***************************************************************************/
#include "client.h"
-#include "clientproxy.h"
+
#include "buffer.h"
#include "buffertreemodel.h"
+#include "clientproxy.h"
+#include "quasselui.h"
#include "util.h"
Client * Client::instanceptr = 0;
QHash<QString, QHash<QString, VarMap> > Client::nicks;
QHash<QString, bool> Client::netConnected;
QHash<QString, QString> Client::ownNick;
-//QList<BufferId> Client::coreBuffers;
-
Client *Client::instance() {
if(instanceptr) return instanceptr;
connect(Global::instance(), SIGNAL(dataPutLocally(UserId, QString)), this, SLOT(updateCoreData(UserId, QString)));
connect(clientProxy, SIGNAL(csUpdateGlobalData(QString, QVariant)), this, SLOT(updateLocalData(QString, QVariant)));
+ connect(this, SIGNAL(sendSessionData(const QString &, const QVariant &)), clientProxy, SLOT(gsSessionDataChanged(const QString &, const QVariant &)));
+ connect(clientProxy, SIGNAL(csSessionDataChanged(const QString &, const QVariant &)), this, SLOT(recvSessionData(const QString &, const QVariant &)));
connect(clientProxy, SIGNAL(send(ClientSignal, QVariant, QVariant, QVariant)), this, SLOT(recvProxySignal(ClientSignal, QVariant, QVariant, QVariant)));
connect(clientProxy, SIGNAL(csServerState(QString, QVariant)), this, SLOT(recvNetworkState(QString, QVariant)));
BufferId id = vid.value<BufferId>();
bufferIds[id.uid()] = id; // make lookups by id faster
buffer(id); // create all buffers, so we see them in the network views
- //emit requestBacklog(id, -1, -1); // TODO: use custom settings for backlog request
}
connectedToCore = true;
emit connected();
Global::updateData(key, data);
}
+void Client::recvSessionData(const QString &key, const QVariant &data) {
+ sessionData[key] = data;
+ emit sessionDataChanged(key, data);
+ emit sessionDataChanged(key);
+ qDebug() << "stored data in client:" << key;
+}
+
+void Client::storeSessionData(const QString &key, const QVariant &data) {
+ // Not sure if this is a good idea, but we'll try it anyway:
+ // Calling this function only sends a signal to core. Data is stored upon reception of the update signal,
+ // rather than immediately.
+ emit instance()->sendSessionData(key, data);
+}
+
+QVariant Client::retrieveSessionData(const QString &key, const QVariant &def) {
+ if(instance()->sessionData.contains(key)) return instance()->sessionData[key];
+ else return def;
+}
+
void Client::recvProxySignal(ClientSignal sig, QVariant arg1, QVariant arg2, QVariant arg3) {
if(clientMode == LocalCore) return;
QList<QVariant> sigdata;
}
}
-