- emit bufferSelected(b);
-}
-
-void MainWin::networkConnected(QString net) {
- connected[net] = true;
- BufferId id = getStatusBufferId(net);
- Buffer *b = getBuffer(id);
- b->setActive(true);
- //b->displayMsg(Message(id, Message::Server, tr("Connected.")));
- // TODO buffersUpdated();
-}
-
-void MainWin::networkDisconnected(QString net) {
- //getBuffer(net, "")->setActive(false);
- foreach(BufferId id, buffers.keys()) {
- if(id.network() != net) continue;
- Buffer *b = getBuffer(id);
- //b->displayMsg(Message(id, Message::Server, tr("Server disconnected."))); FIXME
- b->setActive(false);
- }
- connected[net] = false;
-}
-
-void MainWin::updateBufferId(BufferId id) {
- bufferIds[id.uid()] = id; // make lookups by id faster
- getBuffer(id);
-}
-
-BufferId MainWin::getBufferId(QString net, QString buf) {
- foreach(BufferId id, buffers.keys()) {
- if(id.network() == net && id.buffer() == buf) return id;
- }
- Q_ASSERT(false);
- return BufferId();
-}
-
-BufferId MainWin::getStatusBufferId(QString net) {
- return getBufferId(net, "");
-}
-
-
-Buffer * MainWin::getBuffer(BufferId id) {
- if(!buffers.contains(id)) {
- Buffer *b = new Buffer(id);
- b->setOwnNick(ownNick[id.network()]);
- connect(b, SIGNAL(userInput(BufferId, QString)), this, SLOT(userInput(BufferId, QString)));
- connect(b, SIGNAL(bufferUpdated(Buffer *)), this, SIGNAL(bufferUpdated(Buffer *)));
- connect(b, SIGNAL(bufferDestroyed(Buffer *)), this, SIGNAL(bufferDestroyed(Buffer *)));
- buffers[id] = b;
- emit bufferUpdated(b);
- }
- return buffers[id];
-}
-
-void MainWin::recvNetworkState(QString net, QVariant state) {
- connected[net] = true;
- setOwnNick(net, state.toMap()["OwnNick"].toString());
- getBuffer(getStatusBufferId(net))->setActive(true);
- VarMap t = state.toMap()["Topics"].toMap();
- VarMap n = state.toMap()["Nicks"].toMap();
- foreach(QVariant v, t.keys()) {
- QString buf = v.toString();
- BufferId id = getBufferId(net, buf);
- getBuffer(id)->setActive(true);
- setTopic(net, buf, t[buf].toString());
- }
- foreach(QString nick, n.keys()) {
- addNick(net, nick, n[nick].toMap());
- }
-}
-
-void MainWin::recvMessage(Message msg) {
- /*
- Buffer *b;
- if(msg.flags & Message::PrivMsg) {
- // query
- if(msg.flags & Message::Self) b = getBuffer(net, msg.target);
- else b = getBuffer(net, nickFromMask(msg.sender));
- } else {
- b = getBuffer(net, msg.target);
- }
- */
-
-
- Buffer *b = getBuffer(msg.buffer);
-
- Buffer::ActivityLevel level = Buffer::OtherActivity;
- if(msg.type == Message::Plain or msg.type == Message::Notice){
- level |= Buffer::NewMessage;
- }
- if(msg.flags & Message::Highlight){
- level |= Buffer::Highlight;
- }
- emit bufferActivity(level, b);
-
- //b->displayMsg(msg);
- b->appendChatLine(new ChatLine(msg));
-}
-
-void MainWin::recvStatusMsg(QString net, QString msg) {
- //recvMessage(net, Message::server("", QString("[STATUS] %1").arg(msg)));
-
-}
-
-void MainWin::recvBacklogData(BufferId id, QList<QVariant> msgs, bool done) {
- foreach(QVariant v, msgs) {
- layoutQueue.append(v.value<Message>());
- }
- if(!layoutTimer->isActive()) layoutTimer->start();
-}
-
-
-void MainWin::layoutMsg() {
- if(layoutQueue.count()) {
- ChatLine *line = new ChatLine(layoutQueue.takeFirst());
- getBuffer(line->bufferId())->prependChatLine(line);
- }
- if(!layoutQueue.count()) layoutTimer->stop();
-}
-
-void MainWin::userInput(BufferId id, QString msg) {
- emit sendInput(id, msg);
-}
-
-void MainWin::setTopic(QString net, QString buf, QString topic) {
- BufferId id = getBufferId(net, buf);
- if(!connected[id.network()]) return;
- Buffer *b = getBuffer(id);
- b->setTopic(topic);
- //if(!b->isActive()) {
- // b->setActive(true);
- // buffersUpdated();
- //}
-}
-
-void MainWin::addNick(QString net, QString nick, VarMap props) {
- if(!connected[net]) return;
- nicks[net][nick] = props;
- VarMap chans = props["Channels"].toMap();
- QStringList c = chans.keys();
- foreach(QString bufname, c) {
- getBuffer(getBufferId(net, bufname))->addNick(nick, props);
- }
-}
-
-void MainWin::renameNick(QString net, QString oldnick, QString newnick) {
- if(!connected[net]) return;
- QStringList chans = nicks[net][oldnick]["Channels"].toMap().keys();
- foreach(QString c, chans) {
- getBuffer(getBufferId(net, c))->renameNick(oldnick, newnick);
- }
- nicks[net][newnick] = nicks[net].take(oldnick);
-}
-
-void MainWin::updateNick(QString net, QString nick, VarMap props) {
- if(!connected[net]) return;
- QStringList oldchans = nicks[net][nick]["Channels"].toMap().keys();
- QStringList newchans = props["Channels"].toMap().keys();
- foreach(QString c, newchans) {
- if(oldchans.contains(c)) getBuffer(getBufferId(net, c))->updateNick(nick, props);
- else getBuffer(getBufferId(net, c))->addNick(nick, props);
- }
- foreach(QString c, oldchans) {
- if(!newchans.contains(c)) getBuffer(getBufferId(net, c))->removeNick(nick);
- }
- nicks[net][nick] = props;
-}
-
-void MainWin::removeNick(QString net, QString nick) {
- if(!connected[net]) return;
- VarMap chans = nicks[net][nick]["Channels"].toMap();
- foreach(QString bufname, chans.keys()) {
- getBuffer(getBufferId(net, bufname))->removeNick(nick);
- }
- nicks[net].remove(nick);
-}
-
-void MainWin::setOwnNick(QString net, QString nick) {
- if(!connected[net]) return;
- ownNick[net] = nick;
- foreach(BufferId id, buffers.keys()) {
- if(id.network() == net) {
- buffers[id]->setOwnNick(nick);
- }
- }