BufferTreeModel *model = Client::bufferModel(); // FIXME Where is the delete for that? :p
connect(model, SIGNAL(bufferSelected(Buffer *)), this, SLOT(showBuffer(Buffer *)));
//connect(this, SIGNAL(bufferSelected(Buffer *)), model, SLOT(selectBuffer(Buffer *)));
BufferTreeModel *model = Client::bufferModel(); // FIXME Where is the delete for that? :p
connect(model, SIGNAL(bufferSelected(Buffer *)), this, SLOT(showBuffer(Buffer *)));
//connect(this, SIGNAL(bufferSelected(Buffer *)), model, SLOT(selectBuffer(Buffer *)));