_networkModel = new NetworkModel(this);
connect(this, SIGNAL(bufferUpdated(BufferInfo)),
_networkModel, SLOT(bufferUpdated(BufferInfo)));
+ connect(this, SIGNAL(networkRemoved(NetworkId)),
+ _networkModel, SLOT(networkRemoved(NetworkId)));
_bufferModel = new BufferModel(_networkModel);
}
}
-void Client::recvMessage(Message &msg) {
+void Client::recvMessage(const Message &message) {
+ Message msg = message;
Buffer *b;
if(msg.type() == Message::Error) {