}
void Client::coreSocketConnected() {
- connect(this, SIGNAL(recvPartialItem(quint32, quint32)), this, SIGNAL(coreConnectionProgress(uint, uint)));
+ connect(this, SIGNAL(recvPartialItem(uint, uint)), this, SIGNAL(coreConnectionProgress(uint, uint)));
emit coreConnectionMsg(tr("Synchronizing to core..."));
VarMap clientInit;
clientInit["GuiProtocol"] = GUI_PROTOCOL;