}
void MainWin::setupViews() {
- BufferTreeModel *model = new BufferTreeModel();
+ BufferTreeModel *model = new BufferTreeModel(this);
connect(model, SIGNAL(bufferSelected(Buffer *)), this, SLOT(showBuffer(Buffer *)));
connect(this, SIGNAL(bufferSelected(Buffer *)), model, SLOT(selectBuffer(Buffer *)));
connect(this, SIGNAL(bufferUpdated(Buffer *)), model, SLOT(bufferUpdated(Buffer *)));