***************************************************************************/
#include "client.h"
-#include "clientproxy.h"
+
#include "buffer.h"
#include "buffertreemodel.h"
+#include "clientproxy.h"
+#include "quasselui.h"
#include "util.h"
Client * Client::instanceptr = 0;
bool Client::connectedToCore = false;
Client::ClientMode Client::clientMode;
+VarMap Client::coreConnectionInfo;
QHash<BufferId, Buffer *> Client::buffers;
QHash<uint, BufferId> Client::bufferIds;
QHash<QString, QHash<QString, VarMap> > Client::nicks;
QHash<QString, bool> Client::netConnected;
+QStringList Client::netsAwaitingInit;
QHash<QString, QString> Client::ownNick;
-//QList<BufferId> Client::coreBuffers;
-
Client *Client::instance() {
if(instanceptr) return instanceptr;
blockSize = 0;
connect(&socket, SIGNAL(readyRead()), this, SLOT(serverHasData()));
- connect(&socket, SIGNAL(connected()), this, SLOT(coreConnected()));
- connect(&socket, SIGNAL(disconnected()), this, SLOT(coreDisconnected()));
+ connect(&socket, SIGNAL(connected()), this, SLOT(coreSocketConnected()));
+ connect(&socket, SIGNAL(disconnected()), this, SLOT(coreSocketDisconnected()));
connect(&socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(serverError(QAbstractSocket::SocketError)));
- connect(Global::instance(), SIGNAL(dataPutLocally(UserId, QString)), this, SLOT(updateCoreData(UserId, QString)));
- connect(clientProxy, SIGNAL(csUpdateGlobalData(QString, QVariant)), this, SLOT(updateLocalData(QString, QVariant)));
+ connect(this, SIGNAL(sendSessionData(const QString &, const QVariant &)), clientProxy, SLOT(gsSessionDataChanged(const QString &, const QVariant &)));
+ connect(clientProxy, SIGNAL(csSessionDataChanged(const QString &, const QVariant &)), this, SLOT(recvSessionData(const QString &, const QVariant &)));
connect(clientProxy, SIGNAL(send(ClientSignal, QVariant, QVariant, QVariant)), this, SLOT(recvProxySignal(ClientSignal, QVariant, QVariant, QVariant)));
+ connect(clientProxy, SIGNAL(csCoreState(QVariant)), this, SLOT(recvCoreState(const QVariant &)));
connect(clientProxy, SIGNAL(csServerState(QString, QVariant)), this, SLOT(recvNetworkState(QString, QVariant)));
connect(clientProxy, SIGNAL(csServerConnected(QString)), this, SLOT(networkConnected(QString)));
connect(clientProxy, SIGNAL(csServerDisconnected(QString)), this, SLOT(networkDisconnected(QString)));
void Client::connectToCore(const VarMap &conn) {
// TODO implement SSL
+ coreConnectionInfo = conn;
if(isConnected()) {
- qDebug() << "Already connected to core!";
+ emit coreConnectionError(tr("Already connected to Core!"));
return;
}
if(conn["Host"].toString().isEmpty()) {
clientMode = LocalCore;
- syncToCore(); // TODO send user and pw from conn info
+ QVariant state = connectToLocalCore(coreConnectionInfo["User"].toString(), coreConnectionInfo["Password"].toString());
+ syncToCore(state);
} else {
clientMode = RemoteCore;
+ emit coreConnectionMsg(tr("Connecting..."));
socket.connectToHost(conn["Host"].toString(), conn["Port"].toUInt());
}
}
socket.close();
} else {
disconnectFromLocalCore();
- coreDisconnected();
+ coreSocketDisconnected();
}
- // TODO clear internal data
-}
-
-void Client::coreConnected() {
- syncToCore();
-
-}
-
-void Client::coreDisconnected() {
+ /* Clear internal data. Hopefully nothing relies on it at this point. */
+ coreConnectionInfo.clear();
+ sessionData.clear();
+ //foreach(Buffer *buf, buffers.values()) delete buf;
+ qDebug() << "barfoo";
+ _bufferModel->clear();
+ //qDeleteAll(buffers);
+ qDebug() << "foobar";
+}
+
+void Client::coreSocketConnected() {
+ connect(this, SIGNAL(recvPartialItem(quint32, quint32)), this, SIGNAL(coreConnectionProgress(uint, uint)));
+ emit coreConnectionMsg(tr("Synchronizing to core..."));
+ VarMap clientInit;
+ clientInit["GuiProtocol"] = GUI_PROTOCOL;
+ clientInit["User"] = coreConnectionInfo["User"].toString();
+ clientInit["Password"] = coreConnectionInfo["Password"].toString();
+ writeDataToDevice(&socket, clientInit);
+}
+
+void Client::coreSocketDisconnected() {
connectedToCore = false;
emit disconnected();
}
-void Client::syncToCore() {
- VarMap state;
- if(clientMode == LocalCore) {
- state = connectToLocalCore("Default", "password").toMap(); // TODO make this configurable
- } else {
+void Client::recvCoreState(const QVariant &state) {
+ disconnect(this, SIGNAL(recvPartialItem(quint32, quint32)), this, SIGNAL(coreConnectionProgress(uint, uint)));
+ syncToCore(state);
- }
+}
- VarMap data = state["CoreData"].toMap();
- foreach(QString key, data.keys()) {
- Global::updateData(key, data[key]);
- }
- //if(!Global::data("CoreReady").toBool()) {
- // qFatal("Something is wrong, getting invalid data from core!");
- //}
+void Client::syncToCore(const QVariant &coreState) {
+ VarMap sessionState = coreState.toMap()["SessionState"].toMap();
+ VarMap sessData = sessionState["SessionData"].toMap();
- VarMap sessionState = state["SessionState"].toMap();
+ foreach(QString key, sessData.keys()) {
+ recvSessionData(key, sessData[key]);
+ }
QList<QVariant> coreBuffers = sessionState["Buffers"].toList();
/* make lookups by id faster */
foreach(QVariant vid, coreBuffers) {
BufferId id = vid.value<BufferId>();
bufferIds[id.uid()] = id; // make lookups by id faster
buffer(id); // create all buffers, so we see them in the network views
- //emit requestBacklog(id, -1, -1); // TODO: use custom settings for backlog request
}
+ netsAwaitingInit = sessionState["Networks"].toStringList();
connectedToCore = true;
- emit connected();
- emit requestNetworkStates();
+ if(netsAwaitingInit.count()) {
+ emit coreConnectionMsg(tr("Requesting network states..."));
+ emit coreConnectionProgress(0, netsAwaitingInit.count());
+ emit requestNetworkStates();
+ }
+ else {
+ emit coreConnectionProgress(1, 1);
+ emit connected();
+ }
}
-void Client::updateCoreData(UserId, QString key) {
- if(clientMode == LocalCore) return;
- QVariant data = Global::data(key);
- recvProxySignal(GS_UPDATE_GLOBAL_DATA, key, data, QVariant());
+void Client::recvSessionData(const QString &key, const QVariant &data) {
+ sessionData[key] = data;
+ emit sessionDataChanged(key, data);
+ emit sessionDataChanged(key);
}
-void Client::updateLocalData(QString key, QVariant data) {
- Global::updateData(key, data);
+void Client::storeSessionData(const QString &key, const QVariant &data) {
+ // Not sure if this is a good idea, but we'll try it anyway:
+ // Calling this function only sends a signal to core. Data is stored upon reception of the update signal,
+ // rather than immediately.
+ emit instance()->sendSessionData(key, data);
+}
+
+QVariant Client::retrieveSessionData(const QString &key, const QVariant &def) {
+ if(instance()->sessionData.contains(key)) return instance()->sessionData[key];
+ else return def;
+}
+
+QStringList Client::sessionDataKeys() {
+ return instance()->sessionData.keys();
}
void Client::recvProxySignal(ClientSignal sig, QVariant arg1, QVariant arg2, QVariant arg3) {
}
void Client::networkConnected(QString net) {
+ Q_ASSERT(!netsAwaitingInit.contains(net));
netConnected[net] = true;
BufferId id = statusBufferId(net);
Buffer *b = buffer(id);
b->setActive(false);
}
netConnected[net] = false;
+ if(netsAwaitingInit.contains(net)) {
+ qDebug() << "Network" << net << "disconnected while not yet initialized!";
+ netsAwaitingInit.removeAll(net);
+ emit coreConnectionProgress(netConnected.count(), netConnected.count() + netsAwaitingInit.count());
+ if(!netsAwaitingInit.count()) emit connected();
+ }
}
void Client::updateBufferId(BufferId id) {
}
void Client::recvNetworkState(QString net, QVariant state) {
+ netsAwaitingInit.removeAll(net);
netConnected[net] = true;
setOwnNick(net, state.toMap()["OwnNick"].toString());
buffer(statusBufferId(net))->setActive(true);
foreach(QString nick, n.keys()) {
addNick(net, nick, n[nick].toMap());
}
+ emit coreConnectionProgress(netConnected.count(), netConnected.count() + netsAwaitingInit.count());
+ if(!netsAwaitingInit.count()) emit connected();
}
void Client::recvMessage(const Message &msg) {
}
}
-