connect(guiProxy, SIGNAL(csNickUpdated(QString, QString, VarMap)), this, SLOT(updateNick(QString, QString, VarMap)));
connect(guiProxy, SIGNAL(csOwnNickSet(QString, QString)), this, SLOT(setOwnNick(QString, QString)));
connect(guiProxy, SIGNAL(csBacklogData(BufferId, QList<QVariant>, bool)), this, SLOT(recvBacklogData(BufferId, QList<QVariant>, bool)));
+ connect(guiProxy, SIGNAL(csUpdateBufferId(BufferId)), this, SLOT(updateBufferId(BufferId)));
connect(this, SIGNAL(sendInput(BufferId, QString)), guiProxy, SLOT(gsUserInput(BufferId, QString)));
connect(this, SIGNAL(requestBacklog(BufferId, QVariant, QVariant)), guiProxy, SLOT(gsRequestBacklog(BufferId, QVariant, QVariant)));
setupSettingsDlg();
- //Buffer::init();
setupMenus();
setupViews();
- //bufferWidget = 0;
-
QSettings s;
s.beginGroup("Geometry");
//resize(s.value("MainWinSize", QSize(500, 400)).toSize());
if(s.contains("MainWinState")) restoreState(s.value("MainWinState").toByteArray());
s.endGroup();
- // replay backlog
- // FIXME do this right
- /*
- QHash<Buffer *, QList<Message> > hash;
- Buffer *b;
-
- foreach(QString net, coreBackLog.keys()) {
- //if(net != "MoepNet") continue;
- while(coreBackLog[net].count()) {
- //recvMessage(net, coreBackLog[net].takeFirst());
- Message msg = coreBackLog[net].takeLast();
- if(msg.flags & Message::PrivMsg) {
- // query
- if(msg.flags & Message::Self) b = getBuffer(net, msg.target);
- else b = getBuffer(net, nickFromMask(msg.sender));
- } else {
- b = getBuffer(net, msg.target);
- }
- hash[b].prepend(msg);
- if(hash[b].count() >= 5) {
- ui.bufferWidget->prependMessages(b, hash.take(b));
- }
- }
- }
- foreach(Buffer *buf, hash.keys()) {
- ui.bufferWidget->prependMessages(buf, hash.take(buf));
- }
-*/
-
/* make lookups by id faster */
foreach(BufferId id, coreBuffers) {
bufferIds[id.uid()] = id; // make lookups by id faster
connect(this, SIGNAL(bufferUpdated(Buffer *)), view, SLOT(bufferUpdated(Buffer *)));
connect(this, SIGNAL(bufferDestroyed(Buffer *)), view, SLOT(bufferDestroyed(Buffer *)));
connect(view, SIGNAL(bufferSelected(Buffer *)), this, SLOT(showBuffer(Buffer *)));
- //QList<Buffer *> bufs;
- //typedef QHash<QString, Buffer *> bufhash;
- //QList<bufhash> foo = buffers.values();
- //foreach(bufhash h, foo) {
- // bufs += h.values();
- //}
view->setBuffers(buffers.values());
view->setAllowedAreas(Qt::RightDockWidgetArea|Qt::LeftDockWidgetArea);
netViews.append(view);
}
void MainWin::showBuffer(Buffer *b) {
- //currentBuffer = b->bufferName(); currentNetwork = b->networkName();
currentBuffer = b->bufferId().groupId();
//emit bufferSelected(b);
//qApp->processEvents();
void MainWin::networkConnected(QString net) {
connected[net] = true;
- BufferId id = getStatusBufferId(net);
- Buffer *b = getBuffer(id);
- b->setActive(true);
+ //BufferId id = getStatusBufferId(net);
+ //Buffer *b = getBuffer(id);
+ //b->setActive(true);
//b->displayMsg(Message(id, Message::Server, tr("Connected."))); FIXME
// TODO buffersUpdated();
}
connected[net] = false;
}
+void MainWin::updateBufferId(BufferId id) {
+ bufferIds[id.uid()] = id; // make lookups by id faster
+ getBuffer(id);
+}
+
BufferId MainWin::getBufferId(QString net, QString buf) {
foreach(BufferId id, buffers.keys()) {
if(id.network() == net && id.buffer() == buf) return id;