bool Buffer::layoutMsg() {
if(layoutQueue.isEmpty())
return false;
-
+
AbstractUiMsg *m = Client::layoutMsg(layoutQueue.takeFirst());
layoutedMsgs.prepend(m);
emit msgPrepended(m);
void Buffer::setVisible(bool visible) {
_isVisible = visible;
setActivityLevel(NoActivity);
- if(layoutedMsgs.isEmpty())
- return;
- setLastSeenMsg(layoutedMsgs.last()->msgId());
+ //if(layoutedMsgs.isEmpty())
+ // return;
+ //setLastSeenMsg(layoutedMsgs.last()->msgId());
+ if(_lastRcvdMsg.msgId() > 0) setLastSeenMsg(_lastRcvdMsg.msgId());
+ //qDebug() << "setting last seen" << _lastRcvdMsg.msgId();
}
void Buffer::setLastSeenMsg(const MsgId &msgId) {
}
void Buffer::updateActivityLevel(const Message &msg) {
+ // FIXME dirty hack to allow the lastSeen stuff to continue to work
+ // will be made much nicer once Buffer dies, I hope...
+ if(msg.msgId() > _lastRcvdMsg.msgId()) _lastRcvdMsg = msg;
+
if(isVisible())
return;
ActivityLevel level = activityLevel() | OtherActivity;
if(msg.type() & (Message::Plain | Message::Notice | Message::Action))
level |= NewMessage;
-
+
if(msg.flags() & Message::Highlight)
level |= Highlight;