#include "clientproxy.h"
#include "mainwin.h"
#include "buffer.h"
-#include "bufferviewwidget.h"
#include "util.h"
Client * Client::instanceptr = 0;
clientProxy = ClientProxy::instance();
//mainWin = new MainWin();
-
_bufferModel = new BufferTreeModel(0); // FIXME
connect(this, SIGNAL(bufferSelected(Buffer *)), _bufferModel, SLOT(selectBuffer(Buffer *)));