This should take care of it the clean way. Sput please check (I don't have a compiler...
[quassel.git] / src / client / client.cpp
index 1d44fd6..8bbafb2 100644 (file)
@@ -247,6 +247,10 @@ void Client::disconnectFromCore() {
   }
 }
 
+void Client::setCoreConfiguration(const QVariantMap &settings) {
+  writeDataToDevice(socket, settings);
+}
+
 void Client::coreSocketConnected() {
   connect(this, SIGNAL(recvPartialItem(uint, uint)), this, SIGNAL(coreConnectionProgress(uint, uint)));
   emit coreConnectionMsg(tr("Synchronizing to core..."));
@@ -322,6 +326,7 @@ void Client::syncToCore(const QVariant &coreState) {
   
   instance()->connectedToCore = true;
   updateCoreConnectionProgress();
+
 }
 
 void Client::updateCoreConnectionProgress() {
@@ -354,7 +359,6 @@ void Client::updateCoreConnectionProgress() {
       if(! channel->initialized())
        numChannelsWaiting++;
     }
-
   }
 
   if(numNetsWaiting > 0) {
@@ -376,7 +380,13 @@ void Client::updateCoreConnectionProgress() {
   }
 
   emit coreConnectionProgress(1,1);
-  emit connected();
+  emit connected(); // FIXME EgS: This caused the double backlog... but... we shouldn't be calling this whole function all the time...
+
+  foreach(NetworkInfo *net, networkInfos()) {
+    disconnect(net, 0, this, SLOT(updateCoreConnectionProgress()));
+  }
+
+  // signalProxy()->dumpProxyStats();
 }
 
 void Client::recvSessionData(const QString &key, const QVariant &data) {
@@ -410,7 +420,14 @@ void Client::coreHasData() {
   QVariant item;
   if(readDataFromDevice(socket, blockSize, item)) {
     emit recvPartialItem(1,1);
-    recvCoreState(item);
+    QVariantMap msg = item.toMap();
+    if (!msg["StartWizard"].toBool()) {
+      recvCoreState(msg["Reply"]);
+    } else {
+      qWarning("Core not configured!");
+      qDebug() << "Available storage providers: " << msg["StorageProviders"].toStringList();
+      emit showConfigWizard(msg);
+    }
     blockSize = 0;
     return;
   }
@@ -425,10 +442,13 @@ void Client::networkConnected(uint netid) {
   //Buffer *b = buffer(id);
   //b->setActive(true);
 
+  // FIXME EgS: do we really need to call updateCoreConnectionProgress whenever a new network is connected?
   NetworkInfo *netinfo = new NetworkInfo(netid, signalProxy(), this);
-  connect(netinfo, SIGNAL(initDone()), this, SLOT(updateCoreConnectionProgress()));
-  connect(netinfo, SIGNAL(ircUserInitDone()), this, SLOT(updateCoreConnectionProgress()));
-  connect(netinfo, SIGNAL(ircChannelInitDone()), this, SLOT(updateCoreConnectionProgress()));
+  if(!isConnected()) {
+    connect(netinfo, SIGNAL(initDone()), this, SLOT(updateCoreConnectionProgress()));
+    connect(netinfo, SIGNAL(ircUserInitDone()), this, SLOT(updateCoreConnectionProgress()));
+    connect(netinfo, SIGNAL(ircChannelInitDone()), this, SLOT(updateCoreConnectionProgress()));
+  }
   connect(netinfo, SIGNAL(destroyed()), this, SLOT(networkInfoDestroyed()));
   _networkInfo[netid] = netinfo;
 }