inline bool isBuffering() { return _isBuffering; }
inline const QList<Message> &bufferedMessages() { return _bufferedMessages; }
+ inline int buffersWaiting() const { return _buffersWaiting.count(); }
+ inline int totalBuffers() const { return _totalBuffers; }
//! returns false if it was the last missing backlogpart
bool buffer(BufferId bufferId, const MessageList &messages);
protected:
inline QList<BufferId> allBufferIds() const { return Client::networkModel()->allBufferIds(); }
- inline void setWaitingBuffers(const QList<BufferId> &buffers) { _buffersWaiting = buffers.toSet(); }
- inline void setWaitingBuffers(const QSet<BufferId> &buffers) { _buffersWaiting = buffers; }
- inline void addWaitingBuffer(BufferId buffer) { _buffersWaiting << buffer; }
+ inline void setWaitingBuffers(const QList<BufferId> &buffers) { setWaitingBuffers(buffers.toSet()); }
+ void setWaitingBuffers(const QSet<BufferId> &buffers);
+ void addWaitingBuffer(BufferId buffer);
ClientBacklogManager *backlogManager;
private:
bool _isBuffering;
MessageList _bufferedMessages;
+ int _totalBuffers;
QSet<BufferId> _buffersWaiting;
};