statusBar()->showMessage(tr("Waiting for core..."));
netView = new NetworkView("", this);
statusBar()->showMessage(tr("Waiting for core..."));
netView = new NetworkView("", this);
void MainWin::setupMenus() {
connect(ui.actionNetworkList, SIGNAL(triggered()), this, SLOT(showServerList()));
connect(ui.actionEditIdentities, SIGNAL(triggered()), serverListDlg, SLOT(editIdentities()));
void MainWin::setupMenus() {
connect(ui.actionNetworkList, SIGNAL(triggered()), this, SLOT(showServerList()));
connect(ui.actionEditIdentities, SIGNAL(triggered()), serverListDlg, SLOT(editIdentities()));
- workspace->addWindow(widget);
- widget->showMaximized();
- if(old) { old->close(); old->setParent(this); }
- workspace->setActiveWindow(widget);
- //widget->setFocus();
+ //workspace->addWindow(widget);
+ //widget->show();
+ setCentralWidget(widget);
+ widget->show();
+ //workspace->setActiveWindow(widget);
+ widget->setFocus();
Buffer *b = getBuffer(net, buf);
b->displayMsg(Message::server(buf, tr("Server disconnected.")));
b->setActive(false);
Buffer *b = getBuffer(net, buf);
b->displayMsg(Message::server(buf, tr("Server disconnected.")));
b->setActive(false);