delete socket;
}
+void Server::init() {
+ Message::init(&handleServerMsg, &handleUserMsg);
+}
+
void Server::run() {
connect(socket, SIGNAL(connected()), this, SLOT(socketConnected()));
connect(socket, SIGNAL(disconnected()), this, SLOT(socketDisconnected()));
qDebug() << "Socket state changed: " << state;
}
+void Server::handleServerMsg(Message *msg) {
+
+
+}
+
+void Server::handleUserMsg(Message *msg) {
+
+
+}