#include "network.h"
#include "networkmodel.h"
#include "buffermodel.h"
+#include "nickmodel.h"
#include "quasselui.h"
#include "signalproxy.h"
#include "util.h"
mainUi(0),
_networkModel(0),
_bufferModel(0),
+ _nickModel(0),
connectedToCore(false)
{
}
_networkModel, SLOT(bufferUpdated(BufferInfo)));
_bufferModel = new BufferModel(_networkModel);
-
+ _nickModel = new NickModel(_networkModel);
+
SignalProxy *p = signalProxy();
p->attachSignal(this, SIGNAL(sendSessionData(const QString &, const QVariant &)),
SIGNAL(clientSessionDataChanged(const QString &, const QVariant &)));
return instance()->_bufferModel;
}
+NickModel *Client::nickModel() {
+ return instance()->_nickModel;
+}
+
SignalProxy *Client::signalProxy() {
return instance()->_signalProxy;