- emit bufferSelected(b);
-}
-
-void MainWin::networkConnected(QString net) {
- connected[net] = true;
- Buffer *b = getBuffer(net, "");
- b->setActive(true);
- b->displayMsg(Message::server("", tr("Connected.")));
- // TODO buffersUpdated();
-}
-
-void MainWin::networkDisconnected(QString net) {
- //getBuffer(net, "")->setActive(false);
- foreach(QString buf, buffers[net].keys()) {
- Buffer *b = getBuffer(net, buf);
- b->displayMsg(Message::server(buf, tr("Server disconnected.")));
- b->setActive(false);
-
- }
- connected[net] = false;
-}
-
-Buffer * MainWin::getBuffer(QString net, QString buf) {
- if(!buffers[net].contains(buf)) {
- Buffer *b = new Buffer(net, buf);
- b->setOwnNick(ownNick[net]);
- connect(b, SIGNAL(userInput(QString, QString, QString)), this, SLOT(userInput(QString, QString, QString)));
- connect(b, SIGNAL(bufferUpdated(Buffer *)), this, SIGNAL(bufferUpdated(Buffer *)));
- connect(b, SIGNAL(bufferDestroyed(Buffer *)), this, SIGNAL(bufferDestroyed(Buffer *)));
- buffers[net][buf] = b;
- emit bufferUpdated(b);
- }
- return buffers[net][buf];
-}
-
-void MainWin::recvNetworkState(QString net, QVariant state) {
- connected[net] = true;
- setOwnNick(net, state.toMap()["OwnNick"].toString());
- getBuffer(net, "")->setActive(true);
- VarMap t = state.toMap()["Topics"].toMap();
- VarMap n = state.toMap()["Nicks"].toMap();
- foreach(QString buf, t.keys()) {
- getBuffer(net, buf)->setActive(true);
- setTopic(net, buf, t[buf].toString());
- }
- foreach(QString nick, n.keys()) {
- addNick(net, nick, n[nick].toMap());
- }
-}
-
-void MainWin::recvMessage(QString net, Message msg) {
- Buffer *b;
- if(msg.flags & Message::PrivMsg) {
- // query
- if(msg.flags & Message::Self) b = getBuffer(net, msg.target);
- else b = getBuffer(net, nickFromMask(msg.sender));
- } else {
- b = getBuffer(net, msg.target);
- }
- b->displayMsg(msg);
-}
-
-void MainWin::recvStatusMsg(QString net, QString msg) {
- recvMessage(net, Message::server("", QString("[STATUS] %1").arg(msg)));
-
-}
-
-void MainWin::userInput(QString net, QString buf, QString msg) {
- emit sendInput(net, buf, msg);
-}
-
-void MainWin::setTopic(QString net, QString buf, QString topic) {
- if(!connected[net]) return;
- Buffer *b = getBuffer(net, buf);
- b->setTopic(topic);
- //if(!b->isActive()) {
- // b->setActive(true);
- // buffersUpdated();
- //}