socket->deleteLater();
}
_syncedToCore = false;
- setCurrentCoreAccount(0);
emit disconnected();
emit coreConnectionStateChanged(false);
// Clear internal data. Hopefully nothing relies on it at this point.
+ setCurrentCoreAccount(0);
+
if(_bufferSyncer) {
_bufferSyncer->deleteLater();
_bufferSyncer = 0;