/***************************************************************************
- * Copyright (C) 2005-07 by the Quassel IRC Team *
+ * Copyright (C) 2005-08 by the Quassel Project *
* devel@quassel-irc.org *
* *
* This program is free software; you can redistribute it and/or modify *
#include "client.h"
#include "bufferinfo.h"
-#include "buffertreemodel.h"
#include "global.h"
+#include "identity.h"
#include "ircchannel.h"
#include "ircuser.h"
#include "message.h"
#include "networkinfo.h"
+#include "networkmodel.h"
+#include "buffermodel.h"
#include "quasselui.h"
#include "signalproxy.h"
#include "util.h"
QPointer<Client> Client::instanceptr = 0;
-// ==============================
-// public Static Methods
-// ==============================
+/*** Initialization/destruction ***/
+
Client *Client::instance() {
if(!instanceptr)
instanceptr = new Client();
instance()->init();
}
+Client::Client(QObject *parent)
+ : QObject(parent),
+ socket(0),
+ _signalProxy(new SignalProxy(SignalProxy::Client, this)),
+ mainUi(0),
+ _networkModel(0),
+ _bufferModel(0),
+ connectedToCore(false)
+{
+}
+
+Client::~Client() {
+}
+
+void Client::init() {
+ blockSize = 0;
+
+ _networkModel = new NetworkModel(this);
+ _bufferModel = new BufferModel(_networkModel);
+
+ connect(this, SIGNAL(bufferSelected(Buffer *)),
+ _bufferModel, SLOT(selectBuffer(Buffer *)));
+
+ connect(this, SIGNAL(bufferUpdated(Buffer *)),
+ _networkModel, SLOT(bufferUpdated(Buffer *)));
+ connect(this, SIGNAL(bufferActivity(Buffer::ActivityLevel, Buffer *)),
+ _networkModel, SLOT(bufferActivity(Buffer::ActivityLevel, Buffer *)));
+
+ SignalProxy *p = signalProxy();
+ p->attachSignal(this, SIGNAL(sendSessionData(const QString &, const QVariant &)),
+ SIGNAL(clientSessionDataChanged(const QString &, const QVariant &)));
+ p->attachSlot(SIGNAL(coreSessionDataChanged(const QString &, const QVariant &)),
+ this, SLOT(recvSessionData(const QString &, const QVariant &)));
+ p->attachSlot(SIGNAL(coreState(const QVariant &)),
+ this, SLOT(recvCoreState(const QVariant &)));
+ p->attachSlot(SIGNAL(networkConnected(uint)),
+ this, SLOT(networkConnected(uint)));
+ p->attachSlot(SIGNAL(networkDisconnected(uint)),
+ this, SLOT(networkDisconnected(uint)));
+ p->attachSlot(SIGNAL(displayMsg(const Message &)),
+ this, SLOT(recvMessage(const Message &)));
+ p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)),
+ this, SLOT(recvStatusMsg(QString, QString)));
+
+
+ p->attachSlot(SIGNAL(backlogData(BufferInfo, const QVariantList &, bool)), this, SLOT(recvBacklogData(BufferInfo, const QVariantList &, bool)));
+ p->attachSlot(SIGNAL(bufferInfoUpdated(BufferInfo)), this, SLOT(updateBufferInfo(BufferInfo)));
+ p->attachSignal(this, SIGNAL(sendInput(BufferInfo, QString)));
+ p->attachSignal(this, SIGNAL(requestNetworkStates()));
+
+ p->attachSignal(this, SIGNAL(requestCreateIdentity(const Identity &)), SIGNAL(createIdentity(const Identity &)));
+ p->attachSignal(this, SIGNAL(requestUpdateIdentity(const Identity &)), SIGNAL(updateIdentity(const Identity &)));
+ p->attachSignal(this, SIGNAL(requestRemoveIdentity(IdentityId)), SIGNAL(removeIdentity(IdentityId)));
+ p->attachSlot(SIGNAL(identityCreated(const Identity &)), this, SLOT(coreIdentityCreated(const Identity &)));
+ p->attachSlot(SIGNAL(identityRemoved(IdentityId)), this, SLOT(coreIdentityRemoved(IdentityId)));
+
+ connect(mainUi, SIGNAL(connectToCore(const QVariantMap &)), this, SLOT(connectToCore(const QVariantMap &)));
+ connect(mainUi, SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore()));
+ connect(this, SIGNAL(connected()), mainUi, SLOT(connectedToCore()));
+ connect(this, SIGNAL(disconnected()), mainUi, SLOT(disconnectedFromCore()));
+
+ layoutTimer = new QTimer(this);
+ layoutTimer->setInterval(0);
+ layoutTimer->setSingleShot(false);
+ connect(layoutTimer, SIGNAL(timeout()), this, SLOT(layoutMsg()));
+
+}
+
+/*** public static methods ***/
+
+
QList<NetworkInfo *> Client::networkInfos() {
return instance()->_networkInfo.values();
}
return bufferInfo(net, "");
}
-BufferTreeModel *Client::bufferModel() {
+NetworkModel *Client::networkModel() {
+ return instance()->_networkModel;
+}
+
+BufferModel *Client::bufferModel() {
return instance()->_bufferModel;
}
+
SignalProxy *Client::signalProxy() {
return instance()->_signalProxy;
}
-// ==============================
-// Constructor / Decon
-// ==============================
-Client::Client(QObject *parent)
- : QObject(parent),
- socket(0),
- _signalProxy(new SignalProxy(SignalProxy::Client, this)),
- mainUi(0),
- _bufferModel(0),
- connectedToCore(false)
-{
-}
-Client::~Client() {
-
+/*** Identity handling ***/
+
+QList<IdentityId> Client::identityIds() {
+ return instance()->_identities.keys();
}
-void Client::init() {
- blockSize = 0;
+const Identity * Client::identity(IdentityId id) {
+ if(instance()->_identities.contains(id)) return instance()->_identities[id];
+ else return 0;
+}
- _bufferModel = new BufferTreeModel(this);
- connect(this, SIGNAL(bufferSelected(Buffer *)),
- _bufferModel, SLOT(selectBuffer(Buffer *)));
- connect(this, SIGNAL(bufferUpdated(Buffer *)),
- _bufferModel, SLOT(bufferUpdated(Buffer *)));
- connect(this, SIGNAL(bufferActivity(Buffer::ActivityLevel, Buffer *)),
- _bufferModel, SLOT(bufferActivity(Buffer::ActivityLevel, Buffer *)));
+void Client::createIdentity(const Identity &id) {
+ emit instance()->requestCreateIdentity(id);
+}
- SignalProxy *p = signalProxy();
- p->attachSignal(this, SIGNAL(sendSessionData(const QString &, const QVariant &)),
- SIGNAL(clientSessionDataChanged(const QString &, const QVariant &)));
- p->attachSlot(SIGNAL(coreSessionDataChanged(const QString &, const QVariant &)),
- this, SLOT(recvSessionData(const QString &, const QVariant &)));
- p->attachSlot(SIGNAL(coreState(const QVariant &)),
- this, SLOT(recvCoreState(const QVariant &)));
- p->attachSlot(SIGNAL(networkConnected(uint)),
- this, SLOT(networkConnected(uint)));
- p->attachSlot(SIGNAL(networkDisconnected(uint)),
- this, SLOT(networkDisconnected(uint)));
- p->attachSlot(SIGNAL(displayMsg(const Message &)),
- this, SLOT(recvMessage(const Message &)));
- p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)),
- this, SLOT(recvStatusMsg(QString, QString)));
+void Client::updateIdentity(const Identity &id) {
+ emit instance()->requestUpdateIdentity(id);
+}
+void Client::removeIdentity(IdentityId id) {
+ emit instance()->requestRemoveIdentity(id);
+}
- p->attachSlot(SIGNAL(backlogData(BufferInfo, const QVariantList &, bool)), this, SLOT(recvBacklogData(BufferInfo, const QVariantList &, bool)));
- p->attachSlot(SIGNAL(bufferInfoUpdated(BufferInfo)), this, SLOT(updateBufferInfo(BufferInfo)));
- p->attachSignal(this, SIGNAL(sendInput(BufferInfo, QString)));
- p->attachSignal(this, SIGNAL(requestNetworkStates()));
+void Client::coreIdentityCreated(const Identity &other) {
+ if(!_identities.contains(other.id())) {
+ Identity *identity = new Identity(other, this);
+ _identities[other.id()] = identity;
+ identity->setInitialized();
+ signalProxy()->synchronize(identity);
+ emit identityCreated(other.id());
+ } else {
+ qWarning() << tr("Identity already exists in client!");
+ }
+}
- connect(mainUi, SIGNAL(connectToCore(const QVariantMap &)), this, SLOT(connectToCore(const QVariantMap &)));
- connect(mainUi, SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore()));
- connect(this, SIGNAL(connected()), mainUi, SLOT(connectedToCore()));
- connect(this, SIGNAL(disconnected()), mainUi, SLOT(disconnectedFromCore()));
+void Client::coreIdentityRemoved(IdentityId id) {
+ if(_identities.contains(id)) {
+ emit identityRemoved(id);
+ Identity *i = _identities.take(id);
+ i->deleteLater();
+ }
+}
- layoutTimer = new QTimer(this);
- layoutTimer->setInterval(0);
- layoutTimer->setSingleShot(false);
- connect(layoutTimer, SIGNAL(timeout()), this, SLOT(layoutMsg()));
+/*** ***/
-}
bool Client::isConnected() {
return instance()->connectedToCore;
void Client::coreSocketDisconnected() {
instance()->connectedToCore = false;
emit disconnected();
+ emit coreConnectionStateChanged(false);
socket->deleteLater();
blockSize = 0;
/* Clear internal data. Hopefully nothing relies on it at this point. */
- _bufferModel->clear();
+ _networkModel->clear();
- QHash<uint, Buffer *>::iterator bufferIter = _buffers.begin();
+ QHash<BufferId, Buffer *>::iterator bufferIter = _buffers.begin();
while(bufferIter != _buffers.end()) {
Buffer *buffer = bufferIter.value();
disconnect(buffer, SIGNAL(destroyed()), this, 0);
Q_ASSERT(_buffers.isEmpty());
- QHash<uint, NetworkInfo*>::iterator netIter = _networkInfo.begin();
+ QHash<NetworkId, NetworkInfo*>::iterator netIter = _networkInfo.begin();
while(netIter != _networkInfo.end()) {
NetworkInfo *net = netIter.value();
disconnect(net, SIGNAL(destroyed()), this, 0);
}
Q_ASSERT(_networkInfo.isEmpty());
+ QHash<IdentityId, Identity*>::iterator idIter = _identities.begin();
+ while(idIter != _identities.end()) {
+ Identity *id = idIter.value();
+ emit identityRemoved(id->id());
+ idIter = _identities.erase(idIter);
+ id->deleteLater();
+ }
+ Q_ASSERT(_identities.isEmpty());
+
coreConnectionInfo.clear();
sessionData.clear();
layoutQueue.clear();
foreach(QString key, sessData.keys())
recvSessionData(key, sessData[key]);
+ // create identities
+ foreach(QVariant vid, sessionState["Identities"].toList()) {
+ coreIdentityCreated(vid.value<Identity>());
+ //Identity *id = new Identity(vid.value<Identity>(), this);
+ //_identities[id->id()] = id;
+ //signalProxy()->synchronize(id);
+ //qDebug() << "received identity" << id->identityName();
+ }
+
// store Buffer details
QVariantList coreBuffers = sessionState["Buffers"].toList();
/* make lookups by id faster */
emit coreConnectionProgress(1,1);
emit connected();
+ emit coreConnectionStateChanged(true);
foreach(NetworkInfo *net, networkInfos()) {
disconnect(net, 0, this, SLOT(updateCoreConnectionProgress()));
}
NetworkInfo *netinfo = new NetworkInfo(netid, this);
netinfo->setProxy(signalProxy());
- bufferModel()->attachNetworkInfo(netinfo);
+ networkModel()->attachNetworkInfo(netinfo);
if(!isConnected()) {
connect(netinfo, SIGNAL(initDone()), this, SLOT(updateCoreConnectionProgress()));