#ifndef _BUFFER_H_
#define _BUFFER_H_
-#include <QtCore>
-#include <QtGui>
-
-#include "chatwidget.h"
#include "global.h"
-#include "message.h"
-class ChatWidget;
-class ChatLine;
-class ChatWidgetContents;
-class BufferWidget;
+class AbstractUiMsg;
+class Message;
struct BufferState;
//!\brief Encapsulates the contents of a single channel, query or server status context.
-/** A Buffer maintains a list of existing nicks and their status. New messages can be appended using
- * displayMsg(). A buffer displays its contents by way of a BufferWidget, which can be shown
- * (and created on demand) by calling showWidget().
+/** A Buffer maintains a list of existing nicks and their status.
*/
class Buffer : public QObject {
Q_OBJECT
public:
- //Buffer(QString network, QString buffer);
Buffer(BufferId);
~Buffer();
- static void init();
enum Type { ServerBuffer, ChannelBuffer, QueryBuffer };
Highlight = 0x40
};
Q_DECLARE_FLAGS(ActivityLevel, Activity)
-
- Type bufferType() { return type; }
- bool isActive() { return active; }
-
- QString networkName() { return _networkName; }
- QString bufferName() { return _bufferName; }
- QString displayName();
- BufferId bufferId() { return id; }
- QList<ChatLine *> contents() { return lines; }
- VarMap nickList() { return nicks; }
- QString topic() { return _topic; }
- QString ownNick() { return _ownNick; }
- bool isStatusBuffer() { return bufferType() == ServerBuffer; }
+
+ Type bufferType() const;
+ bool isActive() const;
+
+ QString networkName() const;
+ QString bufferName() const;
+ QString displayName() const;
+ BufferId bufferId() const;
+ QList<AbstractUiMsg *> contents() const;
+ VarMap nickList() const;
+ QString topic() const;
+ QString ownNick() const;
+ bool isStatusBuffer() const;
signals:
- void userInput(BufferId, QString);
- //void msgDisplayed(Message);
- void chatLineAppended(ChatLine *);
- void chatLinePrepended(ChatLine *);
+ void userInput(const BufferId &, QString);
void nickListChanged(VarMap nicks);
void topicSet(QString topic);
void ownNickSet(QString ownNick);
void bufferUpdated(Buffer *);
void bufferDestroyed(Buffer *);
+ void msgAppended(AbstractUiMsg *);
+ void msgPrepended(AbstractUiMsg *);
+ void layoutQueueEmpty();
+
public slots:
void setActive(bool active = true);
- //void displayMsg(Message);
- //void prependMessages(QList<Message>); // for backlog
- void appendChatLine(ChatLine *);
- void prependChatLine(ChatLine *);
- //void prependChatLines(QList<ChatLine *>);
- //void recvStatusMsg(QString msg);
+ void appendMsg(const Message &);
+ void prependMsg(const Message &);
+ bool layoutMsg();
void setTopic(QString);
//void setNicks(QStringList);
void addNick(QString nick, VarMap props);
QString _networkName, _bufferName;
BufferState *state;
- //QList<Message> _contents;
- QList<ChatLine *> lines;
+ QList<Message> layoutQueue;
+ QList<AbstractUiMsg *> layoutedMsgs;
};
-Q_DECLARE_OPERATORS_FOR_FLAGS(Buffer::ActivityLevel)
+Q_DECLARE_OPERATORS_FOR_FLAGS(Buffer::ActivityLevel)
#endif