-void Client::updateCoreData(UserId, QString key) {
- if(clientMode == LocalCore) return;
- QVariant data = Global::data(key);
- recvProxySignal(GS_UPDATE_GLOBAL_DATA, key, data, QVariant());
+void Client::syncToCore(const QVariant &coreState) {
+ VarMap sessionState = coreState.toMap()["SessionState"].toMap();
+ VarMap sessData = sessionState["SessionData"].toMap();
+
+ foreach(QString key, sessData.keys()) {
+ recvSessionData(key, sessData[key]);
+ }
+ QList<QVariant> coreBuffers = sessionState["Buffers"].toList();
+ /* make lookups by id faster */
+ foreach(QVariant vid, coreBuffers) {
+ BufferId id = vid.value<BufferId>();
+ bufferIds[id.uid()] = id; // make lookups by id faster
+ buffer(id); // create all buffers, so we see them in the network views
+ }
+ netsAwaitingInit = sessionState["Networks"].toStringList();
+ connectedToCore = true;
+ if(netsAwaitingInit.count()) {
+ emit coreConnectionMsg(tr("Requesting network states..."));
+ emit coreConnectionProgress(0, netsAwaitingInit.count());
+ emit requestNetworkStates();
+ }
+ else {
+ emit coreConnectionProgress(1, 1);
+ emit connected();
+ }
+}
+
+void Client::recvSessionData(const QString &key, const QVariant &data) {
+ sessionData[key] = data;
+ emit sessionDataChanged(key, data);
+ emit sessionDataChanged(key);
+}
+
+void Client::storeSessionData(const QString &key, const QVariant &data) {
+ // Not sure if this is a good idea, but we'll try it anyway:
+ // Calling this function only sends a signal to core. Data is stored upon reception of the update signal,
+ // rather than immediately.
+ emit instance()->sendSessionData(key, data);
+}
+
+QVariant Client::retrieveSessionData(const QString &key, const QVariant &def) {
+ if(instance()->sessionData.contains(key)) return instance()->sessionData[key];
+ else return def;