void closeEvent(QCloseEvent *event);
signals:
- void sendInput(BufferId, QString message);
- void bufferSelected(Buffer *);
- void bufferUpdated(Buffer *);
- void bufferActivity(Buffer::ActivityLevel, Buffer *);
- void bufferDestroyed(Buffer *);
- void backlogReceived(Buffer *, QList<Message>);
- void requestBacklog(BufferId, QVariant, QVariant);
+ //void sendInput(BufferId, QString message);
+ //void bufferSelected(Buffer *);
+ //void bufferUpdated(Buffer *);
+ //void bufferActivity(Buffer::ActivityLevel, Buffer *);
+ //void bufferDestroyed(Buffer *);
+ //void backlogReceived(Buffer *, QList<Message>);
+ //void requestBacklog(BufferId, QVariant, QVariant);
void importOldBacklog();
private slots:
- void userInput(BufferId, QString);
- void networkConnected(QString);
- void networkDisconnected(QString);
- void recvNetworkState(QString, QVariant);
- void recvMessage(Message message);
- void recvStatusMsg(QString network, QString message);
- void setTopic(QString net, QString buf, QString);
- void addNick(QString net, QString nick, VarMap props);
- void removeNick(QString net, QString nick);
- void renameNick(QString net, QString oldnick, QString newnick);
- void updateNick(QString net, QString nick, VarMap props);
- void setOwnNick(QString net, QString nick);
- void recvBacklogData(BufferId, QList<QVariant>, bool);
- void updateBufferId(BufferId);
+
+ //void userInput(BufferId, QString);
+ //void networkConnected(QString);
+ //void networkDisconnected(QString);
+ //void recvNetworkState(QString, QVariant);
+ //void recvMessage(Message message);
+ //void recvStatusMsg(QString network, QString message);
+ //void setTopic(QString net, QString buf, QString);
+ //void addNick(QString net, QString nick, VarMap props);
+ //void removeNick(QString net, QString nick);
+ //void renameNick(QString net, QString oldnick, QString newnick);
+ //void updateNick(QString net, QString nick, VarMap props);
+ //void setOwnNick(QString net, QString nick);
+ //void recvBacklogData(BufferId, QList<QVariant>, bool);
+ //void updateBufferId(BufferId);
void showServerList();
void showSettingsDlg();
void showBuffer(Buffer *);
void importBacklog();
- void layoutMsg();
private:
Ui::MainWin ui;
void setupMenus();
void setupViews();
void setupSettingsDlg();
- void syncToCore(); // implemented in main_mono.cpp or main_gui.cpp
+ //void syncToCore(); // implemented in main_mono.cpp or main_gui.cpp
//Buffer * getBuffer(QString net, QString buf);
Buffer *getBuffer(BufferId);
BufferId getStatusBufferId(QString net);
//QString currentNetwork, currentBuffer;
//QHash<QString, QHash<QString, Buffer*> > buffers;
uint currentBuffer;
- QHash<BufferId, Buffer *> buffers;
- QHash<uint, BufferId> bufferIds;
- QHash<QString, QHash<QString, VarMap> > nicks;
- QHash<QString, bool> connected;
- QHash<QString, QString> ownNick;
+ //QHash<BufferId, Buffer *> buffers;
+ //QHash<uint, BufferId> bufferIds;
+ //QHash<QString, QHash<QString, VarMap> > nicks;
+ //QHash<QString, bool> connected;
+ //QHash<QString, QString> ownNick;
//QHash<QString, QList<Message> > coreBackLog;
- QList<BufferId> coreBuffers;
+ //QList<BufferId> coreBuffers;
QList<BufferViewDock *> netViews;