }
+*/
+
+    // trigger backlog request once all active bufferviews are initialized
+    connect(bufferViewOverlay(), SIGNAL(initDone()), this, SLOT(finishConnectionInitialization()));
+
+    _connected = true;
+    emit connected();
+    emit coreConnectionStateChanged(true);
 }
 
-void Client::setCoreConfiguration(const QVariantMap &settings) {
-  SignalProxy::writeDataToDevice(socket, settings);
+void Client::finishConnectionInitialization()
+{
+    // usually it _should_ take longer until the bufferViews are initialized, so that's what
+    // triggers this slot. But we have to make sure that we know all buffers yet.
+    // so we check the BufferSyncer and in case it wasn't initialized we wait for that instead
+    if (!bufferSyncer()->isInitialized()) {
+        disconnect(bufferViewOverlay(), SIGNAL(initDone()), this, SLOT(finishConnectionInitialization()));
+        connect(bufferSyncer(), SIGNAL(initDone()), this, SLOT(finishConnectionInitialization()));
+        return;
+    }
+    disconnect(bufferViewOverlay(), SIGNAL(initDone()), this, SLOT(finishConnectionInitialization()));
+    disconnect(bufferSyncer(), SIGNAL(initDone()), this, SLOT(finishConnectionInitialization()));
+
+    requestInitialBacklog();
+    if (isCoreFeatureEnabled(Quassel::Feature::BufferActivitySync)) {
+        bufferSyncer()->markActivitiesChanged();
+        bufferSyncer()->markHighlightCountsChanged();
+    }
 }
 
-void Client::coreSocketConnected() {
-  connect(this, SIGNAL(recvPartialItem(uint, uint)), this, SIGNAL(coreConnectionProgress(uint, uint)));
-  emit coreConnectionMsg(tr("Synchronizing to core..."));
-  QVariantMap clientInit;
-  clientInit["GuiProtocol"] = GUI_PROTOCOL;
-  clientInit["User"] = coreConnectionInfo["User"].toString();
-  clientInit["Password"] = coreConnectionInfo["Password"].toString();
-  SignalProxy::writeDataToDevice(socket, clientInit);
-}
-
-void Client::coreSocketDisconnected() {
-  instance()->connectedToCore = false;
-  emit disconnected();
-  emit coreConnectionStateChanged(false);
-  socket->deleteLater();
-  blockSize = 0;
-
-  /* Clear internal data. Hopefully nothing relies on it at this point. */
-  _networkModel->clear();
-
-  QHash<uint, Buffer *>::iterator bufferIter =  _buffers.begin();
-  while(bufferIter != _buffers.end()) {
-    Buffer *buffer = bufferIter.value();
-    disconnect(buffer, SIGNAL(destroyed()), this, 0);
-    bufferIter = _buffers.erase(bufferIter);
-    buffer->deleteLater();
-  }
-  Q_ASSERT(_buffers.isEmpty());
-
-
-  QHash<uint, NetworkInfo*>::iterator netIter = _networkInfo.begin();
-  while(netIter != _networkInfo.end()) {
-    NetworkInfo *net = netIter.value();
-    disconnect(net, SIGNAL(destroyed()), this, 0);
-    netIter = _networkInfo.erase(netIter);
-    net->deleteLater();
-  }
-  Q_ASSERT(_networkInfo.isEmpty());
 
-  coreConnectionInfo.clear();
-  sessionData.clear();
-  layoutQueue.clear();
-  layoutTimer->stop();
+void Client::requestInitialBacklog()
+{
+    _backlogManager->requestInitialBacklog();
 }
 
-void Client::recvCoreState(const QVariant &state) {
-  disconnect(this, SIGNAL(recvPartialItem(uint, uint)), this, SIGNAL(coreConnectionProgress(uint, uint)));
-  disconnect(socket, 0, this, 0);  // rest of communication happens through SignalProxy
-  signalProxy()->addPeer(socket);
-  syncToCore(state);
+
+void Client::requestLegacyCoreInfo()
+{
+    // On older cores, the CoreInfo object was only synchronized on demand.  Synchronize now if
+    // needed.
+    if (isConnected() && !isCoreFeatureEnabled(Quassel::Feature::SyncedCoreInfo)) {
+        // Delete the existing core info object (it will always exist as client is single-threaded)
+        _coreInfo->deleteLater();
+        // No need to set to null when creating new one immediately after
+
+        // Create a fresh, unsynchronized CoreInfo object, emulating legacy behavior of CoreInfo not
+        // persisting
+        _coreInfo = new CoreInfo(this);
+        // Synchronize the new object
+        signalProxy()->synchronize(_coreInfo);
+
+        // Let others know signal handlers have been reset
+        emit coreInfoResynchronized();
+    }
 }
 
-// TODO: auth errors
-void Client::syncToCore(const QVariant &coreState) {
-  if(!coreState.toMap().contains("SessionState")) {
-    emit coreConnectionError(tr("Invalid data received from core!"));
-    disconnectFromCore();
-    return;
-  }
 
-  QVariantMap sessionState = coreState.toMap()["SessionState"].toMap();
+void Client::disconnectFromCore()
+{
+    if (!coreConnection()->isConnected())
+        return;
 
-  // store sessionData
-  QVariantMap sessData = sessionState["SessionData"].toMap();
-  foreach(QString key, sessData.keys())
-    recvSessionData(key, sessData[key]);
+    coreConnection()->disconnectFromCore();
+}
 
-  // create identities
-  foreach(QVariant vid, sessionState["Identities"].toList()) {
-    Identity *id = new Identity(vid.value<Identity>(), this);
-    _identities[id->id()] = id;
-    signalProxy()->synchronize(id);
-    qDebug() << "received identity" << id->identityName();
-  }
 
-  // store Buffer details
-  QVariantList coreBuffers = sessionState["Buffers"].toList();
-  /* make lookups by id faster */
-  foreach(QVariant vid, coreBuffers) {
-    buffer(vid.value<BufferInfo>()); // create all buffers, so we see them in the network views
-  }
+void Client::setDisconnectedFromCore()
+{
+    _connected = false;
 
-  // create networkInfo objects
-  QVariantList networkids = sessionState["Networks"].toList();
-  foreach(QVariant networkid, networkids) {
-    networkConnected(networkid.toUInt());
-  }
+    emit disconnected();
+    emit coreConnectionStateChanged(false);
 
-  instance()->connectedToCore = true;
-  updateCoreConnectionProgress();
+    backlogManager()->reset();
+    messageProcessor()->reset();
 
-}
+    // Clear internal data. Hopefully nothing relies on it at this point.
 
-void Client::updateCoreConnectionProgress() {
-  // we'll do this in three steps:
-  // 1.) networks
-  // 2.) channels
-  // 3.) ircusers
+    if (_bufferSyncer) {
+        _bufferSyncer->deleteLater();
+        _bufferSyncer = 0;
+    }
 
-  int numNets = networkInfos().count();
-  int numNetsWaiting = 0;
+    _coreInfo->reset();
 
-  int numIrcUsers = 0;
-  int numIrcUsersWaiting = 0;
+    if (_bufferViewManager) {
+        _bufferViewManager->deleteLater();
+        _bufferViewManager = 0;
+    }
 
-  int numChannels = 0;
-  int numChannelsWaiting = 0;
+    _bufferViewOverlay->reset();
 
-  foreach(NetworkInfo *net, networkInfos()) {
-    if(! net->initialized())
-      numNetsWaiting++;
+    if (_aliasManager) {
+        _aliasManager->deleteLater();
+        _aliasManager = 0;
+    }
 
-    numIrcUsers += net->ircUsers().count();
-    foreach(IrcUser *user, net->ircUsers()) {
-      if(! user->initialized())
-       numIrcUsersWaiting++;
+    if (_ignoreListManager) {
+        _ignoreListManager->deleteLater();
+        _ignoreListManager = 0;
     }
 
-    numChannels += net->ircChannels().count();
-    foreach(IrcChannel *channel, net->ircChannels()) {
-      if(! channel->initialized())
-       numChannelsWaiting++;
+    if (_highlightRuleManager) {
+        _highlightRuleManager->deleteLater();
+        _highlightRuleManager = nullptr;
     }
-  }
 
-  if(numNetsWaiting > 0) {
-    emit coreConnectionMsg(tr("Requesting network states..."));
-    emit coreConnectionProgress(numNets - numNetsWaiting, numNets);
-    return;
-  }
+    if (_transferManager) {
+        _transferModel->setManager(nullptr);
+        _transferManager->deleteLater();
+        _transferManager = nullptr;
+    }
 
-  if(numIrcUsersWaiting > 0) {
-    emit coreConnectionMsg(tr("Requesting User states..."));
-    emit coreConnectionProgress(numIrcUsers - numIrcUsersWaiting, numIrcUsers);
-    return;
-  }
+    if (_dccConfig) {
+        _dccConfig->deleteLater();
+        _dccConfig = nullptr;
+    }
 
-  if(numChannelsWaiting > 0) {
-    emit coreConnectionMsg(tr("Requesting Channel states..."));
-    emit coreConnectionProgress(numChannels - numChannelsWaiting, numChannels);
-    return;
-  }
+    // we probably don't want to save pending input for reconnect
+    _userInputBuffer.clear();
 
-  emit coreConnectionProgress(1,1);
-  emit connected();
-  emit coreConnectionStateChanged(true);
-  foreach(NetworkInfo *net, networkInfos()) {
-    disconnect(net, 0, this, SLOT(updateCoreConnectionProgress()));
-  }
+    _messageModel->clear();
+    _networkModel->clear();
 
-  // signalProxy()->dumpProxyStats();
-}
+    QHash<NetworkId, Network *>::iterator netIter = _networks.begin();
+    while (netIter != _networks.end()) {
+        Network *net = netIter.value();
+        emit networkRemoved(net->networkId());
+        disconnect(net, SIGNAL(destroyed()), this, 0);
+        netIter = _networks.erase(netIter);
+        net->deleteLater();
+    }
+    Q_ASSERT(_networks.isEmpty());
+
+    QHash<IdentityId, Identity *>::iterator idIter = _identities.begin();
+    while (idIter != _identities.end()) {
+        emit identityRemoved(idIter.key());
+        Identity *id = idIter.value();
+        idIter = _identities.erase(idIter);
+        id->deleteLater();
+    }
+    Q_ASSERT(_identities.isEmpty());
 
-void Client::recvSessionData(const QString &key, const QVariant &data) {
-  sessionData[key] = data;
-  emit sessionDataChanged(key, data);
-  emit sessionDataChanged(key);
+    if (_networkConfig) {
+        _networkConfig->deleteLater();
+        _networkConfig = 0;
+    }
 }
 
-void Client::storeSessionData(const QString &key, const QVariant &data) {
-  // Not sure if this is a good idea, but we'll try it anyway:
-  // Calling this function only sends a signal to core. Data is stored upon reception of the update signal,
-  // rather than immediately.
-  emit instance()->sendSessionData(key, data);
-}
 
-QVariant Client::retrieveSessionData(const QString &key, const QVariant &def) {
-  if(instance()->sessionData.contains(key)) return instance()->sessionData[key];
-  else return def;
-}
+/*** ***/
 
-QStringList Client::sessionDataKeys() {
-  return instance()->sessionData.keys();
+void Client::networkDestroyed()
+{
+    Network *net = static_cast<Network *>(sender());
+    QHash<NetworkId, Network *>::iterator netIter = _networks.begin();
+    while (netIter != _networks.end()) {
+        if (*netIter == net) {
+            netIter = _networks.erase(netIter);
+            break;
+        }
+        else {
+            ++netIter;
+        }
+    }
 }
 
-void Client::coreSocketError(QAbstractSocket::SocketError) {
-  emit coreConnectionError(socket->errorString());
-  socket->deleteLater();
+
+// Hmm... we never used this...
+void Client::recvStatusMsg(QString /*net*/, QString /*msg*/)
+{
+    //recvMessage(net, Message::server("", QString("[STATUS] %1").arg(msg)));
 }
 
-void Client::coreHasData() {
-  QVariant item;
-  if(SignalProxy::readDataFromDevice(socket, blockSize, item)) {
-    emit recvPartialItem(1,1);
-    QVariantMap msg = item.toMap();
-    if (!msg["StartWizard"].toBool()) {
-      recvCoreState(msg["Reply"]);
-    } else {
-      qWarning("Core not configured!");
-      qDebug() << "Available storage providers: " << msg["StorageProviders"].toStringList();
-      emit showConfigWizard(msg);
-    }
-    blockSize = 0;
-    return;
-  }
-  if(blockSize > 0) {
-    emit recvPartialItem(socket->bytesAvailable(), blockSize);
-  }
+
+void Client::recvMessage(const Message &msg)
+{
+    Message msg_ = msg;
+    messageProcessor()->process(msg_);
 }
 
-void Client::networkConnected(uint netid) {
-  // TODO: create statusBuffer / switch to networkids
-  //BufferInfo id = statusBufferInfo(net);
-  //Buffer *b = buffer(id);
-  //b->setActive(true);
-
-  NetworkInfo *netinfo = new NetworkInfo(netid, this);
-  netinfo->setProxy(signalProxy());
-  networkModel()->attachNetworkInfo(netinfo);
-  
-  if(!isConnected()) {
-    connect(netinfo, SIGNAL(initDone()), this, SLOT(updateCoreConnectionProgress()));
-    connect(netinfo, SIGNAL(ircUserInitDone()), this, SLOT(updateCoreConnectionProgress()));
-    connect(netinfo, SIGNAL(ircChannelInitDone()), this, SLOT(updateCoreConnectionProgress()));
-  }
-  connect(netinfo, SIGNAL(ircChannelAdded(QString)), this, SLOT(ircChannelAdded(QString)));
-  connect(netinfo, SIGNAL(destroyed()), this, SLOT(networkInfoDestroyed()));
-  _networkInfo[netid] = netinfo;
+
+void Client::setBufferLastSeenMsg(BufferId id, const MsgId &msgId)
+{
+    if (bufferSyncer())
+        bufferSyncer()->requestSetLastSeenMsg(id, msgId);
 }
 
-void Client::networkDisconnected(uint networkid) {
-  foreach(Buffer *buffer, buffers()) {
-    if(buffer->bufferInfo().networkId() != networkid)
-      continue;
 
-    //buffer->displayMsg(Message(bufferid, Message::Server, tr("Server disconnected."))); FIXME
-    buffer->setActive(false);
-  }
+void Client::setMarkerLine(BufferId id, const MsgId &msgId)
+{
+    if (bufferSyncer())
+        bufferSyncer()->requestSetMarkerLine(id, msgId);
+}
+
 
-  Q_ASSERT(networkInfo(networkid));
-  if(!networkInfo(networkid)->initialized()) {
-    qDebug() << "Network" << networkid << "disconnected while not yet initialized!";
-    updateCoreConnectionProgress();
-  }
+MsgId Client::markerLine(BufferId id)
+{
+    if (id.isValid() && networkModel())
+        return networkModel()->markerLineMsgId(id);
+    return MsgId();
 }
 
-void Client::ircChannelAdded(QString chanName) {
-  NetworkInfo *netInfo = qobject_cast<NetworkInfo*>(sender());
-  Q_ASSERT(netInfo);
-  Buffer *buf = buffer(bufferInfo(netInfo->networkName(), chanName));
-  Q_ASSERT(buf);
-  buf->setIrcChannel(netInfo->ircChannel(chanName));
 
+void Client::removeBuffer(BufferId id)
+{
+    if (!bufferSyncer()) return;
+    bufferSyncer()->requestRemoveBuffer(id);
 }
 
-void Client::updateBufferInfo(BufferInfo id) {
-  buffer(id)->updateBufferInfo(id);
+
+void Client::renameBuffer(BufferId bufferId, const QString &newName)
+{
+    if (!bufferSyncer())
+        return;
+    bufferSyncer()->requestRenameBuffer(bufferId, newName);
 }
 
-void Client::bufferDestroyed() {
-  Buffer *buffer = static_cast<Buffer *>(sender());
-  uint bufferUid = buffer->uid();
-  if(_buffers.contains(bufferUid))
-    _buffers.remove(bufferUid);
+
+void Client::mergeBuffersPermanently(BufferId bufferId1, BufferId bufferId2)
+{
+    if (!bufferSyncer())
+        return;
+    bufferSyncer()->requestMergeBuffersPermanently(bufferId1, bufferId2);
 }
 
-void Client::networkInfoDestroyed() {
-  NetworkInfo *netinfo = static_cast<NetworkInfo *>(sender());
-  uint networkId = netinfo->networkId();
-  if(_networkInfo.contains(networkId))
-    _networkInfo.remove(networkId);
+
+void Client::purgeKnownBufferIds()
+{
+    if (!bufferSyncer())
+        return;
+    bufferSyncer()->requestPurgeBufferIds();
 }
 
-void Client::recvMessage(const Message &msg) {
-  Buffer *b = buffer(msg.buffer());
 
-  Buffer::ActivityLevel level = Buffer::OtherActivity;
-  if(msg.type() == Message::Plain || msg.type() == Message::Notice){
-    level |= Buffer::NewMessage;
-  }
-  if(msg.flags() & Message::Highlight){
-    level |= Buffer::Highlight;
-  }
-  emit bufferActivity(level, b);
+void Client::bufferRemoved(BufferId bufferId)
+{
+    // select a sane buffer (status buffer)
+    /* we have to manually select a buffer because otherwise inconsitent changes
+     * to the model might occur:
+     * the result of a buffer removal triggers a change in the selection model.
+     * the newly selected buffer might be a channel that hasn't been selected yet
+     * and a new nickview would be created (which never heard of the "rowsAboutToBeRemoved").
+     * this new view (and/or) its sort filter will then only receive a "rowsRemoved" signal.
+     */
+    QModelIndex current = bufferModel()->currentIndex();
+    if (current.data(NetworkModel::BufferIdRole).value<BufferId>() == bufferId) {
+        bufferModel()->setCurrentIndex(current.sibling(0, 0));
+    }
+
+    // and remove it from the model
+    networkModel()->removeBuffer(bufferId);
+}
+
 
-  b->appendMsg(msg);
+void Client::bufferRenamed(BufferId bufferId, const QString &newName)
+{
+    QModelIndex bufferIndex = networkModel()->bufferIndex(bufferId);
+    if (bufferIndex.isValid()) {
+        networkModel()->setData(bufferIndex, newName, Qt::DisplayRole);
+    }
 }
 
-void Client::recvStatusMsg(QString /*net*/, QString /*msg*/) {
-  //recvMessage(net, Message::server("", QString("[STATUS] %1").arg(msg)));
+
+void Client::buffersPermanentlyMerged(BufferId bufferId1, BufferId bufferId2)
+{
+    QModelIndex idx = networkModel()->bufferIndex(bufferId1);
+    bufferModel()->setCurrentIndex(bufferModel()->mapFromSource(idx));
+    networkModel()->removeBuffer(bufferId2);
 }
 
-void Client::recvBacklogData(BufferInfo id, QVariantList msgs, bool /*done*/) {
-  Buffer *b = buffer(id);
-  foreach(QVariant v, msgs) {
-    Message msg = v.value<Message>();
-    b->prependMsg(msg);
-    if(!layoutQueue.contains(b)) layoutQueue.append(b);
-  }
-  if(layoutQueue.count() && !layoutTimer->isActive()) layoutTimer->start();
+
+void Client::markBufferAsRead(BufferId id)
+{
+    if (bufferSyncer() && id.isValid())
+        bufferSyncer()->requestMarkBufferAsRead(id);
 }
 
-void Client::layoutMsg() {
-  if(layoutQueue.count()) {
-    Buffer *b = layoutQueue.takeFirst();  // TODO make this the current buffer
-    if(b->layoutMsg())
-      layoutQueue.append(b);  // Buffer has more messages in its queue --> Round Robin
-  }
-  
-  if(!layoutQueue.count())
-    layoutTimer->stop();
+
+void Client::refreshLegacyCoreInfo()
+{
+    instance()->requestLegacyCoreInfo();
 }
 
-AbstractUiMsg *Client::layoutMsg(const Message &msg) {
-  return instance()->mainUi->layoutMsg(msg);
+
+void Client::changePassword(const QString &oldPassword, const QString &newPassword) {
+    CoreAccount account = currentCoreAccount();
+    account.setPassword(newPassword);
+    coreAccountModel()->createOrUpdateAccount(account);
+    emit instance()->requestPasswordChange(nullptr, account.user(), oldPassword, newPassword);
 }
 
-void Client::userInput(BufferInfo id, QString msg) {
-  emit sendInput(id, msg);
+
+void Client::kickClient(int peerId)
+{
+    emit instance()->requestKickClient(peerId);
 }
 
+
+void Client::corePasswordChanged(PeerPtr, bool success)
+{
+    if (success)
+        coreAccountModel()->save();
+    emit passwordChanged(success);
+}