Committing a whole bunch of Identity-related stuff that's not actually used yet,
[quassel.git] / src / client / client.cpp
index 7f464c4..ab54311 100644 (file)
@@ -22,6 +22,7 @@
 
 #include "bufferinfo.h"
 #include "global.h"
+#include "identity.h"
 #include "ircchannel.h"
 #include "ircuser.h"
 #include "message.h"
@@ -33,9 +34,8 @@
 
 QPointer<Client> Client::instanceptr = 0;
 
-// ==============================
-//  public Static Methods
-// ==============================
+/*** Initialization/destruction ***/
+
 Client *Client::instance() {
   if(!instanceptr)
     instanceptr = new Client();
@@ -51,6 +51,76 @@ void Client::init(AbstractUi *ui) {
   instance()->init();
 }
 
+Client::Client(QObject *parent)
+    : QObject(parent),
+    socket(0),
+    _signalProxy(new SignalProxy(SignalProxy::Client, this)),
+    mainUi(0),
+    _networkModel(0),
+    connectedToCore(false)
+{
+
+}
+
+Client::~Client() {
+
+}
+
+void Client::init() {
+  blockSize = 0;
+
+  _networkModel = new NetworkModel(this);
+
+  connect(this, SIGNAL(bufferSelected(Buffer *)),
+          _networkModel, SLOT(selectBuffer(Buffer *)));
+  connect(this, SIGNAL(bufferUpdated(Buffer *)),
+          _networkModel, SLOT(bufferUpdated(Buffer *)));
+  connect(this, SIGNAL(bufferActivity(Buffer::ActivityLevel, Buffer *)),
+          _networkModel, SLOT(bufferActivity(Buffer::ActivityLevel, Buffer *)));
+
+  SignalProxy *p = signalProxy();
+  p->attachSignal(this, SIGNAL(sendSessionData(const QString &, const QVariant &)),
+                  SIGNAL(clientSessionDataChanged(const QString &, const QVariant &)));
+  p->attachSlot(SIGNAL(coreSessionDataChanged(const QString &, const QVariant &)),
+                this, SLOT(recvSessionData(const QString &, const QVariant &)));
+  p->attachSlot(SIGNAL(coreState(const QVariant &)),
+                this, SLOT(recvCoreState(const QVariant &)));
+  p->attachSlot(SIGNAL(networkConnected(uint)),
+                this, SLOT(networkConnected(uint)));
+  p->attachSlot(SIGNAL(networkDisconnected(uint)),
+                this, SLOT(networkDisconnected(uint)));
+  p->attachSlot(SIGNAL(displayMsg(const Message &)),
+                this, SLOT(recvMessage(const Message &)));
+  p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)),
+                this, SLOT(recvStatusMsg(QString, QString)));
+
+
+  p->attachSlot(SIGNAL(backlogData(BufferInfo, const QVariantList &, bool)), this, SLOT(recvBacklogData(BufferInfo, const QVariantList &, bool)));
+  p->attachSlot(SIGNAL(bufferInfoUpdated(BufferInfo)), this, SLOT(updateBufferInfo(BufferInfo)));
+  p->attachSignal(this, SIGNAL(sendInput(BufferInfo, QString)));
+  p->attachSignal(this, SIGNAL(requestNetworkStates()));
+
+  p->attachSignal(this, SIGNAL(requestCreateIdentity(const Identity &)), SIGNAL(createIdentity(const Identity &)));
+  p->attachSignal(this, SIGNAL(requestUpdateIdentity(const Identity &)), SIGNAL(updateIdentity(const Identity &)));
+  p->attachSignal(this, SIGNAL(requestRemoveIdentity(IdentityId)), SIGNAL(removeIdentity(IdentityId)));
+  p->attachSlot(SIGNAL(identityCreated(const Identity &)), this, SLOT(coreIdentityCreated(const Identity &)));
+  p->attachSlot(SIGNAL(identityRemoved(IdentityId)), this, SLOT(coreIdentityRemoved(IdentityId)));
+
+  connect(mainUi, SIGNAL(connectToCore(const QVariantMap &)), this, SLOT(connectToCore(const QVariantMap &)));
+  connect(mainUi, SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore()));
+  connect(this, SIGNAL(connected()), mainUi, SLOT(connectedToCore()));
+  connect(this, SIGNAL(disconnected()), mainUi, SLOT(disconnectedFromCore()));
+
+  layoutTimer = new QTimer(this);
+  layoutTimer->setInterval(0);
+  layoutTimer->setSingleShot(false);
+  connect(layoutTimer, SIGNAL(timeout()), this, SLOT(layoutMsg()));
+
+}
+
+/*** public static methods ***/
+
+
 QList<NetworkInfo *> Client::networkInfos() {
   return instance()->_networkInfo.values();
 }
@@ -126,68 +196,53 @@ SignalProxy *Client::signalProxy() {
   return instance()->_signalProxy;
 }
 
-// ==============================
-//  Constructor / Decon
-// ==============================
-Client::Client(QObject *parent)
-  : QObject(parent),
-    socket(0),
-    _signalProxy(new SignalProxy(SignalProxy::Client, this)),
-    mainUi(0),
-    _networkModel(0),
-    connectedToCore(false)
-{
-}
 
-Client::~Client() {
-  
+/*** Identity handling ***/
+
+QList<IdentityId> Client::identityIds() {
+  return instance()->_identities.keys();
 }
 
-void Client::init() {
-  blockSize = 0;
+const Identity * Client::identity(IdentityId id) {
+  if(instance()->_identities.contains(id)) return instance()->_identities[id];
+  else return 0;
+}
 
-  _networkModel = new NetworkModel(this);
 
-  connect(this, SIGNAL(bufferSelected(Buffer *)),
-         _networkModel, SLOT(selectBuffer(Buffer *)));
-  connect(this, SIGNAL(bufferUpdated(Buffer *)),
-         _networkModel, SLOT(bufferUpdated(Buffer *)));
-  connect(this, SIGNAL(bufferActivity(Buffer::ActivityLevel, Buffer *)),
-         _networkModel, SLOT(bufferActivity(Buffer::ActivityLevel, Buffer *)));
+void Client::createIdentity(const Identity &id) {
+  emit instance()->requestCreateIdentity(id);
+}
 
-  SignalProxy *p = signalProxy();
-  p->attachSignal(this, SIGNAL(sendSessionData(const QString &, const QVariant &)),
-                 SIGNAL(clientSessionDataChanged(const QString &, const QVariant &)));
-  p->attachSlot(SIGNAL(coreSessionDataChanged(const QString &, const QVariant &)),
-               this, SLOT(recvSessionData(const QString &, const QVariant &)));
-  p->attachSlot(SIGNAL(coreState(const QVariant &)),
-               this, SLOT(recvCoreState(const QVariant &)));
-  p->attachSlot(SIGNAL(networkConnected(uint)),
-               this, SLOT(networkConnected(uint)));
-  p->attachSlot(SIGNAL(networkDisconnected(uint)),
-               this, SLOT(networkDisconnected(uint)));
-  p->attachSlot(SIGNAL(displayMsg(const Message &)),
-               this, SLOT(recvMessage(const Message &)));
-  p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)),
-               this, SLOT(recvStatusMsg(QString, QString)));
+void Client::updateIdentity(const Identity &id) {
+  emit instance()->requestUpdateIdentity(id);
+}
 
+void Client::removeIdentity(IdentityId id) {
+  emit instance()->requestRemoveIdentity(id);
+}
 
-  p->attachSlot(SIGNAL(backlogData(BufferInfo, const QVariantList &, bool)), this, SLOT(recvBacklogData(BufferInfo, const QVariantList &, bool)));
-  p->attachSlot(SIGNAL(bufferInfoUpdated(BufferInfo)), this, SLOT(updateBufferInfo(BufferInfo)));
-  p->attachSignal(this, SIGNAL(sendInput(BufferInfo, QString)));
-  p->attachSignal(this, SIGNAL(requestNetworkStates()));
+void Client::coreIdentityCreated(const Identity &other) {
+  if(!_identities.contains(other.id())) {
+    Identity *identity = new Identity(other, this);
+    _identities[other.id()] = identity;
+    identity->setInitialized();
+    signalProxy()->synchronize(identity);
+    emit identityCreated(other.id());
+  } else {
+    qWarning() << tr("Identity already exists in client!");
+  }
+}
 
-  connect(mainUi, SIGNAL(connectToCore(const QVariantMap &)), this, SLOT(connectToCore(const QVariantMap &)));
-  connect(mainUi, SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore()));
-  connect(this, SIGNAL(connected()), mainUi, SLOT(connectedToCore()));
-  connect(this, SIGNAL(disconnected()), mainUi, SLOT(disconnectedFromCore()));
+void Client::coreIdentityRemoved(IdentityId id) {
+  if(_identities.contains(id)) {
+    emit identityRemoved(id);
+    Identity *i = _identities.take(id);
+    i->deleteLater();
+  }
+}
 
-  layoutTimer = new QTimer(this);
-  layoutTimer->setInterval(0);
-  layoutTimer->setSingleShot(false);
-  connect(layoutTimer, SIGNAL(timeout()), this, SLOT(layoutMsg()));
+/***  ***/
 
-}
 
 bool Client::isConnected() {
   return instance()->connectedToCore;
@@ -259,6 +314,7 @@ void Client::coreSocketConnected() {
 void Client::coreSocketDisconnected() {
   instance()->connectedToCore = false;
   emit disconnected();
+  emit coreConnectionStateChanged(false);
   socket->deleteLater();
   blockSize = 0;
 
@@ -312,6 +368,14 @@ void Client::syncToCore(const QVariant &coreState) {
   foreach(QString key, sessData.keys())
     recvSessionData(key, sessData[key]);
 
+  // create identities
+  foreach(QVariant vid, sessionState["Identities"].toList()) {
+    Identity *id = new Identity(vid.value<Identity>(), this);
+    _identities[id->id()] = id;
+    signalProxy()->synchronize(id);
+    qDebug() << "received identity" << id->identityName();
+  }
+
   // store Buffer details
   QVariantList coreBuffers = sessionState["Buffers"].toList();
   /* make lookups by id faster */
@@ -382,6 +446,7 @@ void Client::updateCoreConnectionProgress() {
 
   emit coreConnectionProgress(1,1);
   emit connected();
+  emit coreConnectionStateChanged(true);
   foreach(NetworkInfo *net, networkInfos()) {
     disconnect(net, 0, this, SLOT(updateCoreConnectionProgress()));
   }