+
+void MainWin::showBuffer(QString net, QString buf) {
+ currentBuffer = buf; currentNetwork = net;
+ Buffer *b = getBuffer(net, buf);
+ QWidget *old = widget;
+ widget = b->showWidget(this);
+ if(widget == old) return;
+ workspace->addWindow(widget);
+ widget->showMaximized();
+ if(old) { old->close(); old->setParent(this); }
+ workspace->setActiveWindow(widget);
+ //widget->setFocus();
+ //workspace->setFocus();
+ //widget->activateWindow();
+ widget->setFocus(Qt::MouseFocusReason);
+ focusNextChild();
+ //workspace->tile();
+ emit bufferSelected(net, buf);
+}
+
+void MainWin::networkConnected(QString net) {
+ connected[net] = true;
+ Buffer *b = getBuffer(net, "");
+ b->setActive(true);
+ b->displayMsg(Message::server("", tr("Connected.")));
+ buffersUpdated();
+}
+
+void MainWin::networkDisconnected(QString net) {
+ //getBuffer(net, "")->setActive(false);
+ foreach(QString buf, buffers[net].keys()) {
+ Buffer *b = getBuffer(net, buf);
+ b->displayMsg(Message::server(buf, tr("Server disconnected.")));
+ b->setActive(false);
+
+ }
+ connected[net] = false;
+}
+
+Buffer * MainWin::getBuffer(QString net, QString buf) {
+ if(!buffers[net].contains(buf)) {
+ Buffer *b = new Buffer(net, buf);
+ b->setOwnNick(ownNick[net]);
+ connect(b, SIGNAL(userInput(QString, QString, QString)), this, SLOT(userInput(QString, QString, QString)));
+ buffers[net][buf] = b;
+ buffersUpdated();
+ }
+ return buffers[net][buf];
+}
+
+void MainWin::buffersUpdated() {
+ netView->buffersUpdated(buffers);
+}
+
+void MainWin::recvNetworkState(QString net, QVariant state) {
+ connected[net] = true;
+ setOwnNick(net, state.toMap()["OwnNick"].toString());
+ getBuffer(net, "")->setActive(true);
+ VarMap t = state.toMap()["Topics"].toMap();
+ VarMap n = state.toMap()["Nicks"].toMap();
+ foreach(QString buf, t.keys()) {
+ getBuffer(net, buf)->setActive(true);
+ setTopic(net, buf, t[buf].toString());
+ }
+ foreach(QString nick, n.keys()) {
+ addNick(net, nick, n[nick].toMap());
+ }
+ buffersUpdated();
+}
+
+void MainWin::recvMessage(QString net, Message msg) {
+ Buffer *b = getBuffer(net, msg.target);
+ b->displayMsg(msg);
+}
+
+void MainWin::recvStatusMsg(QString net, QString msg) {
+ recvMessage(net, Message::server("", QString("[STATUS] %1").arg(msg)));
+
+}
+
+void MainWin::userInput(QString net, QString buf, QString msg) {
+ emit sendInput(net, buf, msg);
+}
+
+void MainWin::setTopic(QString net, QString buf, QString topic) {
+ if(!connected[net]) return;
+ Buffer *b = getBuffer(net, buf);
+ b->setTopic(topic);
+ buffersUpdated();
+ //if(!b->isActive()) {
+ // b->setActive(true);
+ // buffersUpdated();
+ //}
+}
+
+void MainWin::setNicks(QString net, QString buf, QStringList nicks) {
+ Q_ASSERT(false);
+}
+
+void MainWin::addNick(QString net, QString nick, VarMap props) {
+ if(!connected[net]) return;
+ nicks[net][nick] = props;
+ VarMap chans = props["Channels"].toMap();
+ QStringList c = chans.keys();
+ foreach(QString bufname, c) {
+ getBuffer(net, bufname)->addNick(nick, props);
+ }
+ buffersUpdated();
+}
+
+void MainWin::renameNick(QString net, QString oldnick, QString newnick) {
+ if(!connected[net]) return;
+ QStringList chans = nicks[net][oldnick]["Channels"].toMap().keys();
+ foreach(QString c, chans) {
+ getBuffer(net, c)->renameNick(oldnick, newnick);
+ }
+ nicks[net][newnick] = nicks[net].take(oldnick);
+}
+
+void MainWin::updateNick(QString net, QString nick, VarMap props) {
+ if(!connected[net]) return;
+ QStringList oldchans = nicks[net][nick]["Channels"].toMap().keys();
+ QStringList newchans = props["Channels"].toMap().keys();
+ foreach(QString c, newchans) {
+ if(oldchans.contains(c)) getBuffer(net, c)->updateNick(nick, props);
+ else getBuffer(net, c)->addNick(nick, props);
+ }
+ foreach(QString c, oldchans) {
+ if(!newchans.contains(c)) getBuffer(net, c)->removeNick(nick);
+ }
+ nicks[net][nick] = props;
+ buffersUpdated();
+}
+
+void MainWin::removeNick(QString net, QString nick) {
+ if(!connected[net]) return;
+ VarMap chans = nicks[net][nick]["Channels"].toMap();
+ foreach(QString bufname, chans.keys()) {
+ getBuffer(net, bufname)->removeNick(nick);
+ }
+ nicks[net].remove(nick);
+ buffersUpdated();
+}
+
+void MainWin::setOwnNick(QString net, QString nick) {
+ if(!connected[net]) return;
+ ownNick[net] = nick;
+ foreach(Buffer *b, buffers[net].values()) {
+ b->setOwnNick(nick);
+ }
+}
+