Only a few small things: made the nicklist at least sorted again and fixed the Nick...
[quassel.git] / src / client / client.cpp
index 28c656e..1bf0759 100644 (file)
@@ -1,5 +1,5 @@
 /***************************************************************************
- *   Copyright (C) 2005-07 by the Quassel IRC Team                         *
+ *   Copyright (C) 2005-08 by the Quassel Project                          *
  *   devel@quassel-irc.org                                                 *
  *                                                                         *
  *   This program is free software; you can redistribute it and/or modify  *
 #include "client.h"
 
 #include "bufferinfo.h"
-#include "buffertreemodel.h"
 #include "global.h"
+#include "identity.h"
 #include "ircchannel.h"
 #include "ircuser.h"
 #include "message.h"
-#include "networkinfo.h"
+#include "network.h"
+#include "networkmodel.h"
+#include "buffermodel.h"
+#include "nickmodel.h"
 #include "quasselui.h"
 #include "signalproxy.h"
 #include "util.h"
 
 QPointer<Client> Client::instanceptr = 0;
 
-// ==============================
-//  public Static Methods
-// ==============================
+/*** Initialization/destruction ***/
+
 Client *Client::instance() {
   if(!instanceptr)
     instanceptr = new Client();
@@ -51,13 +53,81 @@ void Client::init(AbstractUi *ui) {
   instance()->init();
 }
 
-QList<NetworkInfo *> Client::networkInfos() {
-  return instance()->_networkInfo.values();
+Client::Client(QObject *parent)
+  : QObject(parent),
+    socket(0),
+    _signalProxy(new SignalProxy(SignalProxy::Client, this)),
+    mainUi(0),
+    _networkModel(0),
+    _bufferModel(0),
+    _nickModel(0),
+    connectedToCore(false)
+{
+}
+
+Client::~Client() {
 }
 
-NetworkInfo *Client::networkInfo(uint networkid) {
-  if(instance()->_networkInfo.contains(networkid))
-    return instance()->_networkInfo[networkid];
+void Client::init() {
+  blockSize = 0;
+
+  _networkModel = new NetworkModel(this);
+  connect(this, SIGNAL(bufferUpdated(BufferInfo)),
+          _networkModel, SLOT(bufferUpdated(BufferInfo)));
+
+  _bufferModel = new BufferModel(_networkModel);
+  _nickModel = new NickModel(_networkModel);
+  
+  SignalProxy *p = signalProxy();
+  p->attachSignal(this, SIGNAL(sendSessionData(const QString &, const QVariant &)),
+                  SIGNAL(clientSessionDataChanged(const QString &, const QVariant &)));
+  p->attachSlot(SIGNAL(coreSessionDataChanged(const QString &, const QVariant &)),
+                this, SLOT(recvSessionData(const QString &, const QVariant &)));
+  p->attachSlot(SIGNAL(coreState(const QVariant &)),
+                this, SLOT(recvCoreState(const QVariant &)));
+  p->attachSlot(SIGNAL(networkConnected(uint)),
+                this, SLOT(networkConnected(uint)));
+  p->attachSlot(SIGNAL(networkDisconnected(uint)),
+                this, SLOT(networkDisconnected(uint)));
+  p->attachSlot(SIGNAL(displayMsg(const Message &)),
+                this, SLOT(recvMessage(const Message &)));
+  p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)),
+                this, SLOT(recvStatusMsg(QString, QString)));
+
+
+  p->attachSlot(SIGNAL(backlogData(BufferInfo, const QVariantList &, bool)), this, SLOT(recvBacklogData(BufferInfo, const QVariantList &, bool)));
+  p->attachSlot(SIGNAL(bufferInfoUpdated(BufferInfo)), this, SLOT(updateBufferInfo(BufferInfo)));
+  p->attachSignal(this, SIGNAL(sendInput(BufferInfo, QString)));
+  p->attachSignal(this, SIGNAL(requestNetworkStates()));
+
+  p->attachSignal(this, SIGNAL(requestCreateIdentity(const Identity &)), SIGNAL(createIdentity(const Identity &)));
+  p->attachSignal(this, SIGNAL(requestUpdateIdentity(const Identity &)), SIGNAL(updateIdentity(const Identity &)));
+  p->attachSignal(this, SIGNAL(requestRemoveIdentity(IdentityId)), SIGNAL(removeIdentity(IdentityId)));
+  p->attachSlot(SIGNAL(identityCreated(const Identity &)), this, SLOT(coreIdentityCreated(const Identity &)));
+  p->attachSlot(SIGNAL(identityRemoved(IdentityId)), this, SLOT(coreIdentityRemoved(IdentityId)));
+
+  connect(mainUi, SIGNAL(connectToCore(const QVariantMap &)), this, SLOT(connectToCore(const QVariantMap &)));
+  connect(mainUi, SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore()));
+  connect(this, SIGNAL(connected()), mainUi, SLOT(connectedToCore()));
+  connect(this, SIGNAL(disconnected()), mainUi, SLOT(disconnectedFromCore()));
+
+  layoutTimer = new QTimer(this);
+  layoutTimer->setInterval(0);
+  layoutTimer->setSingleShot(false);
+  connect(layoutTimer, SIGNAL(timeout()), this, SLOT(layoutMsg()));
+
+}
+
+/*** public static methods ***/
+
+
+QList<Network *> Client::networks() {
+  return instance()->_network.values();
+}
+
+Network *Client::network(uint networkid) {
+  if(instance()->_network.contains(networkid))
+    return instance()->_network[networkid];
   else
     return 0;
 }
@@ -90,104 +160,79 @@ Buffer *Client::buffer(BufferInfo id) {
 
     connect(buff, SIGNAL(userInput(BufferInfo, QString)),
            client, SLOT(userInput(BufferInfo, QString)));
-    connect(buff, SIGNAL(bufferUpdated(Buffer *)),
-           client, SIGNAL(bufferUpdated(Buffer *)));
     connect(buff, SIGNAL(destroyed()),
            client, SLOT(bufferDestroyed()));
     client->_buffers[id.uid()] = buff;
-    emit client->bufferUpdated(buff);
+    emit client->bufferUpdated(id);
   }
   Q_ASSERT(buff);
   return buff;
 }
 
-// FIXME switch to netids!
-// WHEN IS THIS NEEDED ANYHOW!?
-// ...only for finding the Buffer for a channel, I guess...
-BufferInfo Client::bufferInfo(QString net, QString buf) {
-  foreach(Buffer *buffer_, buffers()) {
-    BufferInfo bufferInfo = buffer_->bufferInfo();
-    if(!bufferInfo.network().compare(net, Qt::CaseInsensitive) && !bufferInfo.buffer().compare(buf, Qt::CaseInsensitive))
-      return bufferInfo;
-  }
-  Q_ASSERT(false);  // should never happen!
-  return BufferInfo();
+NetworkModel *Client::networkModel() {
+  return instance()->_networkModel;
 }
 
-BufferInfo Client::statusBufferInfo(QString net) {
-  return bufferInfo(net, "");
+BufferModel *Client::bufferModel() {
+  return instance()->_bufferModel;
 }
 
-BufferTreeModel *Client::bufferModel() {
-  return instance()->_bufferModel;
+NickModel *Client::nickModel() {
+  return instance()->_nickModel;
 }
 
+
 SignalProxy *Client::signalProxy() {
   return instance()->_signalProxy;
 }
 
-// ==============================
-//  Constructor / Decon
-// ==============================
-Client::Client(QObject *parent)
-  : QObject(parent),
-    socket(0),
-    _signalProxy(new SignalProxy(SignalProxy::Client, this)),
-    mainUi(0),
-    _bufferModel(0),
-    connectedToCore(false)
-{
-}
 
-Client::~Client() {
-  
+/*** Identity handling ***/
+
+QList<IdentityId> Client::identityIds() {
+  return instance()->_identities.keys();
 }
 
-void Client::init() {
-  blockSize = 0;
+const Identity * Client::identity(IdentityId id) {
+  if(instance()->_identities.contains(id)) return instance()->_identities[id];
+  else return 0;
+}
 
-  _bufferModel = new BufferTreeModel(this);
 
-  connect(this, SIGNAL(bufferSelected(Buffer *)),
-         _bufferModel, SLOT(selectBuffer(Buffer *)));
-  connect(this, SIGNAL(bufferUpdated(Buffer *)),
-         _bufferModel, SLOT(bufferUpdated(Buffer *)));
-  connect(this, SIGNAL(bufferActivity(Buffer::ActivityLevel, Buffer *)),
-         _bufferModel, SLOT(bufferActivity(Buffer::ActivityLevel, Buffer *)));
+void Client::createIdentity(const Identity &id) {
+  emit instance()->requestCreateIdentity(id);
+}
 
-  SignalProxy *p = signalProxy();
-  p->attachSignal(this, SIGNAL(sendSessionData(const QString &, const QVariant &)),
-                 SIGNAL(clientSessionDataChanged(const QString &, const QVariant &)));
-  p->attachSlot(SIGNAL(coreSessionDataChanged(const QString &, const QVariant &)),
-               this, SLOT(recvSessionData(const QString &, const QVariant &)));
-  p->attachSlot(SIGNAL(coreState(const QVariant &)),
-               this, SLOT(recvCoreState(const QVariant &)));
-  p->attachSlot(SIGNAL(networkConnected(uint)),
-               this, SLOT(networkConnected(uint)));
-  p->attachSlot(SIGNAL(networkDisconnected(uint)),
-               this, SLOT(networkDisconnected(uint)));
-  p->attachSlot(SIGNAL(displayMsg(const Message &)),
-               this, SLOT(recvMessage(const Message &)));
-  p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)),
-               this, SLOT(recvStatusMsg(QString, QString)));
+void Client::updateIdentity(const Identity &id) {
+  emit instance()->requestUpdateIdentity(id);
+}
 
+void Client::removeIdentity(IdentityId id) {
+  emit instance()->requestRemoveIdentity(id);
+}
 
-  p->attachSlot(SIGNAL(backlogData(BufferInfo, const QVariantList &, bool)), this, SLOT(recvBacklogData(BufferInfo, const QVariantList &, bool)));
-  p->attachSlot(SIGNAL(bufferInfoUpdated(BufferInfo)), this, SLOT(updateBufferInfo(BufferInfo)));
-  p->attachSignal(this, SIGNAL(sendInput(BufferInfo, QString)));
-  p->attachSignal(this, SIGNAL(requestNetworkStates()));
+void Client::coreIdentityCreated(const Identity &other) {
+  if(!_identities.contains(other.id())) {
+    Identity *identity = new Identity(other, this);
+    _identities[other.id()] = identity;
+    identity->setInitialized();
+    signalProxy()->synchronize(identity);
+    emit identityCreated(other.id());
+  } else {
+    qWarning() << tr("Identity already exists in client!");
+  }
+}
 
-  connect(mainUi, SIGNAL(connectToCore(const QVariantMap &)), this, SLOT(connectToCore(const QVariantMap &)));
-  connect(mainUi, SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore()));
-  connect(this, SIGNAL(connected()), mainUi, SLOT(connectedToCore()));
-  connect(this, SIGNAL(disconnected()), mainUi, SLOT(disconnectedFromCore()));
+void Client::coreIdentityRemoved(IdentityId id) {
+  if(_identities.contains(id)) {
+    emit identityRemoved(id);
+    Identity *i = _identities.take(id);
+    i->deleteLater();
+  }
+}
 
-  layoutTimer = new QTimer(this);
-  layoutTimer->setInterval(0);
-  layoutTimer->setSingleShot(false);
-  connect(layoutTimer, SIGNAL(timeout()), this, SLOT(layoutMsg()));
+/***  ***/
 
-}
 
 bool Client::isConnected() {
   return instance()->connectedToCore;
@@ -243,7 +288,7 @@ void Client::disconnectFromCore() {
 }
 
 void Client::setCoreConfiguration(const QVariantMap &settings) {
-  writeDataToDevice(socket, settings);
+  SignalProxy::writeDataToDevice(socket, settings);
 }
 
 void Client::coreSocketConnected() {
@@ -253,19 +298,20 @@ void Client::coreSocketConnected() {
   clientInit["GuiProtocol"] = GUI_PROTOCOL;
   clientInit["User"] = coreConnectionInfo["User"].toString();
   clientInit["Password"] = coreConnectionInfo["Password"].toString();
-  writeDataToDevice(socket, clientInit);
+  SignalProxy::writeDataToDevice(socket, clientInit);
 }
 
 void Client::coreSocketDisconnected() {
   instance()->connectedToCore = false;
   emit disconnected();
+  emit coreConnectionStateChanged(false);
   socket->deleteLater();
   blockSize = 0;
 
   /* Clear internal data. Hopefully nothing relies on it at this point. */
-  _bufferModel->clear();
+  _networkModel->clear();
 
-  QHash<uint, Buffer *>::iterator bufferIter =  _buffers.begin();
+  QHash<BufferId, Buffer *>::iterator bufferIter =  _buffers.begin();
   while(bufferIter != _buffers.end()) {
     Buffer *buffer = bufferIter.value();
     disconnect(buffer, SIGNAL(destroyed()), this, 0);
@@ -275,14 +321,23 @@ void Client::coreSocketDisconnected() {
   Q_ASSERT(_buffers.isEmpty());
 
 
-  QHash<uint, NetworkInfo*>::iterator netIter = _networkInfo.begin();
-  while(netIter != _networkInfo.end()) {
-    NetworkInfo *net = netIter.value();
+  QHash<NetworkId, Network*>::iterator netIter = _network.begin();
+  while(netIter != _network.end()) {
+    Network *net = netIter.value();
     disconnect(net, SIGNAL(destroyed()), this, 0);
-    netIter = _networkInfo.erase(netIter);
+    netIter = _network.erase(netIter);
     net->deleteLater();
   }
-  Q_ASSERT(_networkInfo.isEmpty());
+  Q_ASSERT(_network.isEmpty());
+
+  QHash<IdentityId, Identity*>::iterator idIter = _identities.begin();
+  while(idIter != _identities.end()) {
+    Identity *id = idIter.value();
+    emit identityRemoved(id->id());
+    idIter = _identities.erase(idIter);
+    id->deleteLater();
+  }
+  Q_ASSERT(_identities.isEmpty());
 
   coreConnectionInfo.clear();
   sessionData.clear();
@@ -312,6 +367,11 @@ void Client::syncToCore(const QVariant &coreState) {
   foreach(QString key, sessData.keys())
     recvSessionData(key, sessData[key]);
 
+  // create identities
+  foreach(QVariant vid, sessionState["Identities"].toList()) {
+    coreIdentityCreated(vid.value<Identity>());
+  }
+
   // store Buffer details
   QVariantList coreBuffers = sessionState["Buffers"].toList();
   /* make lookups by id faster */
@@ -319,7 +379,7 @@ void Client::syncToCore(const QVariant &coreState) {
     buffer(vid.value<BufferInfo>()); // create all buffers, so we see them in the network views
   }
 
-  // create networkInfo objects
+  // create network objects
   QVariantList networkids = sessionState["Networks"].toList();
   foreach(QVariant networkid, networkids) {
     networkConnected(networkid.toUInt());
@@ -336,7 +396,7 @@ void Client::updateCoreConnectionProgress() {
   // 2.) channels
   // 3.) ircusers
 
-  int numNets = networkInfos().count();
+  int numNets = networks().count();
   int numNetsWaiting = 0;
 
   int numIrcUsers = 0;
@@ -345,7 +405,7 @@ void Client::updateCoreConnectionProgress() {
   int numChannels = 0;
   int numChannelsWaiting = 0;
 
-  foreach(NetworkInfo *net, networkInfos()) {
+  foreach(Network *net, networks()) {
     if(! net->initialized())
       numNetsWaiting++;
 
@@ -382,7 +442,8 @@ void Client::updateCoreConnectionProgress() {
 
   emit coreConnectionProgress(1,1);
   emit connected();
-  foreach(NetworkInfo *net, networkInfos()) {
+  emit coreConnectionStateChanged(true);
+  foreach(Network *net, networks()) {
     disconnect(net, 0, this, SLOT(updateCoreConnectionProgress()));
   }
 
@@ -418,7 +479,7 @@ void Client::coreSocketError(QAbstractSocket::SocketError) {
 
 void Client::coreHasData() {
   QVariant item;
-  if(readDataFromDevice(socket, blockSize, item)) {
+  if(SignalProxy::readDataFromDevice(socket, blockSize, item)) {
     emit recvPartialItem(1,1);
     QVariantMap msg = item.toMap();
     if (!msg["StartWizard"].toBool()) {
@@ -442,74 +503,67 @@ void Client::networkConnected(uint netid) {
   //Buffer *b = buffer(id);
   //b->setActive(true);
 
-  NetworkInfo *netinfo = new NetworkInfo(netid, this);
+  Network *netinfo = new Network(netid, this);
   netinfo->setProxy(signalProxy());
-  bufferModel()->attachNetworkInfo(netinfo);
+  networkModel()->attachNetwork(netinfo);
   
   if(!isConnected()) {
     connect(netinfo, SIGNAL(initDone()), this, SLOT(updateCoreConnectionProgress()));
     connect(netinfo, SIGNAL(ircUserInitDone()), this, SLOT(updateCoreConnectionProgress()));
     connect(netinfo, SIGNAL(ircChannelInitDone()), this, SLOT(updateCoreConnectionProgress()));
   }
-  connect(netinfo, SIGNAL(ircChannelAdded(QString)), this, SLOT(ircChannelAdded(QString)));
-  connect(netinfo, SIGNAL(destroyed()), this, SLOT(networkInfoDestroyed()));
-  _networkInfo[netid] = netinfo;
+  connect(netinfo, SIGNAL(destroyed()), this, SLOT(networkDestroyed()));
+  _network[netid] = netinfo;
 }
 
 void Client::networkDisconnected(uint networkid) {
-  foreach(Buffer *buffer, buffers()) {
-    if(buffer->bufferInfo().networkId() != networkid)
-      continue;
-
-    //buffer->displayMsg(Message(bufferid, Message::Server, tr("Server disconnected."))); FIXME
-    buffer->setActive(false);
+  if(!_network.contains(networkid)) {
+    qWarning() << "Client::networkDisconnected(uint): unknown Network" << networkid;
+    return;
   }
 
-  Q_ASSERT(networkInfo(networkid));
-  if(!networkInfo(networkid)->initialized()) {
+  Network *net = _network.take(networkid);
+  if(!net->initialized()) {
     qDebug() << "Network" << networkid << "disconnected while not yet initialized!";
     updateCoreConnectionProgress();
   }
-}
-
-void Client::ircChannelAdded(QString chanName) {
-  NetworkInfo *netInfo = qobject_cast<NetworkInfo*>(sender());
-  Q_ASSERT(netInfo);
-  Buffer *buf = buffer(bufferInfo(netInfo->networkName(), chanName));
-  Q_ASSERT(buf);
-  buf->setIrcChannel(netInfo->ircChannel(chanName));
-
+  net->deleteLater();
 }
 
 void Client::updateBufferInfo(BufferInfo id) {
-  buffer(id)->updateBufferInfo(id);
+  emit bufferUpdated(id);
 }
 
 void Client::bufferDestroyed() {
   Buffer *buffer = static_cast<Buffer *>(sender());
-  uint bufferUid = buffer->uid();
-  if(_buffers.contains(bufferUid))
-    _buffers.remove(bufferUid);
+  QHash<BufferId, Buffer *>::iterator iter = _buffers.begin();
+  while(iter != _buffers.end()) {
+    if(iter.value() == buffer) {
+      iter = _buffers.erase(iter);
+      break;
+    }
+    iter++;
+  }
 }
 
-void Client::networkInfoDestroyed() {
-  NetworkInfo *netinfo = static_cast<NetworkInfo *>(sender());
+void Client::networkDestroyed() {
+  Network *netinfo = static_cast<Network *>(sender());
   uint networkId = netinfo->networkId();
-  if(_networkInfo.contains(networkId))
-    _networkInfo.remove(networkId);
+  if(_network.contains(networkId))
+    _network.remove(networkId);
 }
 
 void Client::recvMessage(const Message &msg) {
   Buffer *b = buffer(msg.buffer());
 
-  Buffer::ActivityLevel level = Buffer::OtherActivity;
-  if(msg.type() == Message::Plain || msg.type() == Message::Notice){
-    level |= Buffer::NewMessage;
-  }
-  if(msg.flags() & Message::Highlight){
-    level |= Buffer::Highlight;
-  }
-  emit bufferActivity(level, b);
+//   Buffer::ActivityLevel level = Buffer::OtherActivity;
+//   if(msg.type() == Message::Plain || msg.type() == Message::Notice){
+//     level |= Buffer::NewMessage;
+//   }
+//   if(msg.flags() & Message::Highlight){
+//     level |= Buffer::Highlight;
+//   }
+//   emit bufferActivity(level, b);
 
   b->appendMsg(msg);
 }